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Fixes. Bye :)

Erliens 2 年之前
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4ad7983564

二進制
addons - Copy/RD501_Helmets/_textures/Infantry/Anta.paa


二進制
addons - Copy/RD501_Helmets/_textures/Infantry/Deytow.paa


二進制
addons - Copy/RD501_Helmets/_textures/Infantry/Sierra.paa


+ 8 - 20
addons - Copy/RD501_Helmets/aviation/config.cpp

@@ -113,38 +113,26 @@ class CfgWeapons
 	class macro_new_helmet(3as_pilot,base_p3): H_HelmetB
 	{
 		scope=2;
-		weaponPoolAvailable=1;
 		displayName="[501st] AVI HELM P3 (Base)";
-		picture="3AS\3AS_Characters\Clones\Headgear\ui\p2pilot_ui_ca.paa";
-		model="\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Pilot_P3.p3d";
+		model="3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Pilot_P3.p3d";
 		hiddenSelections[]=
 		{
-			"Camo"
-			//"Camo1"
+			"Camo",
+			"Camo1"
 		};
 		hiddenSelectionsTextures[]=
 		{
-			"3AS\3AS_Characters\Clones\Headgear\Textures\PilotP3\Phase3_Pilot_Helmet_501st_co.paa"
-			//"3AS\3AS_Characters\Clones\Headgear\Textures\PilotP3\Phase3_Pilot_Tubes_501st_co.paa"
+			"3AS\3AS_Characters\Clones\Headgear\Textures\PilotP3\Phase3_Pilot_Helmet_501st_co.paa",
+			"3AS\3AS_Characters\Clones\Headgear\Textures\PilotP3\Phase3_Pilot_Tubes_501st_co.paa"
 		};
 		class ItemInfo: HeadgearItem
 		{
 			mass=40;
-			model="\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Pilot_P3.p3d";
+			uniformModel="3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Pilot_P3.p3d";
 			hiddenSelections[]=
 			{
-				"Camo"
-				//"Camo1"
-			};
-			modelSides[]={3,1};
-			class HitpointsProtectionInfo
-			{
-				class Head
-				{
-					hitpointName="HitHead";
-					armor=6;
-					passThrough=0.5;
-				};
+				"Camo",
+				"Camo1"
 			};
 		};
 	};

+ 4 - 2
addons - Copy/RD501_Weapons/Drexi/config.cpp

@@ -169,6 +169,8 @@ class CfgWeapons
 		scope=2;
         scopeArsenal=2;
 		JLTS_hasElectronics=0;
+		JLTS_canHaveShield=1;
+		JLTS_shieldedWeapon=macro_new_weapon(dp23,shield)
 		baseWeapon=macro_new_weapon(republic,dp23)
         displayName="Republic DP23";
 		ACE_Overheating_mrbs = 450000;
@@ -183,12 +185,12 @@ class CfgWeapons
 		baseWeapon=macro_new_weapon(DC,r17_shield)
 		scope=1;
 		JLTS_isShielded=1;
-		JLTS_baseWeapon=macro_new_weapon(DC,r17)
+		JLTS_baseWeapon=macro_new_weapon(republic,dp23)
 		model="\MRC\JLTS\weapons\DP23\DP23_shielded.p3d";
 		handAnim[]=
 		{
 			"OFP2_ManSkeleton",
-			"\MRC\JLTS\weapons\DC17SA\anims\DP23_shielded_handanim.rtm"
+			"\MRC\JLTS\weapons\DP23\anims\DP23_shielded_handanim.rtm"
 		};
 		inertia=0.80000001;
 		recoil="recoil_pdw";

+ 11 - 2
addons - Copy/RD501_Zeus/config.cpp

@@ -193,8 +193,17 @@ class CfgAmmo
 	class ModuleOrdnanceHowitzer_F_ammo;
 	class ModuleOrdnanceMortar_F_ammo;
 	class ModuleOrdnanceRocket_F_ammo;
-	class RD501_ShadowMag;
-
+	class macro_new_ammo(blueshadow);
+	class macro_new_ammo(dioxis);
+	
+	class macro_new_ordnance_ammo(Dioxis_long): macro_new_ammo(dioxis)
+	{
+		timeToLive = 300;
+	};
+	class macro_new_ordnance_ammo(Shadow_long): macro_new_ammo(blueshadow)
+	{
+		timeToLive = 300;
+	};
 	class macro_new_ordnance_ammo(IonBomb): ModuleOrdnanceMortar_F_ammo
 	{
 		caliber = 1100;