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- ambient[]={50,50,50,1};
- diffuse[]={0,0,0,1};
- forcedDiffuse[]={0,0,0,1};
- emmisive[]={10,10,10,0};
- specular[]={0,0,0,1};
- specularPower=8;
- PixelShaderID="Super";
- VertexShaderID="Super";
- class Stage1
- {
- texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,1};
- pos[]={0,0,0};
- };
- };
- class Stage2
- {
- texture="#(argb,8,8,3)color(1,1,1,0,DT)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={8,0,0};
- up[]={0,8,0};
- dir[]={0,0,1};
- pos[]={0,0,0};
- };
- };
- class Stage3
- {
- texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,1};
- pos[]={0,0,0};
- };
- };
- class Stage4
- {
- texture="#(argb,8,8,3)color(1,1,1,1,AS)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,1};
- pos[]={0,0,0};
- };
- };
- class Stage5
- {
- texture="#(argb,8,8,3)color(1,0.1,0.1,1,SMDI)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,1};
- pos[]={0,0,0};
- };
- };
- class Stage6
- {
- texture="#(ai,16,2,2)fresnel(10.4,8.3)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,1};
- pos[]={0,0,0};
- };
- };
- class Stage7
- {
- texture="a3\data_f\env_land_co.paa";
- useWorldEnvMap="true";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
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