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- scope=2;
- side=0;
- scopeCurator=2;
- forceInGarage = 1;
- armor=300;
- crew=macro_new_unit_class(opfor,B1_crew)
-
- faction = macro_cis_faction
- editorSubcategory = macro_editor_cat(tank)
- vehicleClass = macro_editor_vehicle_type(tank)
- RD501_magclamp_small_offset[] = {0.0,0.0,-3.0};
- RD501_magclamp_large_offset[] = {0.0,0.0,-3.0};
- class Turrets: Turrets
- {
- class MainTurret: MainTurret
- {
- class Turrets : Turrets {
- class CommanderOptics : CommanderOptics {
- };
- };
- weapons[] = {"SmokeLauncher",macro_new_weapon(generic,tank_repeater),macro_new_weapon(aat_cannon,king)};
- magazines[] = {"SmokeLauncherMag",macro_new_mag(aat_mbt,10), macro_new_mag(aat_mbt,10),macro_new_mag(generic_aircraft_gun,1000),macro_new_mag(generic_aircraft_gun,1000)};
- };
- };
- class HitPoints: HitPoints
- {
- class HitHull: HitHull { // Handle internal damage
- armor=4.5;
- material=-1;
- name="telo";
- visual="zbytek";
- passThrough=1;
- minimalHit = 0.2;
- explosionShielding = 0.2;
- radius = 0.12;
- };
- class HitEngine: HitEngine {
- armor=0.75;
- material=-1;
- name="motor";
- passThrough=0.2;
- minimalHit = 0.2;
- explosionShielding = 0.2;
- radius = 0.33;
- };
- class HitLTrack: HitLTrack {
- armor=0.5;
- material=-1;
- name="track_l_hit";
- passThrough=0;
- minimalHit = 0.08;
- explosionShielding = 1.44;
- radius = 0.3;
- };
- class HitRTrack: HitRTrack {
- armor=0.5;
- material=-1;
- name="track_r_hit";
- passThrough=0;
- minimalHit = 0.08;
- explosionShielding = 1.44;
- radius = 0.3;
- };
- class HitFuel: HitFuel
- {
- armor = 1.5;
- material = -1;
- name = "palivo";
- passThrough = 0.1;
- minimalHit = 0.1;
- explosionShielding = 0.6;
- radius = 0.25;
- };
- };
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