ammo_small_weap.hpp 1.2 KB

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  1. class _transport_dc15a
  2. {
  3. weapon = macro_new_weapon(DC,15a)
  4. count = 5;
  5. };
  6. class _transport_dc15s
  7. {
  8. weapon = macro_new_weapon(DC,r15s)
  9. count = 5;
  10. };
  11. class _transport_dc15c
  12. {
  13. weapon = macro_new_weapon(DC,15c)
  14. count = 5;
  15. };
  16. class _transport_dc15l
  17. {
  18. weapon = macro_new_weapon(DC,15l)
  19. count = 2;
  20. };
  21. class _transport_z6
  22. {
  23. weapon = macro_new_weapon_nofam(rz6)
  24. count = 2;
  25. };
  26. class _transport_dc15gl
  27. {
  28. weapon = macro_new_weapon(DC,15cgl)
  29. count = 2;
  30. };
  31. class _transport_valken38x
  32. {
  33. weapon = macro_new_weapon_nofam(valken38x)
  34. count = 2;
  35. };
  36. class _transport_rps6
  37. {
  38. weapon = macro_new_weapon(launcher,rps6)
  39. count = 2;
  40. };
  41. class _transport_rps1
  42. {
  43. weapon = macro_new_weapon(launcher,rps1)
  44. count = 2;
  45. };
  46. class _transport_rps4
  47. {
  48. weapon = macro_new_weapon(launcher,RPS4)
  49. count = 2;
  50. };
  51. class _transport_plx
  52. {
  53. weapon = macro_new_weapon(Launcher,PLX1)
  54. count = 1;
  55. };
  56. class _transport_z1000
  57. {
  58. weapon = macro_new_weapon_nofam(z1000)
  59. count = 1;
  60. };
  61. class _transport_dc15x
  62. {
  63. weapon = macro_new_weapon(DC,r15x)
  64. count = 1;
  65. };
  66. class _transport_rgl6
  67. {
  68. weapon = macro_new_weapon_nofam(rgl6)
  69. count = 1;
  70. };