Bläddra i källkod

Merge pull request #113 from 501st-Aux-Mod-Team/tcw_laat_3

Tcw laat 3
Erliens 4 år sedan
förälder
incheckning
9fa16fa14d

+ 1 - 0
.gitignore

@@ -4,3 +4,4 @@
 *.bisign
 .idea
 *.code-workspace
+/.vs

+ 4 - 1
addons - Copy/RD501_Vehicle_Weapons/aircraft/ball_turret/config.cpp

@@ -16,7 +16,10 @@ class CfgPatches
 		};
 		requiredVersion=0.1;
 		units[]={};
-		weapons[]={};
+		weapons[]={
+			macro_new_weapon(turret,laat_ball_beam_l),
+			macro_new_weapon(turret,laat_ball_beam_r)
+		};
 	};
 };
 

+ 1 - 5
addons - Copy/RD501_Vehicles/air/LAAT/config.cpp

@@ -81,7 +81,6 @@ class CfgVehicles
 		displayName="LAAT/I MK.I";
 
 		#include "common_stuff_tcw.hpp"
-		transportSoldier=24;
 
 		RD501_magclamp_small_1[] = {0.0,1.0,-1.0};
 
@@ -148,12 +147,11 @@ class CfgVehicles
 			class CargoTurret_06: CargoTurret_06{};
 		};
 	};
-	class macro_new_vehicle(laat,Mk1_lights):3as_LAAT_Mk3
+	class macro_new_vehicle(laat,Mk1_lights):3as_LAAT_Mk1Lights
 	{
 		displayName="LAAT/I MK.I (Lights)";
 
 		#include "common_stuff_tcw.hpp"
-		transportSoldier=29;
 
 		RD501_magclamp_small_1[] = {0.0,1.0,-1.0};
 
@@ -192,7 +190,6 @@ class CfgVehicles
 		displayName="LAAT/I MK.II";
 
 		#include "common_stuff_tcw.hpp"
-		transportSoldier=24;
 
 		RD501_magclamp_small_1[] = {0.0,1.0,-1.0};
 
@@ -226,7 +223,6 @@ class CfgVehicles
 		displayName="LAAT/I MK.II (Lights)";
 
 		#include "common_stuff_tcw.hpp"
-		transportSoldier=29
 
 		RD501_magclamp_small_1[] = {0.0,1.0,-1.0};
 

+ 1 - 1
addons - Copy/RD501_Vehicles/air/LAAT/fired_laser.sqf

@@ -53,7 +53,7 @@ if (isServer) then {
 		if (_w == "RD501_turret_laat_ball_beam_l") then {
 			_laser_chamber = "Laser_L_chamber";
 			_laser_muzzle = "Laser_L_muzzle";
-			_laser_anim = "Laser"; // would be cleaner if you renamed this to "Laser_Left" or something
+			_laser_anim = "Laser_L"; // would be cleaner if you renamed this to "Laser_Left" or something
 		} else {
 			if (_w == "RD501_turret_laat_ball_beam_r") then { // replace this with the new "Laser_weapon_right" weapon classname
 				_laser_chamber = "Lazer_R_chamber";// replace this with new "Laser_R_chamber" that you set up in the memory lod

+ 1 - 1
addons - Copy/RD501_Vehicles/air/LAAT/inheritance.hpp

@@ -43,7 +43,7 @@ class 3as_laatFloodLight_Base: 3as_laat_Base
 	};
 };
 class 3as_LAAT_Mk1: 3as_laat_Base{};
-class 3as_LAAT_Mk3: 3as_laatFloodLight_Base{};	//Mk1Lights
+class 3as_LAAT_Mk1Lights: 3as_laatFloodLight_Base{};
 class 3as_LAAT_Mk2: 3as_laatUnarmed_Base{};
 class 3as_LAAT_Mk2Lights: 3as_laatFloodLight_Base{};
 

BIN
addons - Copy/RD501_Vehicles/textures/LAAT/laat_base_basecolor.paa


BIN
addons - Copy/RD501_Vehicles/textures/LAAT/laat_wings_doors_basecolor.paa