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- surfaceInfo="RD501_Vehicles\static\shields\bubble\shield.bisurf";
- ambient[]={0.15000001,0.15000001,0.34999999,1};
- diffuse[]={0.15000001,0.15000001,0.34999999,1};
- forcedDiffuse[]={0,0,0,0};
- emmisive[]={0,0,0,1};
- specular[]={0,0,0,1};
- specularPower=1;
- PixelShaderID="Normal";
- VertexShaderID="Basic";
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