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- //get generlized macros
- #include "../../../RD501_main/config_macros.hpp"
- class CfgPatches
- {
- class macro_patch_name(static_cis)
- {
- addonRootClass=macro_patch_name(vehicles)
- requiredAddons[]=
- {
- macro_patch_name(vehicles)
- };
- requiredVersion=0.1;
- units[]=
- {
- macro_new_vehicle(field_cannon,cis),
- macro_new_vehicle(field_repeater,cis),
- macro_new_vehicle(mortar,cis)
- };
- weapons[]=
- {
-
- };
- };
- };
- class CfgVehicles
- {
- class Land;
- class LandVehicle: Land
- {
- class ViewPilot;
- class ViewGunner;
- class NewTurret;
- };
- class StaticWeapon: LandVehicle
- {
- class Turrets
- {
- class MainTurret;
- };
- };
- class StaticMGWeapon: StaticWeapon
- {
- class Turrets: Turrets
- {
- class MainTurret: MainTurret
- {};
- };
- };
- class 3AS_FieldCannon_Base: StaticMGWeapon
- {
- class Turrets: Turrets
- {
- class MainTurret: MainTurret
- {
- };
- };
- };
- class macro_new_vehicle(field_cannon,cis):3AS_FieldCannon_Base
- {
- author = "RD501";
- scope = 2;
- side = 0;
- displayname = "CIS Field Cannon";
- scopeCurator = 2;
- crew=macro_new_unit_class(opfor,B1_crew)
- faction = macro_cis_faction
- editorSubcategory = macro_editor_cat(turrets)
- vehicleClass = macro_editor_vehicle_type(turrets)
- ace_dragging_canCarry = 0;
- ace_dragging_canDrag = 0;
- class Turrets: Turrets
- {
- class MainTurret: MainTurret
- {
- weapons[] =
- {
- macro_new_weapon(mynock_cannon,mbt)
- };
- magazines[] =
- {
- macro_new_mag(mynock_mbt_ap,12),
- macro_new_mag(mynock_mbt_he,12),
- macro_new_mag(mynock_mbt_ap,12),
- macro_new_mag(mynock_mbt_he,12)
- };
- };
- };
- destrType = "DestructBuilding";
- explosionEffect="FuelExplosion";
- class DestructionEffects
- {
- class Dust
- {
- intensity = 0.1;
- interval = 1;
- lifeTime = 0.01;
- position = "destructionEffect2";
- simulation = "particles";
- type = "HousePartDust";
- };
- class Light1
- {
- enabled = "distToWater";
- intensity = 0.1;
- interval = 1;
- lifeTime = 3;
- position = "destructionEffect";
- simulation = "light";
- type = "ObjectDestructionLightSmall";
- };
- class Fire1
- {
- intensity = 0.15;
- interval = 1;
- lifeTime = 3;
- position = "destructionEffect";
- simulation = "particles";
- type = "ObjectDestructionFire1Small";
- };
- class Refract1
- {
- intensity = 1;
- interval = 1;
- lifeTime = 3;
- position = "destructionEffect";
- simulation = "particles";
- type = "SmallFireFRefract";
- };
- class Sound
- {
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- position = "destructionEffect";
- simulation = "sound";
- type = "Fire";
- };
- class sparks1
- {
- intensity = 0.5;
- interval = 1;
- lifeTime = 0;
- position = "destructionEffect2";
- simulation = "particles";
- type = "ObjectDestructionSparks";
- };
- class Smoke1
- {
- simulation="particles";
- type="BarelDestructionSmoke";
- position[]={0,0,0};
- intensity=0.2;
- interval=1;
- lifeTime=1;
- };
- class HouseDestr
- {
- intensity=1;
- interval=1;
- lifeTime=5;
- position="";
- simulation="destroy";
- type="DelayedDestruction";
- };
- };
- };
- class 3as_ParticleCannon_Base: StaticMGWeapon
- {
- class Turrets: Turrets
- {
- class MainTurret: MainTurret
- {
- };
- };
- };
- class macro_new_vehicle(field_repeater,cis):3as_ParticleCannon_Base
- {
- author = "RD501";
- scope = 2;
- side = 0;
- displayname = "CIS Field Repeater";
- scopeCurator = 2;
- crew=macro_new_unit_class(opfor,B1_crew)
- faction = macro_cis_faction
- editorSubcategory = macro_editor_cat(turrets)
- vehicleClass = macro_editor_vehicle_type(turrets)
- class Turrets: Turrets
- {
- class MainTurret: MainTurret
- {
- weapons[]=
- {
- macro_new_weapon(generic,preatorian_turret_opfor)
- };
- magazines[]={macro_new_mag(generic_aircraft_gun,1000),macro_new_mag(generic_aircraft_gun,1000),macro_new_mag(generic_aircraft_gun,1000),macro_new_mag(generic_aircraft_gun,1000),macro_new_mag(generic_aircraft_gun,1000)};
- };
- };
- destrType = "DestructBuilding";
- explosionEffect="FuelExplosion";
- class DestructionEffects
- {
- class Dust
- {
- intensity = 0.1;
- interval = 1;
- lifeTime = 0.01;
- position = "destructionEffect2";
- simulation = "particles";
- type = "HousePartDust";
- };
- class Light1
- {
- enabled = "distToWater";
- intensity = 0.1;
- interval = 1;
- lifeTime = 3;
- position = "destructionEffect";
- simulation = "light";
- type = "ObjectDestructionLightSmall";
- };
- class Fire1
- {
- intensity = 0.15;
- interval = 1;
- lifeTime = 3;
- position = "destructionEffect";
- simulation = "particles";
- type = "ObjectDestructionFire1Small";
- };
- class Refract1
- {
- intensity = 1;
- interval = 1;
- lifeTime = 3;
- position = "destructionEffect";
- simulation = "particles";
- type = "SmallFireFRefract";
- };
- class Sound
- {
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- position = "destructionEffect";
- simulation = "sound";
- type = "Fire";
- };
- class sparks1
- {
- intensity = 0.5;
- interval = 1;
- lifeTime = 0;
- position = "destructionEffect2";
- simulation = "particles";
- type = "ObjectDestructionSparks";
- };
- class Smoke1
- {
- simulation="particles";
- type="BarelDestructionSmoke";
- position[]={0,0,0};
- intensity=0.2;
- interval=1;
- lifeTime=1;
- };
- class HouseDestr
- {
- intensity=1;
- interval=1;
- lifeTime=5;
- position="";
- simulation="destroy";
- type="DelayedDestruction";
- };
- };
- };
- /*class StaticMortar: StaticWeapon
- {
- class Turrets: Turrets
- {
- class MainTurret
- {};
- };
- };
- class Mortar_01_base_F: StaticMortar
- {
- class Turrets: Turrets
- {
- class MainTurret: MainTurret
- {};
- };
- class assembleInfo;
- };
- class B_Mortar_01_F: Mortar_01_base_F
- {
- class Turrets: Turrets
- {
- class MainTurret: MainTurret
- {};
- };
- };
- class 3AS_Republic_Mortar: B_Mortar_01_F
- {
- class Turrets: Turrets
- {
- class MainTurret: MainTurret
- {};
- };
- };*/
- class 3AS_CIS_Mortar;
- class macro_new_vehicle(mortar,cis):3AS_CIS_Mortar
- {
- author = "RD501";
- scope = 2;
- side = 0;
- displayname = "CIS Field Mortar";
- scopeCurator = 2;
- crew=macro_new_unit_class(opfor,B1_crew)
- faction = macro_cis_faction
- editorSubcategory = macro_editor_cat(arty)
- vehicleClass = macro_editor_vehicle_type(arty)
- }
- };
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