config.cpp 9.9 KB

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  1. //Get this addons macro
  2. //get the macro for the air macro_patch_name(vehicles)
  3. //get generlized macros
  4. #include "../../../RD501_main/config_macros.hpp"
  5. //General name of the vehicle
  6. #define vehicle_addon saber
  7. #define patch_name MODNAME##vehicle_addon##_Patches
  8. #define vehicle_classname MODNAME##_##vehicle_addon
  9. #define new_saber_class(name) vehicle_classname##_##name
  10. #define macro_republic_skin hiddenSelectionsTextures[] = {"tx130s\imp_tank_rep_a_c.paa"};
  11. //common mag-weap
  12. #define macro_common_weap\
  13. "Laserdesignator_pilotCamera"
  14. #define macro_common_mag\
  15. "Laserbatteries"
  16. //super saber mag-weap
  17. #define macro_super_saber_weap\
  18. macro_common_weap,\
  19. macro_new_weapon(saber_gun,mbt)
  20. #define macro_super_saber_mag\
  21. macro_common_mag,\
  22. macro_new_mag(saber_tx130,10),\
  23. macro_new_mag(saber_tx130,10),\
  24. macro_new_mag(saber_tx130,10),\
  25. macro_new_mag(saber_tx130,10),\
  26. macro_new_mag(saber_tx130,10),
  27. //normal saber mag-weap
  28. #define macro_saber_weap\
  29. macro_common_weap,\
  30. macro_new_weapon(super_mg,z6)
  31. #define macro_saber_mag\
  32. macro_common_mag,\
  33. macro_new_mag(supercharged_z6,400),\
  34. macro_new_mag(supercharged_z6,400),\
  35. macro_new_mag(supercharged_z6,400),\
  36. macro_new_mag(supercharged_z6,400),\
  37. macro_new_mag(supercharged_z6,400),\
  38. macro_new_mag(supercharged_z6,400),\
  39. macro_new_mag(supercharged_z6,400)
  40. #define macro_saber_weap_imperial\
  41. macro_common_weap,\
  42. macro_new_weapon(super_mg,dlt19)
  43. #define macro_saber_mag_imperial\
  44. macro_common_mag,\
  45. macro_new_mag(supercharged_dlt19,200),\
  46. macro_new_mag(supercharged_dlt19,200),\
  47. macro_new_mag(supercharged_dlt19,200),\
  48. macro_new_mag(supercharged_dlt19,200),\
  49. macro_new_mag(supercharged_dlt19,200),\
  50. macro_new_mag(supercharged_dlt19,200),\
  51. macro_new_mag(supercharged_dlt19,200)
  52. #define macro_saber_main_weap\
  53. macro_common_weap,\
  54. macro_new_weapon(saber_gun,td),\
  55. "SmokeLauncher"
  56. #define macro_saber_main_mag\
  57. macro_common_mag,\
  58. macro_new_mag(saber_tx130,10),\
  59. macro_new_mag(saber_tx130,10),\
  60. macro_new_mag(saber_tx130,10),\
  61. macro_new_mag(saber_tx130,10),\
  62. "smokelaunchermag",\
  63. "smokelaunchermag",\
  64. "smokelaunchermag",\
  65. "smokelaunchermag",\
  66. "smokelaunchermag",\
  67. "smokelaunchermag",\
  68. "smokelaunchermag",\
  69. "smokelaunchermag",\
  70. "smokelaunchermag"
  71. #define macro_saber_driver\
  72. weapons[] = {"SmokeLauncher","Laserdesignator_pilotCamera","CMFlareLauncher"};\
  73. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine","Laserbatteries","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag"};
  74. #define macro_command_saber_smoke\
  75. smokeLauncherGrenadeCount = 12;\
  76. smokeLauncherVelocity = 14;\
  77. smokeLauncherOnTurret = 1;\
  78. smokeLauncherAngle = 360;
  79. #define macro_saber_smoke\
  80. smokeLauncherGrenadeCount = 24;\
  81. smokeLauncherVelocity = 14;\
  82. smokeLauncherOnTurret = 0;\
  83. smokeLauncherAngle = 160;
  84. class CfgPatches
  85. {
  86. class macro_patch_name(saber)
  87. {
  88. addonRootClass=macro_patch_name(vehicles)
  89. requiredAddons[]=
  90. {
  91. macro_patch_name(vehicles)
  92. };
  93. requiredVersion=0.1;
  94. units[]=
  95. {
  96. macro_new_vehicle(saber,republic_tx130_MkII),
  97. macro_new_vehicle(saber,republic_tx130_gl_MkII),
  98. macro_new_vehicle(saber,republic_tx130_super_MkII),
  99. macro_new_vehicle(saber,republic_tx130_recon_MkII)
  100. /*macro_new_vehicle(saber,empire_super_saber_MkII),
  101. macro_new_vehicle(saber,empire_saber_MkII),
  102. macro_new_vehicle(saber,empire_command_saber_MkII),
  103. macro_new_vehicle(saber,republic_super_saber_MkII),
  104. macro_new_vehicle(saber,republic_saber_MkII),
  105. macro_new_vehicle(saber,republic_command_saber_MkII)*/
  106. };
  107. weapons[]=
  108. {
  109. };
  110. };
  111. };
  112. #include "../../common/sensor_templates.hpp"
  113. class DefaultEventhandlers;
  114. class CfgVehicles
  115. {
  116. //O_JM_TX130_1 empire command
  117. //O_JM_TX130m1_1 normal
  118. //O_JM_TX130m2_1 super
  119. class LandVehicle;
  120. class Tank: LandVehicle
  121. {
  122. class NewTurret;
  123. class Sounds;
  124. class HitPoints;
  125. };
  126. class Tank_F: Tank
  127. {
  128. class Turrets
  129. {
  130. class MainTurret: NewTurret
  131. {
  132. class Turrets
  133. {
  134. class CommanderOptics;
  135. };
  136. };
  137. };
  138. };
  139. class 3as_saber_01_Base: Tank_F
  140. {
  141. RD501_magclamp_small_offset[] = {0.0,0.0,-3.0};
  142. RD501_magclamp_large_offset[] = {0.0,0.0,-3.0};
  143. class Turrets:Turrets
  144. {
  145. class MainTurret_bottom: NewTurret{};
  146. class Mainturret_top:MainTurret_bottom{};
  147. };
  148. };
  149. #include "inheritance.hpp"
  150. class 3as_saber_Base:3as_saber_01_Base
  151. {
  152. class Turrets:Turrets
  153. {
  154. class MainTurret_bottom:MainTurret_bottom{};
  155. class Mainturret_top:Mainturret_top{};
  156. };
  157. };
  158. class 3as_saber_m1:3as_saber_Base
  159. {
  160. class Turrets: Turrets
  161. {
  162. class MainTurret_bottom:MainTurret_bottom{};
  163. class Mainturret_top:Mainturret_top{};
  164. };
  165. };
  166. class 3as_saber_m1G;
  167. class 3as_saber_super_base:3as_saber_01_Base
  168. {
  169. class Turrets:Turrets
  170. {
  171. class Mainturret_super: MainTurret_bottom{};
  172. };
  173. };
  174. class 3as_saber_super:3as_saber_super_base
  175. {
  176. class Turrets: Turrets
  177. {
  178. class Mainturret_super: Mainturret_super{};
  179. };
  180. };
  181. class 3as_saber_03_Base:3as_saber_01_Base
  182. {
  183. class Turrets:Turrets
  184. {
  185. class MainTurret_top: Mainturret_top{};
  186. class MainTurret_bottom: MainTurret_bottom{};
  187. };
  188. };
  189. class 3as_saber_m1Recon:3as_saber_03_Base
  190. {
  191. class Turrets: Turrets
  192. {
  193. class MainTurret_top: Mainturret_top{};
  194. class MainTurret_bottom: MainTurret_bottom{};
  195. };
  196. };
  197. class macro_new_vehicle(saber,republic_tx130_MkII):3as_saber_m1
  198. {
  199. scope=2;
  200. forceInGarage = 1;
  201. scopeCurator=2;
  202. displayName = "Saber TX-130 Mk.II"
  203. faction = macro_republic_faction
  204. editorSubcategory = macro_editor_cat(tank)
  205. vehicleClass = macro_editor_vehicle_type(tank)
  206. #include "../../common/smallvehiclekit.hpp"
  207. class Turrets: Turrets
  208. {
  209. class MainTurret_bottom : MainTurret_bottom{};
  210. class Mainturret_top : Mainturret_top
  211. {
  212. weapons[]=
  213. {
  214. macro_new_weapon(saber_mg,50cal),
  215. "SmokeLauncher"
  216. };
  217. magazines[]=
  218. {
  219. macro_new_mag(saber_mg,300),
  220. macro_new_mag(saber_mg,300),
  221. macro_new_mag(saber_mg,300),
  222. macro_new_mag(saber_mg,300),
  223. macro_new_mag(saber_mg,300),
  224. macro_new_mag(saber_mg,300),
  225. macro_new_mag(saber_mg,300),
  226. "SmokeLauncherMag"
  227. };
  228. };
  229. };
  230. };
  231. class macro_new_vehicle(saber,republic_tx130_gl_MkII):3as_saber_m1G
  232. {
  233. scope=2;
  234. forceInGarage = 1;
  235. scopeCurator=2;
  236. displayName = "Saber TX-130 GL Mk.II"
  237. faction = macro_republic_faction
  238. editorSubcategory = macro_editor_cat(tank)
  239. vehicleClass = macro_editor_vehicle_type(tank)
  240. #include "../../common/smallvehiclekit.hpp"
  241. };
  242. class macro_new_vehicle(saber,republic_tx130_super_MkII):3as_saber_super
  243. {
  244. scope=2;
  245. forceInGarage = 1;
  246. scopeCurator=2;
  247. displayName = "Saber TX-130 Super Mk.II"
  248. faction = macro_republic_faction
  249. editorSubcategory = macro_editor_cat(tank)
  250. vehicleClass = macro_editor_vehicle_type(tank)
  251. #include "../../common/smallvehiclekit.hpp"
  252. class Turrets: Turrets
  253. {
  254. class Mainturret_super: Mainturret_super
  255. {
  256. weapons[]=
  257. {
  258. macro_new_weapon(saber_cannon,supermkii),
  259. macro_new_weapon(saber_mg,50cal),
  260. "SmokeLauncher"
  261. };
  262. magazines[]=
  263. {
  264. "3as_25rnd_Sabre_Super_Mag",
  265. "3as_25rnd_Sabre_Super_Mag",
  266. "3as_25rnd_Sabre_Super_Mag",
  267. "3as_25rnd_Sabre_Super_Mag",
  268. "3as_25rnd_Sabre_Super_Mag",
  269. "3as_25rnd_Sabre_Super_Mag",
  270. "3as_25rnd_Sabre_Super_Mag",
  271. macro_new_mag(saber_mg,300),
  272. macro_new_mag(saber_mg,300),
  273. macro_new_mag(saber_mg,300),
  274. macro_new_mag(saber_mg,300),
  275. macro_new_mag(saber_mg,300),
  276. "SmokeLauncherMag"
  277. };
  278. };
  279. };
  280. };
  281. class macro_new_vehicle(saber,republic_tx130_recon_MkII):3as_saber_m1Recon
  282. {
  283. scope=2;
  284. forceInGarage = 1;
  285. scopeCurator=2;
  286. displayName = "Saber TX-130 Recon Mk.II"
  287. faction = macro_republic_faction
  288. editorSubcategory = macro_editor_cat(tank)
  289. vehicleClass = macro_editor_vehicle_type(tank)
  290. #include "../../common/smallvehiclekit.hpp"
  291. class Turrets: Turrets
  292. {
  293. class MainTurret_top: Mainturret_top{};
  294. class MainTurret_bottom: MainTurret_bottom
  295. {
  296. weapons[]=
  297. {
  298. macro_new_weapon(saber_cannon,recon),
  299. macro_new_weapon(saber_mg,50cal),
  300. "SmokeLauncher",
  301. "missiles_DAGR"
  302. };
  303. magazines[]=
  304. {
  305. macro_new_mag(saber_recon,100),
  306. macro_new_mag(saber_recon,100),
  307. macro_new_mag(saber_recon,100),
  308. macro_new_mag(saber_recon,100),
  309. macro_new_mag(saber_recon,100),
  310. macro_new_mag(saber_recon,100),
  311. macro_new_mag(saber_mg,300),
  312. macro_new_mag(saber_mg,300),
  313. macro_new_mag(saber_mg,300),
  314. macro_new_mag(saber_mg,300),
  315. macro_new_mag(saber_mg,300),
  316. "SmokeLauncherMag",
  317. "12Rnd_PG_missiles"
  318. };
  319. };
  320. };
  321. };
  322. };
  323. class CfgWeapons
  324. {
  325. class 3AS_Sabre_MG;
  326. class 3AS_Sabre_Cannons_Super;
  327. class LMG_M200;
  328. class 3as_saber_autocannon_30mm:LMG_M200
  329. {
  330. class HE;
  331. };
  332. class macro_new_weapon(saber_mg,50cal):3AS_Sabre_MG
  333. {
  334. magazineReloadTime=3;
  335. magazines[]=
  336. {
  337. macro_new_mag(saber_mg,300)
  338. };
  339. };
  340. class macro_new_weapon(saber_cannon,supermkii):3AS_Sabre_Cannons_Super
  341. {
  342. magazineReloadTime=6;
  343. };
  344. class macro_new_weapon(saber_cannon,recon):3as_saber_autocannon_30mm
  345. {
  346. class HE: HE
  347. {
  348. magazines[]=
  349. {
  350. macro_new_mag(saber_recon,100)
  351. };
  352. magazineReloadTime=3;
  353. };
  354. };
  355. };
  356. class CfgMagazines
  357. {
  358. class 3AS_300Rnd_SabreMG_Mag;
  359. class 3as_saber_80Rnd_autocannon_30mm_mag;
  360. class macro_new_mag(saber_mg,300):3AS_300Rnd_SabreMG_Mag
  361. {
  362. displayName="300 Rnd Heavy MG Ammo";
  363. displayNameShort="Heavy MG";
  364. ammo=macro_new_ammo(saber_mg)
  365. };
  366. class macro_new_mag(saber_recon,100):3as_saber_80Rnd_autocannon_30mm_mag
  367. {
  368. count=100;
  369. };
  370. };
  371. class CfgAmmo
  372. {
  373. class 3AS_EC60_BluePlasma;
  374. class macro_new_ammo(saber_mg):3AS_EC60_BluePlasma
  375. {
  376. hit=30;
  377. indirectHit=0;
  378. indirectHitRange=0;
  379. cartridge="FxCartridge_127";
  380. visibleFire=8;
  381. audibleFire=120;
  382. dangerRadiusBulletClose=12;
  383. dangerRadiusHit=16;
  384. suppressionRadiusBulletClose=8;
  385. suppressionRadiusHit=12;
  386. cost=5;
  387. airLock=1;
  388. caliber=2.5999999;
  389. typicalSpeed=880;
  390. timeToLive=10;
  391. };
  392. };