config.cpp 4.4 KB

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  1. #include "../../../RD501_main/config_macros.hpp"
  2. #include "../../_common/common.hpp"
  3. class CfgPatches
  4. {
  5. class RD501_patch_tank_cannons
  6. {
  7. author=DANKAUTHORS;
  8. addonRootClass= MACRO_QUOTE(RD501_patch_vehicle_weapons);
  9. requiredAddons[]=
  10. {
  11. RD501_patch_vehicle_weapons
  12. };
  13. requiredVersion=0.1;
  14. units[]={};
  15. weapons[]={
  16. macro_new_weapon(saber_gun,td),
  17. macro_new_weapon(saber_gun,mbt),
  18. macro_new_weapon(aat_cannon,mbt),
  19. macro_new_weapon(aat_cannon,king),
  20. macro_new_weapon(atte,mbt),
  21. macro_new_weapon(mynock_cannon,mbt),
  22. macro_new_weapon(mynock_cannon,td),
  23. macro_new_weapon(mynock_Dagr,apc)
  24. };
  25. };
  26. };
  27. class CfgWeapons
  28. {
  29. class 3AS_HeavyGATCannon_Base;
  30. class missiles_DAGR;
  31. class 3AS_GATCannon:3AS_HeavyGATCannon_Base
  32. {
  33. class manual;
  34. };
  35. class macro_new_weapon(aat_cannon,mbt) : 3AS_GATCannon
  36. {
  37. displayName = "Heavy Laser Cannon";
  38. dlc = "RD501";
  39. author= "RD501";
  40. magazines[] = {
  41. macro_new_mag(aat_mbt,50)
  42. };
  43. ballisticsComputer = 4;
  44. canLock = 2;
  45. weaponLockDelay = 3.5;
  46. weaponLockSystem = 8;
  47. ace_overpressure_angle = 30;
  48. ace_overpressure_range = 10;
  49. ace_overpressure_damage = 0.1;
  50. reloadTime=2;
  51. magazineReloadTime = 6;
  52. modes[] = {"manual","close"};
  53. class manual: manual
  54. {
  55. reloadTime=0.5;
  56. };
  57. };
  58. class macro_new_weapon(aat_cannon,king) : 3AS_GATCannon
  59. {
  60. displayName = "King Heavy Laser Cannon";
  61. dlc = "RD501";
  62. author= "RD501";
  63. magazines[] = {
  64. macro_new_mag(aat_mbt,10)
  65. };
  66. ballisticsComputer = 4;
  67. canLock = 2;
  68. weaponLockDelay = 3.5;
  69. weaponLockSystem = 8;
  70. ace_overpressure_angle = 30;
  71. ace_overpressure_range = 10;
  72. ace_overpressure_damage = 0.1;
  73. magazineReloadTime = 6;
  74. modes[] = {"manual","close"};
  75. class manual: manual
  76. {
  77. recoil = "empty";
  78. weaponSoundEffect = "DefaultRifle";
  79. soundContinuous = 0;
  80. reloadTime = 3;
  81. magazineReloadTime = 6;
  82. autoReload = 1;
  83. ballisticsComputer = 1;
  84. canLock = 2;
  85. autoFire = 0;
  86. dispersion = 0;
  87. };
  88. class close: manual
  89. {
  90. showToPlayer = 0;
  91. aiRateOfFire = .5;
  92. aiRateOfFireDistance = 10000;
  93. minRange = 0;
  94. minRangeProbab = 0.35;
  95. midRange = 500;
  96. midRangeProbab = 0.78;
  97. maxRange = 10000;
  98. maxRangeProbab = 1.0;
  99. aiDispersionCoefX = 2;
  100. aiDispersionCoefY = 2;
  101. };
  102. };
  103. class macro_new_weapon(mynock_cannon,mbt) : macro_new_weapon(aat_cannon,king)
  104. {
  105. displayName = "Primary Mass Thrower";
  106. dlc = "RD501";
  107. author= "RD501";
  108. magazines[] = {
  109. macro_new_mag(mynock_mbt_ap,12),
  110. macro_new_mag(mynock_mbt_he,12)
  111. };
  112. ballisticsComputer = 4;
  113. canLock = 2;
  114. weaponLockDelay = 3.5;
  115. weaponLockSystem = 8;
  116. ace_overpressure_angle = 30;
  117. ace_overpressure_range = 10;
  118. ace_overpressure_damage = 0.1;
  119. magazineReloadTime = 6;
  120. modes[] = {"manual","close"};
  121. class manual: manual
  122. {
  123. recoil = "empty";
  124. weaponSoundEffect = "DefaultRifle";
  125. soundContinuous = 0;
  126. reloadTime = 3;
  127. magazineReloadTime = 6;
  128. autoReload = 1;
  129. ballisticsComputer = 1;
  130. canLock = 2;
  131. autoFire = 0;
  132. dispersion = 0;
  133. };
  134. class close: manual
  135. {
  136. showToPlayer = 0;
  137. aiRateOfFire = .5;
  138. aiRateOfFireDistance = 10000;
  139. minRange = 0;
  140. minRangeProbab = 0.35;
  141. midRange = 500;
  142. midRangeProbab = 0.78;
  143. maxRange = 10000;
  144. maxRangeProbab = 1.0;
  145. aiDispersionCoefX = 2;
  146. aiDispersionCoefY = 2;
  147. };
  148. };
  149. class macro_new_weapon(mynock_cannon,td) : macro_new_weapon(aat_cannon,king)
  150. {
  151. displayName = "Quantum Accelerator";
  152. dlc = "RD501";
  153. author= "RD501";
  154. magazines[] = {
  155. macro_new_mag(mynock_mbt_td,12),
  156. };
  157. ballisticsComputer = 4;
  158. canLock = 2;
  159. weaponLockDelay = 3.5;
  160. weaponLockSystem = 8;
  161. ace_overpressure_angle = 360;
  162. ace_overpressure_range = 10;
  163. ace_overpressure_damage = 100;
  164. magazineReloadTime = 6;
  165. modes[] = {"manual","close"};
  166. class manual: manual
  167. {
  168. recoil = "empty";
  169. weaponSoundEffect = "DefaultRifle";
  170. soundContinuous = 0;
  171. reloadTime = 12;
  172. magazineReloadTime = 12;
  173. autoReload = 1;
  174. ballisticsComputer = 1;
  175. canLock = 2;
  176. autoFire = 0;
  177. dispersion = 0;
  178. };
  179. class close: manual
  180. {
  181. showToPlayer = 0;
  182. aiRateOfFire = .5;
  183. aiRateOfFireDistance = 10000;
  184. minRange = 0;
  185. minRangeProbab = 0.35;
  186. midRange = 500;
  187. midRangeProbab = 0.78;
  188. maxRange = 10000;
  189. maxRangeProbab = 1.0;
  190. aiDispersionCoefX = 2;
  191. aiDispersionCoefY = 2;
  192. };
  193. };
  194. class macro_new_weapon(mynock_Dagr,apc):missiles_DAGR
  195. {
  196. magazines[] = {
  197. macro_new_mag(mynock_apc_dagr,16)
  198. };
  199. };
  200. };