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- #define TEXTURE \RD501_Helmets\_textures\airborne
- #define NEW_501_AB_HELM(classname,displayname,texture)\
- class macro_new_helmet(airborne,classname): macro_new_helmet(airborne,base)\
- {\
- scope = 2;\
- displayName = Clone airborne helmet (##displayname##);\
- hiddenSelectionsTextures[] = {TEXTURE##\##texture};\
- };
-
- #define NEW_501_AB_HELM_JLTS(classname,displayname,texture)\
- class macro_new_helmet(airborne,classname): macro_new_helmet(airborne,jlts_base)\
- {\
- scope = 2;\
- displayName = [501st] AB HELM (##displayname##);\
- hiddenSelectionsTextures[] = {TEXTURE##\##texture};\
- };
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