clone_helmet_ARC.rvmat 1.8 KB

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  1. ////////////////////////////////////////////////////////////////////
  2. //DeRap: JLTS_R_clones_armor_2\data\Clone_helmet_ARC.rvmat
  3. //Produced from mikero's Dos Tools Dll version 7.97
  4. //https://mikero.bytex.digital/Downloads
  5. //'now' is Fri Sep 24 16:39:40 2021 : 'file' last modified on Thu Dec 17 09:41:12 2020
  6. ////////////////////////////////////////////////////////////////////
  7. #define _ARMA_
  8. class StageTI
  9. {
  10. texture = "MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_ARC_ti.paa";
  11. };
  12. ambient[] = {0.5,0.5,0.5,1};
  13. diffuse[] = {0.7,0.7,0.7,1};
  14. forcedDiffuse[] = {0,0,0,0};
  15. emmisive[] = {0,0,0,1};
  16. specular[] = {0.7,0.7,0.7,0.1};
  17. specularPower = 25;
  18. PixelShaderID = "Super";
  19. VertexShaderID = "Super";
  20. class Stage1
  21. {
  22. texture = "MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_ARC_nohq.paa";
  23. uvSource = "tex";
  24. class uvTransform
  25. {
  26. aside[] = {1,0,0};
  27. up[] = {0,1,0};
  28. dir[] = {0,0,1};
  29. pos[] = {0,0,0};
  30. };
  31. };
  32. class Stage2
  33. {
  34. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  35. uvSource = "tex";
  36. class uvTransform
  37. {
  38. aside[] = {1,0,0};
  39. up[] = {0,1,0};
  40. dir[] = {0,0,1};
  41. pos[] = {0,0,0};
  42. };
  43. };
  44. class Stage3
  45. {
  46. texture = "#(argb,8,8,3)color(0,0,0,0)";
  47. uvSource = "tex";
  48. class uvTransform
  49. {
  50. aside[] = {1,0,0};
  51. up[] = {0,1,0};
  52. dir[] = {0,0,1};
  53. pos[] = {0,0,0};
  54. };
  55. };
  56. class Stage4
  57. {
  58. texture = "MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_ARC_as.paa";
  59. uvSource = "tex";
  60. class uvTransform
  61. {
  62. aside[] = {1,0,0};
  63. up[] = {0,1,0};
  64. dir[] = {0,0,1};
  65. pos[] = {0,0,0};
  66. };
  67. };
  68. class Stage5
  69. {
  70. texture = "MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_ARC_smdi.paa";
  71. uvSource = "tex";
  72. class uvTransform
  73. {
  74. aside[] = {1,0,0};
  75. up[] = {0,1,0};
  76. dir[] = {0,0,1};
  77. pos[] = {0,0,0};
  78. };
  79. };
  80. class Stage6
  81. {
  82. texture = "#(ai,64,64,1)fresnel(1,1)";
  83. uvSource = "none";
  84. };
  85. class Stage7
  86. {
  87. texture = "a3\data_f\env_co.paa";
  88. uvSource = "none";
  89. };