holosight.rvmat 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
  1. ambient[]={50,50,50,1};
  2. diffuse[]={0,0,0,1};
  3. forcedDiffuse[]={0,0,0,1};
  4. emmisive[]={10,10,10,0};
  5. specular[]={0,0,0,1};
  6. specularPower=8;
  7. PixelShaderID="Super";
  8. VertexShaderID="Super";
  9. class Stage1
  10. {
  11. texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  12. uvSource="tex";
  13. class uvTransform
  14. {
  15. aside[]={1,0,0};
  16. up[]={0,1,0};
  17. dir[]={0,0,1};
  18. pos[]={0,0,0};
  19. };
  20. };
  21. class Stage2
  22. {
  23. texture="#(argb,8,8,3)color(1,1,1,0,DT)";
  24. uvSource="tex";
  25. class uvTransform
  26. {
  27. aside[]={8,0,0};
  28. up[]={0,8,0};
  29. dir[]={0,0,1};
  30. pos[]={0,0,0};
  31. };
  32. };
  33. class Stage3
  34. {
  35. texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
  36. uvSource="tex";
  37. class uvTransform
  38. {
  39. aside[]={1,0,0};
  40. up[]={0,1,0};
  41. dir[]={0,0,1};
  42. pos[]={0,0,0};
  43. };
  44. };
  45. class Stage4
  46. {
  47. texture="#(argb,8,8,3)color(1,1,1,1,AS)";
  48. uvSource="tex";
  49. class uvTransform
  50. {
  51. aside[]={1,0,0};
  52. up[]={0,1,0};
  53. dir[]={0,0,1};
  54. pos[]={0,0,0};
  55. };
  56. };
  57. class Stage5
  58. {
  59. texture="#(argb,8,8,3)color(1,0.1,0.1,1,SMDI)";
  60. uvSource="tex";
  61. class uvTransform
  62. {
  63. aside[]={1,0,0};
  64. up[]={0,1,0};
  65. dir[]={0,0,1};
  66. pos[]={0,0,0};
  67. };
  68. };
  69. class Stage6
  70. {
  71. texture="#(ai,16,2,2)fresnel(10.4,8.3)";
  72. uvSource="tex";
  73. class uvTransform
  74. {
  75. aside[]={1,0,0};
  76. up[]={0,1,0};
  77. dir[]={0,0,1};
  78. pos[]={0,0,0};
  79. };
  80. };
  81. class Stage7
  82. {
  83. texture="a3\data_f\env_land_co.paa";
  84. useWorldEnvMap="true";
  85. uvSource="tex";
  86. class uvTransform
  87. {
  88. aside[]={1,0,0};
  89. up[]={0,1,0};
  90. dir[]={0,0,0};
  91. pos[]={0,0,0};
  92. };
  93. };