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Fix Ace Interaction

m3ales 4 years ago
parent
commit
8e0f6b1013
1 changed files with 10 additions and 0 deletions
  1. 10 0
      addons - Copy/RD501_Vehicles/static/bacta/config.cpp

+ 10 - 0
addons - Copy/RD501_Vehicles/static/bacta/config.cpp

@@ -60,12 +60,22 @@ class CfgVehicles
 		class EventHandlers:DefaultEventhandlers {}; 
          class ACE_Actions {
             class ACE_MainActions {
+				displayName = "Bacta Tank";
+                selection = "";
+                distance = 4;
+                condition = "true";
                 class RD501_Heal_All_Nearby
                 {
                     displayName = "Heal Nearby";
                     statement = "[_player, _target, 10] call rd501_fnc_healAllNearby";
                     condition = "true";
                 };
+				class RD501_Heal_Self
+				{
+					displayName = "Heal";
+					statement = "[_player, _player] call ace_medical_treatment_fnc_fullHeal";
+					condition = "true";
+				};
             };
         };