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- ////////////////////////////////////////////////////////////////////
- //DeRap: C:/Users/namenai/Desktop/data_f/Lights/Weapon_Chemlight_blue_body.rvmat
- //Produced from mikero's Dos Tools Dll version 7.16
- //https://armaservices.maverick-applications.com/Products/MikerosDosTools/default
- //'now' is Sun Jun 30 21:32:59 2019 : 'file' last modified on Fri Feb 09 01:02:23 2018
- ////////////////////////////////////////////////////////////////////
- #define _ARMA_
- class StageTI
- {
- texture = "a3\data_f\default_vehicle_ti_ca.paa";
- };
- ambient[] = {0.5,0.5,0.5,5.0};
- diffuse[] = {0,0,0,1};
- forcedDiffuse[] = {0.12,0.12,0.12,1.0};
- emmisive[] = {1,1,1,1};
- specular[] = {1,1,1,1};
- specularPower = 1;
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1
- {
- texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage2
- {
- texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage3
- {
- texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.0,MC)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage4
- {
- texture = "#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage5
- {
- texture = "#(argb,8,8,3)color(1,0.2,1,0,SMDI)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {5.0,0.0,0.0};
- up[] = {0.0,5.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage6
- {
- texture = "#(ai,64,64,1)fresnel(7.0,0.9)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage7
- {
- texture = "a3\data_f\env_co.paa";
- useWorldEnvMap = "true";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
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