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- ambient[] = {1.0, 1.0, 1.0, 0.0};
- diffuse[] = {1.0, 1.0, 1.0, 0.0};
- forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
- emmisive[] = {0.0, 0.0, 0.0, 0.0};
- specular[] = {1.0, 1.0, 1.0, 1.0};
- specularPower = 1.0;
- renderFlags[] = {""};
- PixelShaderID = "Glass";
- VertexShaderID = "Glass";
- class Stage1 {
- texture = "#(argb,8,8,3)color(1,1,1,1)";
- uvSource = "none";
- };
- class Stage2 {
- texture = "a3\data_f\env_chrome_co.paa";
- uvSource = "none";
- };
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