Browse Source

add razorblade holster

Florian Steinschorn 4 years ago
parent
commit
1c9bdbbf35

+ 2 - 1
.gitignore

@@ -1,4 +1,5 @@
 
 *.pbo
 *.bak
-*.bisign
+*.bisign
+.idea

+ 24 - 7
addons - Copy/RD501_Units/blufor/clones/config.cpp

@@ -1291,16 +1291,33 @@ class cfgWeapons
     };
 	class macro_new_vest_class(501_holster,vest): macro_new_vest_class(501_inf,acc_9)
 	{
-		displayname = "[501st] Sidearm Holster"
-		picture = "\MRC\JLTS\characters\CloneArmor2\data\ui\CloneVestHolster_ui_ca.paa";
-		model = "\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d";
-		hiddenSelections[] = {"camo1"};
-		hiddenSelectionsTextures[] = {"\MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa"};
+        displayname = "[501st] Sidearm Holster";
+        picture = "\MRC\JLTS\characters\CloneArmor2\data\ui\CloneVestHolster_ui_ca.paa";
+        model = "\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d";
+        hiddenSelections[] = {"camo1"};
+        hiddenSelectionsTextures[] = {"\MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa"};
         class ItemInfo: ItemInfo
         {
             uniformmodel = "\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d";
-			containerClass="Supply100";
-			hiddenSelections[] = {"camo1"};
+            containerClass="Supply100";
+            hiddenSelections[] = {"camo1"};
+        };
+    };
+    class macro_new_vest_class(501_razorblade_holster,vest): macro_new_vest_class(501_inf,acc_9)
+    {
+        displayname = "[501st] Razorblade Holster"
+        picture="\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_pic.paa";
+        model="\RD501_Units\models\razorblade_holster.p3d";
+        hiddenSelections[] = {"camo1"};
+        hiddenSelectionsTextures[] = {"\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_co.paa"};
+        hiddenSelectionsMaterials[]= {"\RD501_Units\materials\razorblade_holster.rvmat"};
+        class ItemInfo: ItemInfo
+        {
+            uniformModel="\RD501_Units\models\razorblade_holster.p3d";
+            containerClass="Supply100";
+            hiddenSelections[] = {"camo1"};
+            hiddenSelectionsTextures[] = {"\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_co.paa"};
+            hiddenSelectionsMaterials[]= {"\RD501_Units\materials\razorblade_holster.rvmat"};
         };
     };
 };

+ 78 - 0
addons - Copy/RD501_Units/materials/razorblade_holster.rvmat

@@ -0,0 +1,78 @@
+ambient[]={0.5,0.5,0.5,1};
+diffuse[]={0.7,0.7,0.7,1};
+forcedDiffuse[]={0,0,0,0};
+emmisive[]={0,0,0,1};
+specular[]={0.7,0.7,0.7,0.1};
+specularPower=25;
+PixelShaderID="Super";
+VertexShaderID="Super";
+class Stage1
+{
+	texture="\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_nohq.paa";
+	uvSource="tex";
+	class uvTransform
+	{
+		aside[]={1,0,0};
+		up[]={0,1,0};
+		dir[]={0,0,1};
+		pos[]={0,0,0};
+	};
+};
+class Stage2
+{
+	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
+	uvSource="tex";
+	class uvTransform
+	{
+		aside[]={1,0,0};
+		up[]={0,1,0};
+		dir[]={0,0,1};
+		pos[]={0,0,0};
+	};
+};
+class Stage3
+{
+	texture="#(argb,8,8,3)color(0,0,0,0)";
+	uvSource="tex";
+	class uvTransform
+	{
+		aside[]={1,0,0};
+		up[]={0,1,0};
+		dir[]={0,0,1};
+		pos[]={0,0,0};
+	};
+};
+class Stage4
+{
+	texture="\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_as.paa";
+	uvSource="tex";
+	class uvTransform
+	{
+		aside[]={1,0,0};
+		up[]={0,1,0};
+		dir[]={0,0,1};
+		pos[]={0,0,0};
+	};
+};
+class Stage5
+{
+	texture="\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_smdi.paa";
+	uvSource="tex";
+	class uvTransform
+	{
+		aside[]={1,0,0};
+		up[]={0,1,0};
+		dir[]={0,0,1};
+		pos[]={0,0,0};
+	};
+};
+class Stage6
+{
+	texture="#(ai,64,64,1)fresnel(1,1)";
+	uvSource="none";
+};
+class Stage7
+{
+	texture="a3\data_f\env_co.paa";
+	uvSource="none";
+};

+ 163 - 0
addons - Copy/RD501_Units/models/model.cfg

@@ -0,0 +1,163 @@
+class CfgSkeletons
+{
+	class Default
+	{
+		isDiscrete = 1;
+		skeletonInherit = "";
+		skeletonBones[] = {};
+	};
+	class OFP2_ManSkeleton
+	{
+		isDiscrete = 0;
+		skeletonInherit = "";
+		skeletonBones[] =
+		{
+			"Pelvis","",
+			"Spine","Pelvis",
+			"Spine1","Spine",
+			"Spine2","Spine1",
+			"Spine3","Spine2",
+			"Camera","Pelvis",
+			"weapon","Spine1",
+			"launcher","Spine1",
+			
+			// Head skeleton in hierarchy
+			"neck","Spine3",
+			"neck1","neck",
+			"head","neck1",
+			
+			// New facial features
+			"Face_Hub","head",
+			"Face_Jawbone","Face_Hub",
+			"Face_Jowl","Face_Jawbone",
+			"Face_chopRight","Face_Jawbone",
+			"Face_chopLeft","Face_Jawbone",
+			"Face_LipLowerMiddle","Face_Jawbone",
+			"Face_LipLowerLeft","Face_Jawbone",
+			"Face_LipLowerRight","Face_Jawbone",
+			"Face_Chin","Face_Jawbone",
+			"Face_Tongue","Face_Jawbone",
+			"Face_CornerRight","Face_Hub",
+			"Face_CheekSideRight","Face_CornerRight",
+			"Face_CornerLeft","Face_Hub",
+			"Face_CheekSideLeft","Face_CornerLeft",
+			"Face_CheekFrontRight","Face_Hub",
+			"Face_CheekFrontLeft","Face_Hub",
+			"Face_CheekUpperRight","Face_Hub",
+			"Face_CheekUpperLeft","Face_Hub",
+			"Face_LipUpperMiddle","Face_Hub",
+			"Face_LipUpperRight","Face_Hub",
+			"Face_LipUpperLeft","Face_Hub",
+			"Face_NostrilRight","Face_Hub",
+			"Face_NostrilLeft","Face_Hub",
+			"Face_Forehead","Face_Hub",
+			"Face_BrowFrontRight","Face_Forehead",
+			"Face_BrowFrontLeft","Face_Forehead",
+			"Face_BrowMiddle","Face_Forehead",
+			"Face_BrowSideRight","Face_Forehead",
+			"Face_BrowSideLeft","Face_Forehead",
+			"Face_Eyelids","Face_Hub",
+			"Face_EyelidUpperRight","Face_Hub",
+			"Face_EyelidUpperLeft","Face_Hub",
+			"Face_EyelidLowerRight","Face_Hub",
+			"Face_EyelidLowerLeft","Face_Hub",
+			"EyeLeft","Face_Hub",
+			"EyeRight","Face_Hub",			
+			
+			// Left upper side
+			"LeftShoulder","Spine3",
+			"LeftArm","LeftShoulder",
+			"LeftArmRoll","LeftArm",
+			"LeftForeArm","LeftArmRoll",
+			"LeftForeArmRoll","LeftForeArm",
+			"LeftHand","LeftForeArmRoll",
+			"LeftHandRing","LeftHand",
+			"LeftHandRing1","LeftHandRing",
+			"LeftHandRing2","LeftHandRing1",
+			"LeftHandRing3","LeftHandRing2",
+			"LeftHandPinky1","LeftHandRing",
+			"LeftHandPinky2","LeftHandPinky1",
+			"LeftHandPinky3","LeftHandPinky2",
+			"LeftHandMiddle1","LeftHand",
+			"LeftHandMiddle2","LeftHandMiddle1",
+			"LeftHandMiddle3","LeftHandMiddle2",
+			"LeftHandIndex1","LeftHand",
+			"LeftHandIndex2","LeftHandIndex1",
+			"LeftHandIndex3","LeftHandIndex2",
+			"LeftHandThumb1","LeftHand",
+			"LeftHandThumb2","LeftHandThumb1",
+			"LeftHandThumb3","LeftHandThumb2",
+			
+			// Right upper side
+			"RightShoulder","Spine3",
+			"RightArm","RightShoulder",
+			"RightArmRoll","RightArm",
+			"RightForeArm","RightArmRoll",
+			"RightForeArmRoll","RightForeArm",
+			"RightHand","RightForeArmRoll",
+			"RightHandRing","RightHand",
+			"RightHandRing1","RightHandRing",
+			"RightHandRing2","RightHandRing1",
+			"RightHandRing3","RightHandRing2",
+			"RightHandPinky1","RightHandRing",
+			"RightHandPinky2","RightHandPinky1",
+			"RightHandPinky3","RightHandPinky2",
+			"RightHandMiddle1","RightHand",
+			"RightHandMiddle2","RightHandMiddle1",
+			"RightHandMiddle3","RightHandMiddle2",
+			"RightHandIndex1","RightHand",
+			"RightHandIndex2","RightHandIndex1",
+			"RightHandIndex3","RightHandIndex2",
+			"RightHandThumb1","RightHand",
+			"RightHandThumb2","RightHandThumb1",
+			"RightHandThumb3","RightHandThumb2",
+			
+			// Left lower side
+			"LeftUpLeg","Pelvis",
+			"LeftUpLegRoll","LeftUpLeg",
+			"LeftLeg","LeftUpLegRoll",
+			"LeftLegRoll","LeftLeg",
+			"LeftFoot","LeftLegRoll",
+			"LeftToeBase","LeftFoot",
+			
+			// Right lower side
+			"RightUpLeg","Pelvis",
+			"RightUpLegRoll","RightUpLeg",
+			"RightLeg","RightUpLegRoll",
+			"RightLegRoll","RightLeg",
+			"RightFoot","RightLegRoll",
+			"RightToeBase","RightFoot"
+		};
+		// location of pivot points (local axes) for hierarchical animation
+		pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
+	};
+};
+
+class CfgModels
+{
+	class Default
+	{
+		sectionsInherit="";
+		sections[] = {};
+		skeletonName = "";
+	};
+
+	class ArmaMan: Default
+	{
+		htMin = 60;          // Minimum half-cooling time (in seconds)
+		htMax = 1800;        // Maximum half-cooling time (in seconds)
+		afMax = 30;          // Maximum temperature in case the model is alive (in celsius)
+		mfMax = 0;           // Maximum temperature when the model is moving (in celsius)
+		mFact = 1;           // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
+		tBody = 37;  // Metabolism temperature of the model (in celsius)
+
+		sections[] =
+		{
+			"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury", "injury_body", "injury_legs", "injury_hands",
+			"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head", "insignia", "ghillie_hide"
+		};
+		skeletonName = "OFP2_ManSkeleton";
+	};
+
+	class razorblade_holster: ArmaMan{};
+};

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addons - Copy/RD501_Units/models/razorblade_holster.p3d


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addons - Copy/RD501_Units/textures/Republic/clones/avi/acc/razorblade_holster_as.paa


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addons - Copy/RD501_Units/textures/Republic/clones/avi/acc/razorblade_holster_co.paa


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addons - Copy/RD501_Units/textures/Republic/clones/avi/acc/razorblade_holster_nohq.paa


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addons - Copy/RD501_Units/textures/Republic/clones/avi/acc/razorblade_holster_pic.paa


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addons - Copy/RD501_Units/textures/Republic/clones/avi/acc/razorblade_holster_smdi.paa