TitanTurret.hpp 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121
  1. ace_fcs_DistanceInterval = 5;
  2. ace_fcs_Enabled = 0;
  3. ace_fcs_MaxDistance = 5500;
  4. ace_fcs_MinDistance = 200;
  5. aggregateReflectors[] = {};
  6. allowLauncherIn = 0;
  7. allowLauncherOut = 0;
  8. allowTabLock = 1;
  9. animationSourceBody = "mainTurret";
  10. animationSourceCamElev = "camElev";
  11. animationSourceGun = "mainGun";
  12. animationSourceHatch = "hatchGunner";
  13. armorLights = 0.4;
  14. body = "mainTurret";
  15. canEject = 0;
  16. canHideGunner = -1;
  17. canUseScanners = 1;
  18. castGunnerShadow = 1;
  19. commanding = 1;
  20. disableSoundAttenuation = 1;
  21. discretefov[] = {0.08333,0.04167};
  22. discreteInitIndex = 0;
  23. displayName = "";
  24. dontCreateAI = 0;
  25. ejectDeadGunner = 1;
  26. forceHideGunner = 0;
  27. forceNVG = 0;
  28. gun = "mainGun";
  29. gunBeg = "Usti hlavne";
  30. gunEnd = "Konec hlavne";
  31. gunnerAction = "gunner_staticlauncher";
  32. gunnerCompartments = "Compartment1";
  33. gunnerDoor = "";
  34. gunnerFireAlsoInInternalCamera = 1;
  35. gunnerForceOptics = 0;
  36. gunnergetInAction = "";
  37. gunnergetOutAction = "";
  38. gunnerInAction = "ManActTestDriver";
  39. gunnerLeftHandAnimName = "OtocHlaven_shake";
  40. gunnerLeftLegAnimName = "";
  41. gunnerName = "Gunner";
  42. gunnerOpticsColor[] = {0,0,0,1};
  43. gunnerOpticsEffect[] = {};
  44. gunnerOpticsModel = "\z\ace\addons\javelin\data\reticle_titan.p3d";
  45. gunnerOpticsShowCursor = 0;
  46. gunnerOutFireAlsoInInternalCamera = 1;
  47. gunnerOutForceOptics = 0;
  48. gunnerOutOpticsColor[] = {0,0,0,1};
  49. gunnerOutOpticsEffect[] = {};
  50. gunnerOutOpticsModel = "";
  51. gunnerOutOpticsShowCursor = 0;
  52. gunnerRightHandAnimName = "OtocHlaven_shake";
  53. gunnerRightLegAnimName = "";
  54. gunnerType = "";
  55. gunnerUsesPilotView = 0;
  56. hasGunner = 1;
  57. hideWeaponsGunner = 1;
  58. inGunnerMayFire = 1;
  59. initCamElev = 0;
  60. initElev = 0;
  61. initOutElev = 0;
  62. initOutTurn = 0;
  63. initTurn = 0;
  64. isCopilot = 0;
  65. lockWhenDriverOut = 0;
  66. lockWhenVehicleSpeed = -1;
  67. LODTurnedIn = -1;
  68. LODTurnedOut = -1;
  69. magazines[] = {"RD501_aap_x4_mag"};
  70. maxCamElev = 90;
  71. maxElev = 70;
  72. maxHorizontalRotSpeed = 1.2;
  73. maxOutElev = 20;
  74. maxOutTurn = 60;
  75. maxTurn = 40;
  76. maxVerticalRotSpeed = 1.2;
  77. memoryPointGun = "usti hlavne";
  78. memoryPointGunnerOptics = "look";
  79. memoryPointGunnerOutOptics = "";
  80. memoryPointsGetInGunner = "pos_gunner_dir";
  81. memoryPointsGetInGunnerDir = "pos_gunner";
  82. memoryPointsGetInGunnerPrecise = "";
  83. minCamElev = -90;
  84. minElev = -20;
  85. minOutElev = -4;
  86. minOutTurn = -60;
  87. minTurn = -40;
  88. missileBeg = "spice rakety";
  89. missileEnd = "konec rakety";
  90. optics = 1;
  91. opticsFlare = 0;
  92. opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
  93. opticsZoomInit = 0.08333;
  94. opticsZoomMax = 0.04167;
  95. opticsZoomMin = 0.08333;
  96. outGunnerMayFire = 1;
  97. playerPosition = 0;
  98. preciseGetInOut = 0;
  99. primary = 1;
  100. primaryGunner = 1;
  101. primaryObserver = 0;
  102. proxyIndex = 1;
  103. proxyType = "CPGunner";
  104. selectionFireAnim = "";
  105. showAllTargets = 0;
  106. showCrewAim = 0;
  107. showHMD = 0;
  108. slingLoadOperator = 0;
  109. soundElevation[] = {"",0.00316228,1};
  110. soundServo[] = {"",0.00316228,1};
  111. stabilizedInAxes = 3;
  112. startEngine = 1;
  113. turretCanSee = 0;
  114. turretFollowFreeLook = 0;
  115. turretInfoType = "ACE_RscOptics_javelin";
  116. viewGunnerInExternal = 0;
  117. viewGunnerShadow = 1;
  118. viewGunnerShadowAmb = 1;
  119. viewGunnerShadowDiff = 1;
  120. weapons[] = {"RD501_stat_aap4"};