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- ambient[]={50,50,50,1};
- diffuse[]={0,0,0,1};
- forcedDiffuse[]={0,0,0,1};
- emmisive[]={10,10,10,0};
- specular[]={0,0,0,1};
- specularPower=8;
- PixelShaderID="Collimator";
- VertexShaderID="Basic";
- RenderFlags[] = {"NoReceiveShadow", "AddBlend", "NoZwrite"};
- class Stage0
- {
- uvSource="tex";
- };
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