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- #define COMPONENT RPS1
- #include "../../../RD501_main/config_macros.hpp"
- class CfgPatches
- {
- class RD501_patch_RPS_Disposable
- {
- author=DANKAUTHORS;
- addonRootClass = MACRO_QUOTE(RD501_patch_weapons);
- requiredAddons[]=
- {
- RD501_patch_weapons
- };
- requiredVersion=0.1;
- units[]={};
- weapons[]={
- macro_new_weapon(launcher,rps1),
- macro_new_weapon(launcher,rps1_u)
- };
- };
- };
- class cfgWeapons
- {
- class Launcher_Base_F;
- class launch_RPG32_F: Launcher_Base_F {
- class WeaponSlotsInfo;
- };
- class macro_new_weapon(launcher,rps1) : launch_RPG32_F
- {
- author= "RD501";
- scope = 2;
- scopeArsenal=2;
- displayName = "Republic RPS1 Launcher";
- model = "\3AS\3AS_Weapons\RPS6\3AS_RPS6_F.p3d";
- icon = "\RD501_Weapons\Launchers\RPS1\rps_disposable_icon.paa";
- picture = "\RD501_Weapons\Launchers\RPS1\rps_disposable_icon.paa";
- recoil = "recoil_single_law";
- baseWeapon = MACRO_QUOTE(macro_new_weapon(launcher,rps1));
- RD501_Empty_Weapon = MACRO_QUOTE(macro_new_weapon(launcher,rps1_u));
- magazines[] = { macro_new_mag(rps1,1) };
- magazineWell[]={""};
- magazineReloadTime = 0.1;
- reloadMagazineSound[] = {"",1,1};
- class EventHandlers {
- fired = MACRO_QUOTE(_this call macro_fnc_name(onWeaponFiredSwapToEmpty));
- };
- class WeaponSlotsInfo: WeaponSlotsInfo {
- mass = 80;
- };
- };
- class macro_new_weapon(launcher,rps1_u) : macro_new_weapon(launcher,rps1)
- {
- author= "RD501";
- scope = 1;
- scopeArsenal=1;
- displayName = "Republic RPS1 Launcher (Used)";
- icon = "\RD501_Weapons\Launchers\RPS1\rps_disposable_icon.paa";
- picture = "\RD501_Weapons\Launchers\RPS1\rps_disposable_icon.paa";
- baseWeapon = MACRO_QUOTE(macro_new_weapon(launcher,rps1_u));
- magazineWell[]={"empty"};
- magazines[] = { "empty" };
- class WeaponSlotsInfo: WeaponSlotsInfo {
- mass = 10;
- };
- };
- };
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