Drexl_Blue.rvmat 1.4 KB

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  1. class StageTI
  2. {
  3. texture="#(argb,8,8,3)color(0.5,0,0,0,TI)";
  4. };
  5. ambient[]={0.5,0.5,0.5,1};
  6. diffuse[]={0.69999999,0.69999999,0.69999999,1};
  7. forcedDiffuse[]={0,0,0,0};
  8. emmisive[]={470,1980,2390,1};
  9. specular[]={1,1,1,1};
  10. specularPower=100;
  11. PixelShaderID="Super";
  12. VertexShaderID="Super";
  13. class Stage1
  14. {
  15. texture = "RD501_Weapons\Drexi\data\Drexl_nohq.paa";
  16. uvSource = "tex";
  17. class uvTransform
  18. {
  19. aside[] = {1,0,0};
  20. up[] = {0,1,0};
  21. dir[] = {0,0,1};
  22. pos[] = {0,0,0};
  23. };
  24. };
  25. class Stage2
  26. {
  27. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  28. uvSource = "tex";
  29. class uvTransform
  30. {
  31. aside[] = {1,0,0};
  32. up[] = {0,1,0};
  33. dir[] = {0,0,1};
  34. pos[] = {0,0,0};
  35. };
  36. };
  37. class Stage3
  38. {
  39. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  40. uvSource = "tex";
  41. class uvTransform
  42. {
  43. aside[] = {1,0,0};
  44. up[] = {0,1,0};
  45. dir[] = {0,0,1};
  46. pos[] = {0,0,0};
  47. };
  48. };
  49. class Stage4
  50. {
  51. texture = "RD501_Weapons\Drexi\data\Drexl_as.paa";
  52. uvSource = "tex";
  53. class uvTransform
  54. {
  55. aside[] = {1,0,0};
  56. up[] = {0,1,0};
  57. dir[] = {0,0,1};
  58. pos[] = {0,0,0};
  59. };
  60. };
  61. class Stage5
  62. {
  63. texture = "RD501_Weapons\Drexi\data\Drexl_smdi.paa";
  64. uvSource = "tex";
  65. class uvTransform
  66. {
  67. aside[] = {1,0,0};
  68. up[] = {0,1,0};
  69. dir[] = {0,0,1};
  70. pos[] = {0,0,0};
  71. };
  72. };
  73. class Stage6
  74. {
  75. texture = "#(ai,64,64,1)fresnel(1,1)";
  76. uvSource = "none";
  77. };
  78. class Stage7
  79. {
  80. texture = "a3\data_f\env_co.paa";
  81. uvSource = "none";
  82. };