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- #define COMPONENT DGL
- #include "../../../RD501_main/config_macros.hpp"
- #include "../../_common/common.hpp"
- class CfgPatches
- {
- class macro_patch_name(dgl)
- {
- author=DANKAUTHORS;
- addonRootClass= macro_patch_name(weapons)
- requiredAddons[]=
- {
- macro_patch_name(weapons)
- };
- requiredVersion=0.1;
- units[]={};
- weapons[]={
- macro_new_weapon(cis,dgl)
- };
- };
- };
- class Mode_SemiAuto;
- class Mode_FullAuto;
- class cfgWeapons
- {
-
- class arifle_MX_Base_F;
- class JLTS_SBB3: arifle_MX_Base_F
- {
- class Single: Mode_SemiAuto
- {};
- };
- class macro_new_weapon(cis,dgl): JLTS_SBB3
- {
- scope=2;
- scopeArsenal=2;
- JLTS_hasElectronics=0;
- recoil="recoil_mxm"
- baseWeapon=macro_new_weapon(cis,dgl)
- displayName="CIS Droid GL";
- ACE_Overheating_mrbs = 450000;
- magazines[]=
- {
- macro_new_mag(UGL_HE,6),
- macro_new_mag(UGL_AP,6)
- };
- modes[]=
- {
- "SingleDGL"
- };
- class SingleDGL : Single
- {
- reloadTime=1;
- };
- };
- };
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