Browse Source

Remove Poly 'contribution'

Erliens 4 years ago
parent
commit
971d9142e9

+ 0 - 16
addons - Copy/501RDStretcher/config.cpp

@@ -1,16 +0,0 @@
-
-#include "../RD501_main/config_macros.hpp"
-class CfgPatches
-{
-	class macro_patch_name(stretcher_model)
-	{
-		
-		requiredAddons[] = {
-			macro_lvl1_req
-		};
-		weapons[] = {"501RD_ItemStretcher"};
-		requiredVersion = 0.1;
-		units[] = {"RD_Stretcher"};
-	};
-};
-

BIN
addons - Copy/501RDStretcher/data/stretcher_co.paa


BIN
addons - Copy/501RDStretcher/data/ui/gear_test_weapon_01_x_ca.paa


BIN
addons - Copy/501RDStretcher/model/501_stretcher.p3d


+ 0 - 84
addons - Copy/501RDStretcher/model/model.cfg

@@ -1,84 +0,0 @@
-////////////////////////////////////////////////////////////////////
-//ExtractSkeleton for temp.p3d
-//Produced from mikero's Dos Tools Dll version 6.44
-//'now' is Wed Jul 11 17:29:05 2018 : 'file' last modified on Sun Jun 03 17:01:52 2018
-//http://dev-heaven.net/projects/list_files/mikero-pbodll
-////////////////////////////////////////////////////////////////////
-
-class cfgSkeletons
-{
-	class tempSkeleton
-	{
-		skeletonInherit = "";
-		isDiscrete = 1;
-		SkeletonBones[]=
-		{
-			"handle"	,"",
-			"handle1"	,"",
-			"handle2"	,""
-		};
-	};
-};
-class CfgModels
-{
-	class Default
-	{
-		sections[] = {};
-		sectionsInherit="";
-		skeletonName = "";
-	};
-	class 501_stretcher:Default
-	{
-		skeletonName="tempSkeleton";
-		sections[]=
-		{
-
-		};
-		class Animations
-		{
-			class handle_hide
-			{
-				type="hide";
-				source="vehicletransported";
-				selection="handle";
-//				sourceAddress = clamp;// (default)
-				minValue = 0.0;//rad 0.0
-				maxValue = 1.0;//rad 57.29578
-				hideValue = 0.1;
-//				unHideValue = -1.0;//(default)
-				animPeriod = 0.0;
-				initPhase = 0.0;
-			};
-			class handle1_collapse
-			{
-				type="translation";
-				source="vehicletransported";
-				selection="handle1";
-				axis="handle1_axis";//*probably*
-//				sourceAddress = clamp;// (default)
-				minValue = 0.0;//rad 0.0
-				maxValue = 1.0;//rad 57.29578
-				offset0 = 0.0;
-				offset1 = -1.0;
-				animPeriod = 0.0;
-				initPhase = 0.0;
-//				memory = true;//(default assumed)
-			};
-			class handle2_collapse
-			{
-				type="translation";
-				source="vehicletransported";
-				selection="handle2";
-				axis="handle2_axis";//*probably*
-//				sourceAddress = clamp;// (default)
-				minValue = 0.0;//rad 0.0
-				maxValue = 1.0;//rad 57.29578
-				offset0 = 0.0;
-				offset1 = 1.0;
-				animPeriod = 0.0;
-				initPhase = 0.0;
-//				memory = true;//(default assumed)
-			};
-		};//Animations
-	};//modelclass
-};//CfgModels

+ 42 - 128
addons - Copy/RD501_Zeus/config.cpp

@@ -11,12 +11,11 @@ class CfgPatches
 		};
 		requiredVersion = 0.1;
 		units[] = {
-			macro_new_ordnance(ProtonBomb),
+			macro_new_ordnance(IonBomb),
 			macro_new_ordnance(AV7),
 			macro_new_ordnance(AV7_Cluster),
 			macro_new_ordnance(ModuleSquadShield),
 			macro_new_ordnance(ModuleDioxis),
-			macro_new_ordnance(Dioxis_Cluster),
 			macro_new_ordnance(ModuleShadow)
 		};
 		weapons[] = {};
@@ -63,70 +62,51 @@ class CfgVehicles
 		ammo = macro_new_ordnance_ammo(Shadow_long)
 		delete Arguments;
 	};
-	class macro_new_ordnance(ProtonBomb): ModuleOrdnance_F
+	class macro_new_ordnance(IonBomb): ModuleOrdnance_F
 	{
 		author = "RD501";
-		_generalMacro = macro_new_ordnance(ProtonBomb)
-		scope = 1;
-		scopeCurator = 2;
+		_generalMacro = macro_new_ordnance(IonBomb)
 		isGlobal = 1;
-		category = "Ordnance";
-		displayName = "Proton Mortar";
-		portrait = "\a3\Modules_F_Curator\Data\portraitOrdnanceMortar_ca.paa";
-		ammo = macro_new_ordnance_ammo(ProtonBomb)
-		delete Arguments;
-		simulation = "house";
-		// model = "\a3\Modules_F_Curator\Ordnance\surfaceMortar.p3d";
-		model = "\a3\Modules_F_Curator\Ordnance\surfacehowitzer.p3d";
-		curatorCost = 1;
-	};
-	class macro_new_ordnance(AV7): macro_new_ordnance(ProtonBomb)
-	{
-		author = "RD501";
-		_generalMacro = macro_new_ordnance(AV7)
 		scope = 1;
 		scopeCurator = 2;
-		isGlobal = 1;
+		simulation = "house";
 		category = "Ordnance";
-		displayName = "AV-7 Strike";
+		model = "\a3\Modules_F_Curator\Ordnance\surfacehowitzer.p3d";
+		displayName = "Ion Mortar";
 		portrait = "\a3\Modules_F_Curator\Data\portraitOrdnanceMortar_ca.paa";
-		ammo = macro_new_ordnance_ammo(AV7)
+		ammo = macro_new_ordnance_ammo(IonBomb)
 		delete Arguments;
-		simulation = "house";
-		model = "\a3\Modules_F_Curator\Ordnance\surfaceRocket.p3d";
-		curatorCost = 1;
 	};
-	class macro_new_ordnance(AV7_Cluster): macro_new_ordnance(ProtonBomb)
+	class macro_new_ordnance(Orbit): macro_new_ordnance(IonBomb)
 	{
 		author = "RD501";
-		_generalMacro = macro_new_ordnance(AV7_Cluster)
+		_generalMacro = macro_new_ordnance(Orbit)
+		displayName = "Orbital Strike";
+		model = "\a3\Modules_F_Curator\Ordnance\surfaceRocket.p3d";
+		isGlobal = 1;
 		scope = 1;
 		scopeCurator = 2;
-		isGlobal = 1;
+		simulation = "house";
 		category = "Ordnance";
-		displayName = "AV-7 Cluster Strike";
 		portrait = "\a3\Modules_F_Curator\Data\portraitOrdnanceMortar_ca.paa";
-		ammo = macro_new_ordnance_ammo(AV7Cluster)
+		ammo = macro_new_ordnance_ammo(Orbit)
 		delete Arguments;
-		simulation = "house";
-		model = "\a3\Modules_F_Curator\Ordnance\surfacehowitzer.p3d";
-		curatorCost = 1;
+
 	};
-	class macro_new_ordnance(Dioxis_Cluster): macro_new_ordnance(ProtonBomb)
+	class macro_new_ordnance(OrbitalCluster): macro_new_ordnance(IonBomb)
 	{
 		author = "RD501";
-		_generalMacro = macro_new_ordnance(Dioxis_Cluster)
+		_generalMacro = macro_new_ordnance(OrbitalCluster)
+		model = "\a3\Modules_F_Curator\Ordnance\surfacehowitzer.p3d";
+		simulation = "house";
 		scope = 1;
 		scopeCurator = 2;
 		isGlobal = 1;
 		category = "Ordnance";
-		displayName = "AV-7 Dioxis Strike";
+		displayName = "AV-7 Cluster Strike";
 		portrait = "\a3\Modules_F_Curator\Data\portraitOrdnanceMortar_ca.paa";
-		ammo = macro_new_ordnance_ammo(DioxisCluster)
+		ammo = macro_new_ordnance_ammo(OrbitalCluster)
 		delete Arguments;
-		simulation = "house";
-		model = "\a3\Modules_F_Curator\Ordnance\surfacehowitzer.p3d";
-		curatorCost = 1;
 	};
  
 };
@@ -146,72 +126,26 @@ class CfgAmmo
 	{
 		timeToLive = 300;
 	};
-	class macro_new_ordnance_ammo(ProtonBomb): ModuleOrdnanceMortar_F_ammo
+	class macro_new_ordnance_ammo(IonBomb): ModuleOrdnanceMortar_F_ammo
 	{
-		caliber = 1000;
-		hit = 165;
+		caliber = 1100;
+		hit = 180;
 		airFriction = 0;
-		allowAgainstInfantry = 1;
-		audibleFire = 100.0;
 		canLock = 0;
-		cost = 10000;
 		deflecting = 0;
 		explosive = 1;
-		fuseDistance = 35;
-		indirectHit = 52;
-		indirectHitRange = 14;
-		maxSpeed = 1000;
-		typicalSpeed = 1000;
+		fuseDistance = 30;
+		indirectHit = 70;
+		indirectHitRange = 20;
+		maxSpeed = 1100;
+		typicalSpeed = 950;
 		sideAirFriction = 0;
 		simulation = "ShotShell";
-		suppressionRadiusBulletClose = 100;
-		suppressionRadiusHit = 100;
 		timeToLive = 180;
 		model = "\ywing\pro_bomb.p3d";
 		tracerStartTime = 0;
 		supersonicCrackNear[] = {"A3\sounds_f\weapons\hits\sscrack1",1.0,1,40};
 		supersonicCrackFar[] = {"A3\sounds_f\weapons\hits\sscrack2",1.0,1,100};
-		visibleFire = 100;
-		visibleFireTime = 300;
-		CraterEffects = "HEShellCrater";
-		effectFlare = "FlareShell";
-		effectsMissileInit = "RocketBackEffectsStaticRPGBlue";
-		EffectFly = "ArtilleryTrailsBlue";
-		CraterWaterEffects = "ImpactEffectsWaterHE";
-		ExplosionEffects = "ProtonbombAmmoExplosion";
-	};
-	class macro_new_ordnance_ammo(AV7Cluster): ModuleOrdnanceRocket_F_ammo
-	{
-		submunitionConeType[] = {"poissonDisc", 10};
-		caliber = 1000;
-		hit = 500;
-		airFriction = 0;
-		artilleryCharge = 1;
-		artillerydispersion = 1;
-		allowAgainstInfantry = 1;
-		audibleFire = 250.0;
-		canLock = 0;
-		cost = 10000;
-		deflecting = 0;
-		explosive = 1;
-		fuseDistance = 25;
-		model = "SW_AV7\ion.p3d";
-		indirectHit = 300;
-		indirectHitRange = 30;
-		maxSpeed = 1000;
-		typicalSpeed = 1000;
-		sideAirFriction = 0;
-		submunitionAmmo[] = {macro_new_ordnance_ammo(AV7),1};
-		submunitionConeAngle = 25;
-		simulation = "shotSubmunitions";
-		suppressionRadiusBulletClose = 100;
-		suppressionRadiusHit = 100;
-		timeToLive = 120;
-		tracerStartTime = 0;
-		supersonicCrackNear[] = {"A3\sounds_f\weapons\hits\sscrack1",1.0,1,40};
-		supersonicCrackFar[] = {"A3\sounds_f\weapons\hits\sscrack2",1.0,1,100};
-		visibleFire = 100;
-		visibleFireTime = 300;
 		CraterEffects = "HEShellCrater";
 		effectFlare = "FlareShell";
 		effectsMissileInit = "RocketBackEffectsStaticRPGBlue";
@@ -221,34 +155,24 @@ class CfgAmmo
 	};
 	class macro_new_ordnance_ammo(DioxisCluster): ModuleOrdnanceRocket_F_ammo
 	{
-		caliber = 1000;
-		hit = 5;
-		airFriction = 0;
-		artilleryCharge = 1;
-		artillerydispersion = 1;
+		caliber = 1100;
+		hit = 1;
 		allowAgainstInfantry = 1;
-		audibleFire = 250.0;
 		canLock = 0;
-		cost = 10000;
-		deflecting = 0;
 		explosive = 1;
 		fuseDistance = 35;
 		model = "SW_AV7\ion.p3d";
 		indirectHit = 3;
-		indirectHitRange = 10;
-		maxSpeed = 1000;
-		typicalSpeed = 1000;
+		indirectHitRange = 50;
+		maxSpeed = 1100;
+		typicalSpeed = 1050;
 		sideAirFriction = 0;
 		submunitionConeType[] = {"poissonDisc", 10};
 		submunitionAmmo[] = {"SWOP_SCAR_Dioxis",1};
-		submunitionConeAngle = 60;
+		submunitionConeAngle = 50;
 		simulation = "shotSubmunitions";
-		suppressionRadiusBulletClose = 100;
-		suppressionRadiusHit = 100;
 		timeToLive = 120;
 		tracerStartTime = 0;
-		supersonicCrackNear[] = {"A3\sounds_f\weapons\hits\sscrack1",1.0,1,40};
-		supersonicCrackFar[] = {"A3\sounds_f\weapons\hits\sscrack2",1.0,1,100};
 		visibleFire = 100;
 		visibleFireTime = 300;
 		CraterEffects = "HEShellCrater";
@@ -259,35 +183,25 @@ class CfgAmmo
 		CraterWaterEffects = "ImpactEffectsWaterHE";
 		ExplosionEffects = "ProtonbombAmmoExplosion";
 	};
-	class macro_new_ordnance_ammo(AV7): ModuleOrdnanceHowitzer_F_ammo
+	class macro_new_ordnance_ammo(Orbital): ModuleOrdnanceHowitzer_F_ammo
 	{
-		caliber = 1000;
-		hit = 500;
-		airFriction = 0;
-		artilleryCharge = 1;
-		artillerydispersion = 1;
+		caliber = 950;
+		hit = 550;
 		allowAgainstInfantry = 1;
-		audibleFire = 250.0;
 		canLock = 0;
-		cost = 10000;
-		deflecting = 0;
 		explosive = 1;
-		fuseDistance = 35;
+		fuseDistance = 30;
 		model = "SW_AV7\ion.p3d";
 		indirectHit = 300;
 		indirectHitRange = 30;
-		maxSpeed = 1000;
-		typicalSpeed = 1000;
+		maxSpeed = 1100;
+		typicalSpeed = 1050;
 		sideAirFriction = 0;
 		submunitionAmmo = "";
-		submunitionConeAngle = 25;
+		submunitionConeAngle = 30;
 		simulation = "shotSubmunitions";
-		suppressionRadiusBulletClose = 100;
-		suppressionRadiusHit = 100;
 		timeToLive = 120;
 		tracerStartTime = 0;
-		supersonicCrackNear[] = {"A3\sounds_f\weapons\hits\sscrack1",1.0,1,40};
-		supersonicCrackFar[] = {"A3\sounds_f\weapons\hits\sscrack2",1.0,1,100};
 		visibleFire = 100;
 		visibleFireTime = 300;
 		CraterEffects = "HEShellCrater";