@@ -20,8 +20,7 @@ class CfgPatches
requiredVersion=0.1;
units[]={
macro_new_unit_class(opfor,B2_droid_Standard),
- "RD501_B2_superdroid",
- "SWOP_B2_superdroid_F_Spec"
+ macro_new_unit_class(opfor,B2_droid_Super)
};
weapons[]=
{
@@ -91,7 +91,7 @@ class CfgVehicles
armor = 150;
armorStructural = 1.0;
explosionShielding = 0.1;
- minTotalDamageThreshold = 0.01;
+ minTotalDamageThreshold = 0.02;
impactDamageMultiplier = 0.1;
class HitPoints
@@ -92,14 +92,24 @@ class CfgMagazines
class CfgWeapons
class Default;
- class GrenadeLauncher: Default{};
- class Throw: GrenadeLauncher
+ class GrenadeLauncher: Default
- muzzles[] += {"Shadow_Muzzle"};
class ThrowMuzzle;
+ };
+ class Throw: GrenadeLauncher
+ {
+ muzzles[] += {"Shadow_Muzzle","Imploder_Muzzle","Thermaldet_Muzzle"};
class Shadow_Muzzle: ThrowMuzzle
- magazines[] = {"RD501_BlueShadow_Grenade",macro_new_mag(imploder,1),macro_new_mag(thermaldet,1)};
+ magazines[] = {"RD501_BlueShadow_Grenade"};
+ class Imploder_Muzzle: ThrowMuzzle
+ magazines[] = {,macro_new_mag(imploder,1)};
+ class Thermaldet_Muzzle: ThrowMuzzle
+ magazines[] = {macro_new_mag(thermaldet,1)};
@@ -45,7 +45,7 @@ class CfgWeapons
class Single : Single
- reloadTime=0.65;
+ reloadTime=0.35;
dispersion=0.00045;
class WeaponSlotsInfo: WeaponSlotsInfo
@@ -94,7 +94,7 @@ class CfgWeapons
muzzles[]={"this"};
@@ -98,7 +98,7 @@ class macro_new_weapon(scope,valken_6_12x): itemCore
opticsZoomMin = scope_magnification(12);
opticsZoomMax = scope_magnification(1);
opticsZoomInit = scope_magnification(1);
- discretefov[] = {scope_magnification(4),scope_magnification(12)};
+ discretefov[] = {scope_magnification(6),scope_magnification(12)};
discreteinitIndex = 0;
discreteDistance[] = {100, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000,4000};
discreteDistanceInitIndex = 1;