config.cpp 118 KB

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  1. #include "../../config_macros.hpp"
  2. #include "../../../RD501_main/config_macros.hpp"
  3. class CfgPatches
  4. {
  5. class RD501_patch_clones
  6. {
  7. addonRootClass=RD501_patch_units;
  8. requiredAddons[]=
  9. {
  10. RD501_patch_units
  11. };
  12. requiredVersion=0.1;
  13. units[]=
  14. {
  15. };
  16. weapons[]=
  17. {
  18. };
  19. };
  20. };
  21. class cfgWeapons
  22. {
  23. class Uniform_Base;
  24. class UniformItem;
  25. class V_RebreatherB;
  26. class VestItem;
  27. //uniforms
  28. #include "_uniforms.hpp"
  29. #include "_headwear.hpp"
  30. class JLTS_clone_comlink;
  31. class rd501_JLTS_clone_comlink: JLTS_clone_comlink
  32. {
  33. tf_range=5000;
  34. displayName="[501st] Clone Comlink";
  35. };
  36. class JLTS_Clone_ARC_backpack;
  37. class rd501_JLTS_ARC_backpack_noLR: JLTS_Clone_ARC_backpack
  38. {
  39. f_hasLRradio = 0;
  40. displayName = "[501st] ARC Backpack no LR";
  41. };
  42. class lsd_gar_marine_backpack;
  43. class rd501_LS_snow_backpack: lsd_gar_marine_backpack
  44. {
  45. maximumload = 700;
  46. Displayname = "[501st] Snow Pack";
  47. };
  48. //chest
  49. class macro_new_vest_class(501_inf,acc_9): V_RebreatherB
  50. {
  51. author = "RD501";
  52. scope = 2;
  53. side = 3;
  54. displayName = "[501st] INF ACC 09 (First Lt.)";
  55. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  56. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  57. hiddenSelections[] = {"Camo1"};
  58. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\1st_lt_pauldron.paa};
  59. hiddenSelectionsMaterials[]=
  60. {
  61. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
  62. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer_cloth.rvmat"
  63. };
  64. class ItemInfo: VestItem
  65. {
  66. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  67. modelsides[] = {6};
  68. hiddenSelections[] = {"Camo1"};
  69. macro_rebreather_armor_stuff
  70. hiddenSelectionsMaterials[]=
  71. {
  72. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
  73. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer_cloth.rvmat"
  74. };
  75. class HitpointsProtectionInfo
  76. {
  77. class Diaphragm
  78. {
  79. hitpointName = "HitDiaphragm";
  80. armor = 7500;
  81. passThrough = 0.4;
  82. };
  83. class Chest
  84. {
  85. hitpointName = "HitChest";
  86. armor = 7000;
  87. passThrough = 0.4;
  88. };
  89. class Abdomen
  90. {
  91. hitpointName = "HitAbdomen";
  92. armor = 5000;
  93. passThrough = 0.4;
  94. };
  95. class Pelvis
  96. {
  97. hitpointName = "HitPelvis";
  98. armor = 6700;
  99. passThrough = 0.4;
  100. };
  101. class Neck
  102. {
  103. hitpointName = "HitNeck";
  104. armor = 1000;
  105. passThrough = 0.2;
  106. };
  107. class Arms
  108. {
  109. hitpointName = "HitArms";
  110. armor = 4000;
  111. passThrough = 0.2;
  112. };
  113. class Body
  114. {
  115. armor = 4000;
  116. hitpointName = "HitBody";
  117. passThrough = 0.4;
  118. };
  119. };
  120. };
  121. };
  122. class macro_new_vest_class(501_inf,acc_9_v2): macro_new_vest_class(501_inf,acc_9)
  123. {
  124. displayName = "[501st] INF ACC 09 (First Lt. V2)";
  125. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  126. class ItemInfo: ItemInfo
  127. {
  128. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  129. };
  130. };
  131. class macro_new_vest_class(501_inf,acc_8): macro_new_vest_class(501_inf,acc_9)
  132. {
  133. displayName = "[501st] INF ACC 08 (Second Lt.)";
  134. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  135. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  136. hiddenSelections[] = {"Camo1"};
  137. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\2nd_lt_pauldron.paa};
  138. class ItemInfo: ItemInfo
  139. {
  140. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  141. containerClass="Supply100";
  142. hiddenSelections[]=
  143. {
  144. "camo1"
  145. };
  146. };
  147. };
  148. class macro_new_vest_class(501_inf,acc_8_v2): macro_new_vest_class(501_inf,acc_8)
  149. {
  150. displayName = "[501st] INF ACC 08 (Second Lt. V2)";
  151. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  152. class ItemInfo: ItemInfo
  153. {
  154. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  155. };
  156. };
  157. class macro_new_vest_class(501_inf,acc_12): macro_new_vest_class(501_inf,acc_9)
  158. {
  159. displayName = "[501st] INF ACC 06 (Sgt. Major)";
  160. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  161. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  162. hiddenSelections[] = {"Camo1"};
  163. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sgtmajor_pauldron.paa};
  164. class ItemInfo: ItemInfo
  165. {
  166. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  167. containerClass="Supply100";
  168. hiddenSelections[]=
  169. {
  170. "camo1"
  171. };
  172. };
  173. };
  174. class macro_new_vest_class(501_inf,acc_12_v2): macro_new_vest_class(501_inf,acc_12)
  175. {
  176. displayName = "[501st] INF ACC 06 (Sgt. Major V2)";
  177. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  178. class ItemInfo: ItemInfo
  179. {
  180. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  181. };
  182. };
  183. class macro_new_vest_class(501_inf,acc_6): macro_new_vest_class(501_inf,acc_9)
  184. {
  185. displayName = "[501st] INF ACC 06 (Sgt. Major [C])";
  186. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  187. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  188. hiddenSelections[] = {"Camo1"};
  189. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\comp_ncoic_pauldron.paa};
  190. class ItemInfo: ItemInfo
  191. {
  192. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  193. containerClass="Supply100";
  194. hiddenSelections[]=
  195. {
  196. "camo1"
  197. };
  198. };
  199. };
  200. class macro_new_vest_class(501_inf,acc_6_v2): macro_new_vest_class(501_inf,acc_6)
  201. {
  202. displayName = "[501st] INF ACC 06 (Sgt. Major [C] V2)";
  203. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  204. class ItemInfo: ItemInfo
  205. {
  206. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  207. };
  208. };
  209. class macro_new_vest_class(501_inf,acc_7): macro_new_vest_class(501_inf,acc_9)
  210. {
  211. displayName = "[501st] INF ACC 07 (Sgt. Major [B])";
  212. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  213. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  214. hiddenSelections[] = {"Camo1"};
  215. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_ncoic_pauldron.paa};
  216. class ItemInfo: ItemInfo
  217. {
  218. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  219. containerClass="Supply100";
  220. hiddenSelections[]=
  221. {
  222. "camo1"
  223. };
  224. };
  225. };
  226. class macro_new_vest_class(501_inf,acc_7_v2): macro_new_vest_class(501_inf,acc_7)
  227. {
  228. displayName = "[501st] INF ACC 07 (Sgt. Major [B] V2)";
  229. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  230. class ItemInfo: ItemInfo
  231. {
  232. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  233. };
  234. };
  235. class macro_new_vest_class(501_inf,acc_10): macro_new_vest_class(501_inf,acc_9)
  236. {
  237. displayName = "[501st] INF ACC 10 (Captain)";
  238. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  239. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  240. hiddenSelections[] = {"Camo1"};
  241. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\cpt_pauldron.paa};
  242. class ItemInfo: ItemInfo
  243. {
  244. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  245. containerClass="Supply100";
  246. hiddenSelections[]=
  247. {
  248. "camo1"
  249. };
  250. };
  251. };
  252. class macro_new_vest_class(501_inf,acc_10_v2): macro_new_vest_class(501_inf,acc_10)
  253. {
  254. displayName = "[501st] INF ACC 10 (Captain V2)";
  255. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  256. class ItemInfo: ItemInfo
  257. {
  258. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  259. };
  260. };
  261. class macro_new_vest_class(501_inf,acc_11): macro_new_vest_class(501_inf,acc_9)
  262. {
  263. displayName = "[501st] INF ACC 11 (Major)";
  264. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  265. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  266. hiddenSelections[] = {"Camo1"};
  267. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\maj_pauldron.paa};
  268. class ItemInfo: ItemInfo
  269. {
  270. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  271. containerClass="Supply100";
  272. hiddenSelections[]=
  273. {
  274. "camo1"
  275. };
  276. };
  277. };
  278. class macro_new_vest_class(501_inf,acc_11_v2): macro_new_vest_class(501_inf,acc_11)
  279. {
  280. displayName = "[501st] INF ACC 11 (Major V2)";
  281. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  282. class ItemInfo: ItemInfo
  283. {
  284. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  285. };
  286. };
  287. class macro_new_vest_class(501_inf,acc_3): macro_new_vest_class(501_inf,acc_9)
  288. {
  289. displayName = "[501st] INF ACC 03 (Sr. Corporal)";
  290. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  291. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  292. hiddenSelections[] = {"camo2"};
  293. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
  294. hiddenSelectionsMaterials[]=
  295. {
  296. };
  297. class ItemInfo: ItemInfo
  298. {
  299. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  300. containerClass="Supply100";
  301. hiddenSelections[]=
  302. {
  303. "camo2"
  304. };
  305. };
  306. };
  307. class macro_new_vest_class(501_inf,acc_3_b): macro_new_vest_class(501_inf,acc_9)
  308. {
  309. displayName = "[501st] INF ACC 03 Medic (Sr. Corporal)";
  310. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  311. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  312. hiddenSelections[] = {"camo2"};
  313. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\inf_medic_nco.paa};
  314. hiddenSelectionsMaterials[]=
  315. {
  316. };
  317. class ItemInfo: ItemInfo
  318. {
  319. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  320. containerClass="Supply100";
  321. hiddenSelections[]=
  322. {
  323. "camo2"
  324. };
  325. };
  326. };
  327. class macro_new_vest_class(501_inf,acc_3_c): macro_new_vest_class(501_inf,acc_9)
  328. {
  329. displayName = "[501st] INF ACC 03 RTO (Sr. Corporal)";
  330. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  331. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  332. hiddenSelections[] = {"camo2"};
  333. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\inf_rto_nco.paa};
  334. hiddenSelectionsMaterials[]=
  335. {
  336. };
  337. class ItemInfo: ItemInfo
  338. {
  339. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  340. containerClass="Supply100";
  341. hiddenSelections[]=
  342. {
  343. "camo2"
  344. };
  345. };
  346. };
  347. class macro_new_vest_class(501_inf,acc_1): macro_new_vest_class(501_inf,acc_9)
  348. {
  349. displayName = "[501st] INF ACC 01 A (Vet. Trooper)";
  350. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  351. model = "\MRC\JLTS\characters\CloneArmor\CloneVestRecon.p3d";
  352. hiddenSelections[] = {"Camo1"};
  353. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
  354. hiddenSelectionsMaterials[]=
  355. {
  356. };
  357. class ItemInfo: ItemInfo
  358. {
  359. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestRecon.p3d";
  360. containerClass="Supply100";
  361. hiddenSelectionsMaterials[]=
  362. {
  363. };
  364. };
  365. };
  366. class macro_new_vest_class(501_inf,acc_1_b): macro_new_vest_class(501_inf,acc_9)
  367. {
  368. displayName = "[501st] INF ACC 01 B (Vet. Trooper)";
  369. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestSuspender_ui_ca.paa";
  370. model = "\MRC\JLTS\characters\CloneArmor\CloneVestSuspender.p3d";
  371. hiddenSelections[]=
  372. {
  373. "camo1"
  374. };
  375. hiddenSelectionsTextures[]=
  376. {
  377. "\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender_co.paa"
  378. };
  379. hiddenSelectionsMaterials[]=
  380. {
  381. "\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender.rvmat", "\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender_cloth.rvmat"
  382. };
  383. class ItemInfo: ItemInfo
  384. {
  385. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestSuspender.p3d";
  386. containerClass="Supply100";
  387. hiddenSelectionsMaterials[]=
  388. {
  389. };
  390. };
  391. };
  392. class JLTS_CloneVestAirborne;
  393. class macro_new_vest_class(501_inf,acc_1_c): macro_new_vest_class(501_inf,acc_9)
  394. {
  395. displayName = "[501st] INF ACC 01 C (Vet. Trooper)";
  396. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  397. model = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  398. hiddenSelections[]=
  399. {
  400. "camo1",
  401. "camo2"
  402. };
  403. hiddenSelectionsTextures[] =
  404. {
  405. "", TEXTUREPATH\Republic\clones\Infantry\acc\trooper_heavy_acc.paa
  406. };
  407. hiddenSelectionsMaterials[]=
  408. {
  409. ""
  410. };
  411. class ItemInfo: ItemInfo
  412. {
  413. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  414. containerClass="Supply100";
  415. hiddenSelections[]=
  416. {
  417. "camo1",
  418. "camo2"
  419. };
  420. };
  421. };
  422. class macro_new_vest_class(501_inf,acc_1_c_medic): macro_new_vest_class(501_inf,acc_9)
  423. {
  424. displayName = "[501st] INF ACC 01 C (Medic)";
  425. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  426. model = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  427. hiddenSelections[]=
  428. {
  429. "camo1",
  430. "camo2"
  431. };
  432. hiddenSelectionsTextures[] = {"",TEXTUREPATH\Republic\clones\Infantry\acc\medic_heavy_acc.paa};
  433. hiddenSelectionsMaterials[]= {""};
  434. class ItemInfo: ItemInfo
  435. {
  436. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  437. containerClass="Supply100";
  438. hiddenSelections[]=
  439. {
  440. "camo1",
  441. "camo2"
  442. };
  443. };
  444. };
  445. class macro_new_vest_class(501_inf,acc_1_c_rto): macro_new_vest_class(501_inf,acc_9)
  446. {
  447. displayName = "[501st] INF ACC 01 C (RTO)";
  448. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  449. model = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  450. hiddenSelections[]=
  451. {
  452. "camo1",
  453. "camo2"
  454. };
  455. hiddenSelectionsTextures[] = {"",TEXTUREPATH\Republic\clones\Infantry\acc\rto_heavy_acc.paa};
  456. hiddenSelectionsMaterials[]=
  457. {
  458. ""
  459. };
  460. class ItemInfo: ItemInfo
  461. {
  462. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  463. containerClass="Supply100";
  464. hiddenSelections[]=
  465. {
  466. "camo1",
  467. "camo2"
  468. };
  469. };
  470. };
  471. class macro_new_vest_class(501_inf,acc_2): macro_new_vest_class(501_inf,acc_9)
  472. {
  473. displayName = "[501st] INF ACC 02 (Corporal)";
  474. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  475. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  476. hiddenSelections[] = {"Camo1"};
  477. hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
  478. hiddenSelectionsMaterials[]=
  479. {
  480. };
  481. class ItemInfo: ItemInfo
  482. {
  483. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  484. containerClass="Supply100";
  485. hiddenSelectionsMaterials[]=
  486. {
  487. };
  488. };
  489. };
  490. class macro_new_vest_class(501_inf,acc_4): macro_new_vest_class(501_inf,acc_9)
  491. {
  492. displayName = "[501st] INF ACC 04 (Sergeant)";
  493. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  494. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
  495. hiddenSelections[] = {"Camo1","camo2"};
  496. hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa", "MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
  497. hiddenSelectionsMaterials[]=
  498. {
  499. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  500. };
  501. class ItemInfo: ItemInfo
  502. {
  503. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
  504. containerClass="Supply100";
  505. hiddenSelectionsMaterials[]=
  506. {
  507. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  508. };
  509. };
  510. };
  511. class macro_new_vest_class(501_inf,acc_5): macro_new_vest_class(501_inf,acc_4)
  512. {
  513. displayName = "[501st] INF ACC 05 (Sr. Sgt)";
  514. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  515. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
  516. hiddenSelections[] = {"Camo1","camo2"};
  517. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\1st_lt_pauldron.paa, TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
  518. hiddenSelectionsMaterials[]=
  519. {
  520. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  521. };
  522. class ItemInfo: ItemInfo
  523. {
  524. hiddenSelections[]= {"camo1","camo2"};
  525. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
  526. containerClass="Supply100";
  527. hiddenSelectionsMaterials[]=
  528. {
  529. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  530. };
  531. };
  532. };
  533. class macro_new_vest_class(501_inf,acc_5_b): macro_new_vest_class(501_inf,acc_5)
  534. {
  535. displayName = "[501st] INF ACC 05 Medic (Sr. Sgt)";
  536. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_medic_pauldron.paa, TEXTUREPATH\Republic\clones\Infantry\acc\inf_medic_nco.paa};
  537. };
  538. class macro_new_vest_class(501_inf,acc_5_c): macro_new_vest_class(501_inf,acc_5)
  539. {
  540. displayName = "[501st] INF ACC 05 RTO (Sr. Sgt)";
  541. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_rto_pauldron.paa, TEXTUREPATH\Republic\clones\Infantry\acc\inf_rto_nco.paa};
  542. };
  543. class macro_new_vest_class(501_inf,acc_r1): macro_new_vest_class(501_inf,acc_9)
  544. {
  545. displayName = "[501st] INF ACC RTO (NCOIC)";
  546. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_rto_pauldron.paa};
  547. };
  548. class macro_new_vest_class(501_inf,acc_r1_v2): macro_new_vest_class(501_inf,acc_r1)
  549. {
  550. displayName = "[501st] INF ACC RTO (NCOIC) V2";
  551. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  552. class ItemInfo: ItemInfo
  553. {
  554. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  555. };
  556. };
  557. class macro_new_vest_class(501_inf,acc_m1): macro_new_vest_class(501_inf,acc_9)
  558. {
  559. displayName = "[501st] INF ACC Medic (NCOIC)";
  560. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_medic_pauldron.paa};
  561. };
  562. class macro_new_vest_class(501_inf,acc_m1_v2): macro_new_vest_class(501_inf,acc_m1)
  563. {
  564. displayName = "[501st] INF ACC Medic (NCOIC) V2";
  565. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  566. class ItemInfo: ItemInfo
  567. {
  568. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  569. };
  570. };
  571. //
  572. class macro_new_vest_class(501_ab,acc_1): macro_new_vest_class(501_inf,acc_9)
  573. {
  574. displayName = "[501st] AB ACC 01 (Cadet)";
  575. picture= "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  576. model= "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  577. hiddenSelections[] = {"Camo1","Camo2"};
  578. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_cadet_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
  579. hiddenSelectionsMaterials[]=
  580. {
  581. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  582. };
  583. class ItemInfo: ItemInfo
  584. {
  585. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  586. containerClass="Supply100";
  587. hiddenSelections[]=
  588. {
  589. "camo1",
  590. "camo2"
  591. };
  592. hiddenSelectionsMaterials[]=
  593. {
  594. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  595. };
  596. };
  597. };
  598. class macro_new_vest_class(501_ab,acc_2): macro_new_vest_class(501_inf,acc_9)
  599. {
  600. displayName = "[501st] AB ACC 02 (Trooper)";
  601. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  602. model= "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  603. hiddenSelections[] = {"Camo1","Camo2"};
  604. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
  605. hiddenSelectionsMaterials[]=
  606. {
  607. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  608. };
  609. class ItemInfo: ItemInfo
  610. {
  611. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  612. containerClass="Supply100";
  613. hiddenSelections[]=
  614. {
  615. "camo1",
  616. "camo2"
  617. };
  618. hiddenSelectionsMaterials[]=
  619. {
  620. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
  621. };
  622. };
  623. };
  624. class macro_new_vest_class(501_ab,acc_2_1): macro_new_vest_class(501_inf,acc_9)
  625. {
  626. displayName = "[501st] AB ACC 02 (Vt. Trooper)";
  627. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  628. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  629. hiddenSelections[] = {"Camo1","Camo2"};
  630. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_trooper_vt_acc.paa};
  631. hiddenSelectionsMaterials[]=
  632. {
  633. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  634. };
  635. class ItemInfo: ItemInfo
  636. {
  637. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  638. containerClass="Supply100";
  639. hiddenSelections[]=
  640. {
  641. "camo1",
  642. "camo2"
  643. };
  644. hiddenSelectionsMaterials[]=
  645. {
  646. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  647. };
  648. };
  649. };
  650. class macro_new_vest_class(501_ab,acc_2_2): macro_new_vest_class(501_inf,acc_9)
  651. {
  652. displayName = "[501st] AB RTO ACC 02 (Vt. Trooper)";
  653. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  654. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  655. hiddenSelections[] = {"Camo1","Camo2"};
  656. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_rto_vt_acc.paa};
  657. hiddenSelectionsMaterials[]=
  658. {
  659. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  660. };
  661. class ItemInfo: ItemInfo
  662. {
  663. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  664. containerClass="Supply100";
  665. hiddenSelections[]=
  666. {
  667. "camo1",
  668. "camo2"
  669. };
  670. hiddenSelectionsMaterials[]=
  671. {
  672. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
  673. };
  674. };
  675. };
  676. class macro_new_vest_class(501_ab,acc_2_3): macro_new_vest_class(501_inf,acc_9)
  677. {
  678. displayName = "[501st] AB MED ACC 02 (Vt. Trooper)";
  679. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  680. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  681. hiddenSelections[] = {"Camo1","Camo2"};
  682. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_medic_vt_acc.paa};
  683. hiddenSelectionsMaterials[]=
  684. {
  685. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  686. };
  687. class ItemInfo: ItemInfo
  688. {
  689. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  690. containerClass="Supply100";
  691. hiddenSelections[]=
  692. {
  693. "camo1",
  694. "camo2"
  695. };
  696. hiddenSelectionsMaterials[]=
  697. {
  698. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  699. };
  700. };
  701. };
  702. class macro_new_vest_class(501_ab,acc_3): macro_new_vest_class(501_inf,acc_9)
  703. {
  704. displayName = "[501st] AB ACC 03 (Corporal)";
  705. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  706. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  707. hiddenSelections[] = {"Camo1","Camo2"};
  708. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
  709. hiddenSelectionsMaterials[]=
  710. {
  711. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  712. };
  713. class ItemInfo: ItemInfo
  714. {
  715. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  716. containerClass="Supply100";
  717. hiddenSelections[]=
  718. {
  719. "camo1",
  720. "camo2"
  721. };
  722. hiddenSelectionsMaterials[]=
  723. {
  724. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
  725. };
  726. };
  727. };
  728. class macro_new_vest_class(501_ab,acc_4): macro_new_vest_class(501_inf,acc_9)
  729. {
  730. displayName = "[501st] AB ACC 04 (Sergeant)";
  731. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  732. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  733. hiddenSelections[] = {"Camo1","Camo2"};
  734. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\heavy_accessories_co.paa};
  735. hiddenSelectionsMaterials[]=
  736. {
  737. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  738. };
  739. class ItemInfo: ItemInfo
  740. {
  741. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  742. containerClass="Supply100";
  743. hiddenSelections[]=
  744. {
  745. "camo1",
  746. "camo2"
  747. };
  748. hiddenSelectionsMaterials[]=
  749. {
  750. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  751. };
  752. };
  753. };
  754. class macro_new_vest_class(501_ab,acc_5): macro_new_vest_class(501_inf,acc_9)
  755. {
  756. displayName = "[501st] AB ACC 05 (Sgt. Major)";
  757. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  758. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  759. hiddenSelections[] = {"Camo1"};
  760. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ofc4_acc.paa};
  761. hiddenSelectionsMaterials[]=
  762. {
  763. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  764. };
  765. class ItemInfo: ItemInfo
  766. {
  767. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  768. containerClass="Supply100";
  769. hiddenSelections[]=
  770. {
  771. "camo1"
  772. };
  773. hiddenSelectionsMaterials[]=
  774. {
  775. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  776. };
  777. };
  778. };
  779. class macro_new_vest_class(501_ab,acc_5_v2): macro_new_vest_class(501_ab,acc_5)
  780. {
  781. displayName = "[501st] AB ACC 05 (Sgt. Major V2)";
  782. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  783. class ItemInfo: ItemInfo
  784. {
  785. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  786. };
  787. };
  788. class macro_new_vest_class(501_ab,acc_13): macro_new_vest_class(501_inf,acc_9)
  789. {
  790. displayName = "[501st] AB ACC 06 (NCOIC)";
  791. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  792. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  793. hiddenSelections[] = {"Camo1"};
  794. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ncoic_acc.paa};
  795. hiddenSelectionsMaterials[]=
  796. {
  797. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  798. };
  799. class ItemInfo: ItemInfo
  800. {
  801. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  802. containerClass="Supply100";
  803. hiddenSelections[]=
  804. {
  805. "camo1"
  806. };
  807. hiddenSelectionsMaterials[]=
  808. {
  809. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  810. };
  811. };
  812. };
  813. class macro_new_vest_class(501_ab,acc_13_v2): macro_new_vest_class(501_ab,acc_13)
  814. {
  815. displayName = "[501st] AB ACC 06 (NCOIC V2)";
  816. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  817. class ItemInfo: ItemInfo
  818. {
  819. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  820. };
  821. };
  822. class macro_new_vest_class(501_ab,acc_6): macro_new_vest_class(501_inf,acc_9)
  823. {
  824. displayName = "[501st] AB ACC 07 (Second Lt.)";
  825. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  826. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  827. hiddenSelections[] = {"Camo1"};
  828. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ofc3_acc.paa};
  829. hiddenSelectionsMaterials[]=
  830. {
  831. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  832. };
  833. class ItemInfo: ItemInfo
  834. {
  835. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  836. containerClass="Supply100";
  837. hiddenSelections[]=
  838. {
  839. "camo1"
  840. };
  841. hiddenSelectionsMaterials[]=
  842. {
  843. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  844. };
  845. };
  846. };
  847. class macro_new_vest_class(501_ab,acc_6_v2): macro_new_vest_class(501_ab,acc_6)
  848. {
  849. displayName = "[501st] AB ACC 07 (Second Lt. V2)";
  850. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  851. class ItemInfo: ItemInfo
  852. {
  853. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  854. };
  855. };
  856. class macro_new_vest_class(501_ab,acc_7): macro_new_vest_class(501_inf,acc_9)
  857. {
  858. displayName = "[501st] AB ACC 08 (First Lt.)";
  859. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  860. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  861. hiddenSelections[] = {"Camo1"};
  862. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ofc2_acc.paa};
  863. hiddenSelectionsMaterials[]=
  864. {
  865. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  866. };
  867. class ItemInfo: ItemInfo
  868. {
  869. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  870. containerClass="Supply100";
  871. hiddenSelections[]=
  872. {
  873. "camo1"
  874. };
  875. hiddenSelectionsMaterials[]=
  876. {
  877. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  878. };
  879. };
  880. };
  881. class macro_new_vest_class(501_ab,acc_7_v2): macro_new_vest_class(501_ab,acc_7)
  882. {
  883. displayName = "[501st] AB ACC 08 (First Lt. V2)";
  884. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  885. class ItemInfo: ItemInfo
  886. {
  887. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  888. };
  889. };
  890. class macro_new_vest_class(501_ab,acc_8): macro_new_vest_class(501_inf,acc_9)
  891. {
  892. displayName = "[501st] AB ACC 09 (Captain)";
  893. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  894. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  895. hiddenSelections[] = {"Camo1"};
  896. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ofc1_acc.paa};
  897. hiddenSelectionsMaterials[]=
  898. {
  899. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  900. };
  901. class ItemInfo: ItemInfo
  902. {
  903. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  904. containerClass="Supply100";
  905. hiddenSelections[]=
  906. {
  907. "camo1"
  908. };
  909. hiddenSelectionsMaterials[]=
  910. {
  911. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  912. };
  913. };
  914. };
  915. class macro_new_vest_class(501_ab,acc_8_v2): macro_new_vest_class(501_ab,acc_8)
  916. {
  917. displayName = "[501st] AB ACC 09 (Captain V2)";
  918. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  919. class ItemInfo: ItemInfo
  920. {
  921. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  922. };
  923. };
  924. class macro_new_vest_class(501_ab,acc_9): macro_new_vest_class(501_inf,acc_9)
  925. {
  926. displayName = "[501st] AB RTO ACC 01 (Corporal)";
  927. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  928. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  929. hiddenSelections[] = {"Camo1","Camo2"};
  930. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_rto_acc1.paa};
  931. hiddenSelectionsMaterials[]=
  932. {
  933. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
  934. };
  935. class ItemInfo: ItemInfo
  936. {
  937. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  938. containerClass="Supply100";
  939. hiddenSelections[]=
  940. {
  941. "camo1",
  942. "camo2"
  943. };
  944. hiddenSelectionsMaterials[]=
  945. {
  946. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  947. };
  948. };
  949. };
  950. class macro_new_vest_class(501_ab,acc_10): macro_new_vest_class(501_inf,acc_9)
  951. {
  952. displayName = "[501st] AB MED ACC 01 (Corporal)";
  953. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  954. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  955. hiddenSelections[] = {"Camo1","Camo2"};
  956. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_medic_acc1.paa};
  957. hiddenSelectionsMaterials[]=
  958. {
  959. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  960. };
  961. class ItemInfo: ItemInfo
  962. {
  963. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  964. containerClass="Supply100";
  965. hiddenSelections[]=
  966. {
  967. "camo1",
  968. "camo2"
  969. };
  970. hiddenSelectionsMaterials[]=
  971. {
  972. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  973. };
  974. };
  975. };
  976. class macro_new_vest_class(501_ab,acc_11): macro_new_vest_class(501_inf,acc_9)
  977. {
  978. displayName = "[501st] AB RTO ACC 02 (Sergeant)";
  979. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  980. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  981. hiddenSelections[] = {"Camo1","Camo2"};
  982. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_rto_acc.paa};
  983. hiddenSelectionsMaterials[]=
  984. {
  985. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  986. };
  987. class ItemInfo: ItemInfo
  988. {
  989. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  990. containerClass="Supply100";
  991. hiddenSelections[]=
  992. {
  993. "camo1",
  994. "camo2"
  995. };
  996. hiddenSelectionsMaterials[]=
  997. {
  998. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  999. };
  1000. };
  1001. };
  1002. class macro_new_vest_class(501_ab,acc_12): macro_new_vest_class(501_inf,acc_9)
  1003. {
  1004. displayName = "[501st] AB MED ACC 02 (Sergeant)";
  1005. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1006. model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  1007. hiddenSelections[] = {"Camo1","Camo2"};
  1008. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_medic_acc.paa};
  1009. hiddenSelectionsMaterials[]=
  1010. {
  1011. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
  1012. ""
  1013. };
  1014. class ItemInfo: ItemInfo
  1015. {
  1016. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
  1017. containerClass="Supply100";
  1018. hiddenSelections[]=
  1019. {
  1020. "camo1",
  1021. "camo2"
  1022. };
  1023. hiddenSelectionsMaterials[]=
  1024. {
  1025. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1026. };
  1027. };
  1028. };
  1029. //Aviation
  1030. class macro_new_vest_class(501_avi,acc_1): macro_new_vest_class(501_inf,acc_9)
  1031. {
  1032. displayName = "[501st] AVI ACC 01 (Flight Officer)";
  1033. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1034. model="\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  1035. hiddenSelections[] = {"Camo1"};
  1036. hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
  1037. hiddenSelectionsMaterials[]=
  1038. {
  1039. };
  1040. class ItemInfo: ItemInfo
  1041. {
  1042. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  1043. containerClass="Supply100";
  1044. hiddenSelections[]=
  1045. {
  1046. "camo1"
  1047. };
  1048. hiddenSelectionsMaterials[]=
  1049. {
  1050. };
  1051. };
  1052. };
  1053. class macro_new_vest_class(501_avi,acc_2): macro_new_vest_class(501_inf,acc_9)
  1054. {
  1055. displayName = "[501st] AVI ACC 02 (Jr. Lieutenant)";
  1056. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1057. model="\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
  1058. hiddenSelections[] = {"Camo1","Camo2"};
  1059. hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa","MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
  1060. hiddenSelectionsMaterials[]=
  1061. {
  1062. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1063. };
  1064. class ItemInfo: ItemInfo
  1065. {
  1066. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
  1067. containerClass="Supply100";
  1068. hiddenSelections[]=
  1069. {
  1070. "camo1",
  1071. "camo2"
  1072. };
  1073. hiddenSelectionsMaterials[]=
  1074. {
  1075. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1076. };
  1077. };
  1078. };
  1079. class macro_new_vest_class(501_avi,acc_3): macro_new_vest_class(501_inf,acc_9)
  1080. {
  1081. displayName = "[501st] AVI ACC 03 (Second Lieutenant)";
  1082. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1083. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  1084. hiddenSelections[] = {"Camo1"};
  1085. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_cx1_acc.paa};
  1086. hiddenSelectionsMaterials[]=
  1087. {
  1088. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1089. };
  1090. class ItemInfo: ItemInfo
  1091. {
  1092. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  1093. containerClass="Supply100";
  1094. hiddenSelections[]=
  1095. {
  1096. "camo1"
  1097. };
  1098. hiddenSelectionsMaterials[]=
  1099. {
  1100. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1101. };
  1102. };
  1103. };
  1104. class macro_new_vest_class(501_avi,acc_3_v2): macro_new_vest_class(501_avi,acc_3)
  1105. {
  1106. displayName = "[501st] AVI ACC 03 (Second Lieutenant) V2";
  1107. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  1108. class ItemInfo: ItemInfo
  1109. {
  1110. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  1111. };
  1112. };
  1113. class macro_new_vest_class(501_avi,acc_4): macro_new_vest_class(501_inf,acc_9)
  1114. {
  1115. displayName = "[501st] AVI ACC 04 (First Lieutenant)";
  1116. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1117. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  1118. hiddenSelections[] = {"Camo1"};
  1119. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_cx2_acc.paa};
  1120. hiddenSelectionsMaterials[]=
  1121. {
  1122. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1123. };
  1124. class ItemInfo: ItemInfo
  1125. {
  1126. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  1127. containerClass="Supply100";
  1128. hiddenSelections[]=
  1129. {
  1130. "camo1"
  1131. };
  1132. hiddenSelectionsMaterials[]=
  1133. {
  1134. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1135. };
  1136. };
  1137. };
  1138. class macro_new_vest_class(501_avi,acc_4_v2): macro_new_vest_class(501_avi,acc_4)
  1139. {
  1140. displayName = "[501st] AVI ACC 04 (First Lieutenant) V2";
  1141. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  1142. class ItemInfo: ItemInfo
  1143. {
  1144. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  1145. };
  1146. };
  1147. class macro_new_vest_class(501_avi,acc_5): macro_new_vest_class(501_inf,acc_9)
  1148. {
  1149. displayName = "[501st] AVI ACC 05 (Captain)";
  1150. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1151. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  1152. hiddenSelections[] = {"Camo1"};
  1153. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_cx_acc.paa};
  1154. hiddenSelectionsMaterials[]=
  1155. {
  1156. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1157. };
  1158. class ItemInfo: ItemInfo
  1159. {
  1160. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
  1161. containerClass="Supply100";
  1162. hiddenSelections[]=
  1163. {
  1164. "camo1"
  1165. };
  1166. hiddenSelectionsMaterials[]=
  1167. {
  1168. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1169. };
  1170. };
  1171. };
  1172. class macro_new_vest_class(501_avi,acc_5_v2): macro_new_vest_class(501_avi,acc_5)
  1173. {
  1174. displayName = "[501st] AVI ACC 05 (Captain) V2";
  1175. model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  1176. class ItemInfo: ItemInfo
  1177. {
  1178. uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
  1179. };
  1180. };
  1181. class macro_new_vest_class(501_avi,acc_6): macro_new_vest_class(501_inf,acc_9)
  1182. {
  1183. displayname = "[501st] AVI ACC 06 P3 (CX-C)";
  1184. picture="";
  1185. model = "3as\3as_Characters\clones\uniforms\Model\3AS_Pilot_Vest.p3d";
  1186. hiddenSelections[] = {"Camo"};
  1187. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cxc.paa};
  1188. class ItemInfo: ItemInfo
  1189. {
  1190. uniformmodel="3as\3as_Characters\clones\uniforms\Model\3AS_Pilot_Vest.p3d";
  1191. containerClass="Supply100";
  1192. hiddenSelections[]=
  1193. {
  1194. "Camo"
  1195. };
  1196. };
  1197. };
  1198. class macro_new_vest_class(501_avi,acc_7): macro_new_vest_class(501_avi,acc_6)
  1199. {
  1200. displayname = "[501st] AVI ACC 07 P3 (CX-X)";
  1201. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cxx.paa};
  1202. };
  1203. class macro_new_vest_class(501_avi,acc_8): macro_new_vest_class(501_avi,acc_6)
  1204. {
  1205. displayname = "[501st] AVI ACC 08 P3 (Sr. CX-X)";
  1206. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cxxx.paa};
  1207. };
  1208. class macro_new_vest_class(501_avi,acc_9): macro_new_vest_class(501_avi,acc_6)
  1209. {
  1210. displayname = "[501st] AVI ACC 09 P3 (Sr. CX-P)";
  1211. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cxp.paa};
  1212. };
  1213. class macro_new_vest_class(501_avi,acc_10): macro_new_vest_class(501_avi,acc_6)
  1214. {
  1215. displayname = "[501st] AVI ACC 10 P3 (Sr. CX-S)";
  1216. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cxs.paa};
  1217. };
  1218. class macro_new_vest_class(501_avi,acc_111): macro_new_vest_class(501_avi,acc_6)
  1219. {
  1220. displayname = "[501st] AVI ACC 11 P3 (Sr. CX)";
  1221. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_p3_cx.paa};
  1222. };
  1223. // ARC
  1224. class macro_new_vest_class(501_arc,acc_1): macro_new_vest_class(501_inf,acc_9)
  1225. {
  1226. displayname = "[501st] ARC ACC 01";
  1227. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
  1228. model="\MRC\JLTS\characters\CloneArmor\CloneVestARCCadet.p3d";
  1229. hiddenSelections[] = {"Camo1"};
  1230. hiddenSelectionsTextures[] = {MRC\JLTS\characters\CloneArmor\data\Clone_vest_arc_co.paa};
  1231. hiddenSelectionsMaterials[]=
  1232. {
  1233. "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
  1234. };
  1235. class ItemInfo: ItemInfo
  1236. {
  1237. uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestARCCadet.p3d";
  1238. containerClass="Supply100";
  1239. hiddenSelections[]=
  1240. {
  1241. "camo1"
  1242. };
  1243. hiddenSelectionsMaterials[]=
  1244. {
  1245. "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
  1246. };
  1247. };
  1248. };
  1249. class macro_new_vest_class(501_arc,acc_2): macro_new_vest_class(501_inf,acc_9)
  1250. {
  1251. displayname = "[501st] ARC ACC 02";
  1252. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
  1253. model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
  1254. hiddenSelections[] = {"Camo1"};
  1255. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_acc_02.paa};
  1256. hiddenSelectionsMaterials[]=
  1257. {
  1258. "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
  1259. };
  1260. class ItemInfo: ItemInfo
  1261. {
  1262. uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
  1263. containerClass="Supply100";
  1264. hiddenSelections[]=
  1265. {
  1266. "camo1"
  1267. };
  1268. hiddenSelectionsMaterials[]=
  1269. {
  1270. "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
  1271. };
  1272. };
  1273. };
  1274. class macro_new_vest_class(501_arc,acc_2_alt): macro_new_vest_class(501_arc,acc_2)
  1275. {
  1276. displayname= "[501st] ARC ACC 02 B";
  1277. hiddenSelectionsTextures[]= {TEXTUREPATH\Republic\clones\arc\acc\arc_alt_acc_02.paa};
  1278. };
  1279. class macro_new_vest_class(501_arc,acc_3): macro_new_vest_class(501_arc,acc_2)
  1280. {
  1281. displayname= "[501st] ARC ACC 03";
  1282. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
  1283. model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
  1284. hiddenSelections[] = {"Camo1"};
  1285. hiddenSelectionsTextures[]= {TEXTUREPATH\Republic\clones\arc\acc\arc_acc_03.paa};
  1286. };
  1287. class macro_new_vest_class(501_arc,acc_3_alt): macro_new_vest_class(501_arc,acc_2)
  1288. {
  1289. displayname= "[501st] ARC ACC 03 B";
  1290. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_alt_acc_03.paa};
  1291. };
  1292. class macro_new_vest_class(501_arc,acc_4): macro_new_vest_class(501_arc,acc_2)
  1293. {
  1294. displayname= "[501st] ARC ACC 04";
  1295. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
  1296. model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
  1297. hiddenSelections[] = {"Camo1"};
  1298. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_acc_04.paa};
  1299. };
  1300. class macro_new_vest_class(501_arc,acc_4_alt): macro_new_vest_class(501_arc,acc_2)
  1301. {
  1302. displayname= "[501st] ARC ACC 04 B";
  1303. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_alt_acc_04.paa};
  1304. };
  1305. class macro_new_vest_class(501_arc,acc_p1_01): macro_new_vest_class(501_inf,acc_9_v2)
  1306. {
  1307. displayname = "[501st] ARC ACC P1 01";
  1308. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\p1_arc_trooper_pauldron.paa};
  1309. };
  1310. class macro_new_vest_class(501_arc,acc_p1_02): macro_new_vest_class(501_inf,acc_9_v2)
  1311. {
  1312. displayname= "[501st] ARC ACC P1 02";
  1313. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\p1_arc_nco_pauldron.paa};
  1314. };
  1315. //
  1316. class macro_new_vest_class(501_rg,acc_1): macro_new_vest_class(501_inf,acc_9)
  1317. {
  1318. displayname= "[Empire] Royal Guard ACC";
  1319. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestKama_ui_ca.paa";
  1320. model="\MRC\JLTS\characters\CloneArmor\CloneVestKama.p3d";
  1321. hiddenSelections[] = {"Camo1"};
  1322. hiddenSelectionsTextures[] = {TEXTUREPATH\gcw\empire\rg\acc\rg_acc.paa};
  1323. hiddenSelectionsMaterials[]=
  1324. {
  1325. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1326. };
  1327. class ItemInfo: ItemInfo
  1328. {
  1329. uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneVestKama.p3d";
  1330. containerClass="Supply100";
  1331. hiddenSelections[]=
  1332. {
  1333. "camo1"
  1334. };
  1335. hiddenSelectionsMaterials[]=
  1336. {
  1337. "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
  1338. };
  1339. };
  1340. };
  1341. class macro_new_vest_class(501_inf,acc_13): macro_new_vest_class(501_rg,acc_1)
  1342. {
  1343. displayname= "[501st] INF ACC 13 (Kama)";
  1344. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\2nd_lt_pauldron.paa};
  1345. };
  1346. class macro_new_vest_class(501_inf,acc_snow_01): macro_new_vest_class(501_inf,acc_9)
  1347. {
  1348. displayName= "[501st] INF SNOW ACC 01 (Trooper)";
  1349. picture= "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1350. model= "armor_unit\21\21st_Vest_V2.p3d";
  1351. hiddenSelections[] = {"camo1"};
  1352. hiddenSelectionsMaterials[] = {"armor_unit\21\vest\clothv2.rvmat"};
  1353. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\snow_trooper_vest.paa};
  1354. class ItemInfo: ItemInfo
  1355. {
  1356. uniformModel = "\armor_unit\21\21st_Vest_V2.p3d";
  1357. };
  1358. };
  1359. class macro_new_vest_class(501_inf,acc_snow_02): macro_new_vest_class(501_inf,acc_snow_01)
  1360. {
  1361. displayName= "[501st] INF SNOW ACC 02 (Trooper)";
  1362. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\acc\snow_nco_vest.paa};
  1363. };
  1364. //
  1365. class macro_new_vest_class(501_invis,vest): macro_new_vest_class(501_inf,acc_9)
  1366. {
  1367. displayname= "[501st] Nanoweave Under Armour";
  1368. model="RD501_Units\nothing.p3d";
  1369. hiddenSelections[] = {""};
  1370. hiddenSelectionsTextures[] = {""};
  1371. hiddenSelectionsMaterials[]={""};
  1372. class ItemInfo: ItemInfo
  1373. {
  1374. uniformModel="RD501_Units\nothing.p3d";
  1375. containerClass="Supply100";
  1376. hiddenSelections[]={""};
  1377. hiddenSelectionsMaterials[]={""};
  1378. };
  1379. };
  1380. class macro_new_vest_class(501_holster,vest): macro_new_vest_class(501_inf,acc_9)
  1381. {
  1382. displayname= "[501st] Sidearm Holster";
  1383. picture = "\MRC\JLTS\characters\CloneArmor2\data\ui\CloneVestHolster_ui_ca.paa";
  1384. model = "\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d";
  1385. hiddenSelections[] = {"camo1"};
  1386. hiddenSelectionsTextures[] = {"\MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa"};
  1387. class ItemInfo: ItemInfo
  1388. {
  1389. uniformmodel = "\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d";
  1390. containerClass="Supply100";
  1391. hiddenSelections[] = {"camo1"};
  1392. };
  1393. };
  1394. class macro_new_vest_class(501_razorblade_holster,vest): macro_new_vest_class(501_inf,acc_9)
  1395. {
  1396. displayname = "[501st] Razorblade Holster";
  1397. picture="\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_pic.paa";
  1398. model="\RD501_Units\models\razorblade_holster.p3d";
  1399. hiddenSelections[] = {"camo1"};
  1400. hiddenSelectionsTextures[] = {"\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_co.paa"};
  1401. hiddenSelectionsMaterials[]= {"\RD501_Units\materials\razorblade_holster.rvmat"};
  1402. class ItemInfo: ItemInfo
  1403. {
  1404. uniformModel="\RD501_Units\models\razorblade_holster.p3d";
  1405. containerClass="Supply100";
  1406. hiddenSelections[] = {"camo1"};
  1407. hiddenSelectionsTextures[] = {"\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_co.paa"};
  1408. hiddenSelectionsMaterials[]= {"\RD501_Units\materials\razorblade_holster.rvmat"};
  1409. };
  1410. };
  1411. class macro_new_vest_class(501_mynock_sgm,vest): macro_new_vest_class(501_inf,acc_9)
  1412. {
  1413. displayname = "[501st] MYN ACC 01";
  1414. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  1415. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer2.p3d";
  1416. hiddenSelections[] = {"camo1"};
  1417. hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa"};
  1418. class ItemInfo: ItemInfo
  1419. {
  1420. uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer2.p3d";
  1421. containerClass="Supply100";
  1422. hiddenSelections[] = {"camo1"};
  1423. };
  1424. };
  1425. class macro_new_vest_class(501_mynock_co,vest): macro_new_vest_class(501_inf,acc_9)
  1426. {
  1427. displayname = "[501st] MYN ACC 02";
  1428. picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
  1429. model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer2.p3d";
  1430. hiddenSelections[] = {"camo1"};
  1431. hiddenSelectionsTextures[] = {"\MRC\JLTS\characters\CloneLegions\data\Clone_501stOfficer_vest_co.paa"};
  1432. class ItemInfo: ItemInfo
  1433. {
  1434. uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer2.p3d";
  1435. containerClass="Supply100";
  1436. hiddenSelections[] = {"camo1"};
  1437. };
  1438. };
  1439. };
  1440. class CfgGlasses
  1441. {
  1442. class 501st_inf_acc_01_a
  1443. {
  1444. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1445. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1446. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1447. ACE_Resistance = 2;
  1448. displayname = "[501st] INF ACC 01 A";
  1449. identityTypes[] = {};
  1450. mass = 4;
  1451. model = "\MRC\JLTS\characters\CloneArmor\CloneVestRecon.p3d";
  1452. hiddenSelections[] = {"camo1"};
  1453. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
  1454. name = "None";
  1455. scope = 2;
  1456. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1457. };
  1458. class 501st_inf_acc_01_b
  1459. {
  1460. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1461. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1462. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1463. ACE_Resistance = 2;
  1464. displayname = "[501st] INF ACC 01 B";
  1465. identityTypes[] = {};
  1466. mass = 4;
  1467. model = "\MRC\JLTS\characters\CloneArmor\CloneVestSuspender.p3d";
  1468. hiddenSelections[] = {"camo1"};
  1469. hiddenSelectionsMaterials[]= {"\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender.rvmat","\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender_cloth.rvmat"};
  1470. hiddenSelectionsTextures[] = {"\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender_co.paa"};
  1471. name = "None";
  1472. scope = 2;
  1473. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestSuspender_ui_ca.paa";
  1474. };
  1475. class 501st_inf_acc_01_c
  1476. {
  1477. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1478. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1479. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1480. ACE_Resistance = 2;
  1481. displayname = "[501st] INF ACC 01 C";
  1482. mass = 4;
  1483. model = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  1484. hiddenSelections[] = {"camo1","camo2"};
  1485. hiddenSelectionsTextures[] = {"", TEXTUREPATH\Republic\clones\Infantry\acc\trooper_heavy_acc.paa};
  1486. hiddenSelectionsMaterials[]= {""};
  1487. name = "None";
  1488. scope = 2;
  1489. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1490. };
  1491. class 501st_inf_acc_01_c_medic
  1492. {
  1493. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1494. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1495. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1496. ACE_Resistance = 2;
  1497. displayname = "[501st] INF ACC 01 C (Medic)";
  1498. mass = 4;
  1499. model = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  1500. hiddenSelections[] = {"camo1","camo2"};
  1501. hiddenSelectionsTextures[] = {"",TEXTUREPATH\Republic\clones\Infantry\acc\medic_heavy_acc.paa};
  1502. hiddenSelectionsMaterials[]= {""};
  1503. name = "None";
  1504. scope = 2;
  1505. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1506. };
  1507. class 501st_inf_acc_01_c_rto
  1508. {
  1509. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1510. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1511. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1512. ACE_Resistance = 2;
  1513. displayname = "[501st] INF ACC 01 C (RTO)";
  1514. mass = 4;
  1515. model = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
  1516. hiddenSelections[] = {"camo1","camo2"};
  1517. hiddenSelectionsTextures[] = {"",TEXTUREPATH\Republic\clones\Infantry\acc\rto_heavy_acc.paa};
  1518. hiddenSelectionsMaterials[]= {""};
  1519. name = "None";
  1520. scope = 2;
  1521. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1522. };
  1523. class 501st_inf_acc_02
  1524. {
  1525. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1526. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1527. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1528. ACE_Resistance = 2;
  1529. displayname = "[501st] INF ACC 02";
  1530. mass = 4;
  1531. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  1532. hiddenSelections[] = {"Camo1"};
  1533. hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
  1534. name = "None";
  1535. scope = 2;
  1536. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1537. };
  1538. class 501st_inf_acc_03
  1539. {
  1540. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1541. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1542. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1543. ACE_Resistance = 2;
  1544. displayname = "[501st] INF ACC 03";
  1545. mass = 4;
  1546. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  1547. hiddenSelections[] = {"camo2"};
  1548. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
  1549. name = "None";
  1550. scope = 2;
  1551. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1552. };
  1553. class 501st_inf_acc_03_b
  1554. {
  1555. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1556. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1557. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1558. ACE_Resistance = 2;
  1559. displayname = "[501st] INF ACC 03 Medic";
  1560. mass = 4;
  1561. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  1562. hiddenSelections[] = {"camo2"};
  1563. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\inf_medic_nco.paa};
  1564. name = "None";
  1565. scope = 2;
  1566. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1567. };
  1568. class 501st_inf_acc_03_c
  1569. {
  1570. ACE_Overlay = "RD501_Units\textures\glasses\phase2.paa";
  1571. ACE_OverlayCracked = "RD501_Units\textures\glasses\phase2crack.paa";
  1572. ace_overlayDirt = "RD501_Units\textures\glasses\phase2dirt.paa";
  1573. ACE_Resistance = 2;
  1574. displayname = "[501st] INF ACC 03 RTO ";
  1575. identityTypes[] = {};
  1576. mass = 4;
  1577. model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
  1578. hiddenSelections[] = {"camo2"};
  1579. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\inf_rto_nco.paa};
  1580. name = "None";
  1581. scope = 2;
  1582. picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
  1583. };
  1584. };
  1585. class DefaultEventhandlers;
  1586. class CfgVehicles
  1587. {
  1588. class B_Soldier_base_f;
  1589. class B_Soldier_f: B_Soldier_base_F
  1590. {
  1591. class HitPoints;
  1592. };
  1593. class O_Soldier_base_F;
  1594. ///Infantry///
  1595. class macro_new_uniform_skin_class(501_inf,recruit): B_Soldier_f
  1596. {
  1597. author = "RD501";
  1598. scope = 1;
  1599. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1600. nakedUniform = "U_BasicBody";
  1601. hiddenSelections[] = {"Camo1","Camo2","insignia"};
  1602. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\recruit_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\recruit_armor_lower.paa};
  1603. hiddenSelectionsMaterials[]=
  1604. {
  1605. "MRC\JLTS\characters\CloneArmor\data\clone_armor1_clean.rvmat",
  1606. "MRC\JLTS\characters\CloneArmor\data\clone_armor2_clean.rvmat",
  1607. "MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat"
  1608. };
  1609. uniformClass= macro_new_uniform_class(501_inf,recruit);
  1610. class HitPoints: HitPoints
  1611. {
  1612. class HitFace
  1613. {
  1614. armor=1;
  1615. material=-1;
  1616. name="face_hub";
  1617. passThrough=0.80000001;
  1618. radius=0.079999998;
  1619. explosionShielding=0.1;
  1620. minimalHit=0.0099999998;
  1621. };
  1622. class HitNeck: HitFace
  1623. {
  1624. armor=1;
  1625. material=-1;
  1626. name="neck";
  1627. passThrough=0.80000001;
  1628. radius=0.1;
  1629. explosionShielding=0.5;
  1630. minimalHit=0.0099999998;
  1631. };
  1632. class HitHead: HitNeck
  1633. {
  1634. armor=1;
  1635. material=-1;
  1636. name="head";
  1637. passThrough=0.80000001;
  1638. radius=0.2;
  1639. explosionShielding=0.5;
  1640. minimalHit=0.0099999998;
  1641. depends="HitFace max HitNeck";
  1642. };
  1643. class HitPelvis: HitHead
  1644. {
  1645. armor=8;
  1646. material=-1;
  1647. name="pelvis";
  1648. passThrough=0.80000001;
  1649. radius=0.23999999;
  1650. explosionShielding=3;
  1651. visual="injury_body";
  1652. minimalHit=0.0099999998;
  1653. depends="";
  1654. };
  1655. class HitAbdomen: HitPelvis
  1656. {
  1657. armor=6;
  1658. material=-1;
  1659. name="spine1";
  1660. passThrough=0.80000001;
  1661. radius=0.16;
  1662. explosionShielding=3;
  1663. visual="injury_body";
  1664. minimalHit=0.0099999998;
  1665. };
  1666. class HitDiaphragm: HitAbdomen
  1667. {
  1668. armor=6;
  1669. material=-1;
  1670. name="spine2";
  1671. passThrough=0.33000001;
  1672. radius=0.18000001;
  1673. explosionShielding=6;
  1674. visual="injury_body";
  1675. minimalHit=0.0099999998;
  1676. };
  1677. class HitChest: HitDiaphragm
  1678. {
  1679. armor=8;
  1680. material=-1;
  1681. name="spine3";
  1682. passThrough="0.33000001radius = 0.18";
  1683. explosionShielding=6;
  1684. visual="injury_body";
  1685. minimalHit=0.0099999998;
  1686. };
  1687. class HitBody: HitChest
  1688. {
  1689. armor=1000;
  1690. material=-1;
  1691. name="body";
  1692. passThrough=1;
  1693. radius=0;
  1694. explosionShielding=6;
  1695. visual="injury_body";
  1696. minimalHit=0.0099999998;
  1697. depends="HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
  1698. };
  1699. class HitArms: HitBody
  1700. {
  1701. armor=6;
  1702. material=-1;
  1703. name="arms";
  1704. passThrough=1;
  1705. radius=0.1;
  1706. explosionShielding=3;
  1707. visual="injury_hands";
  1708. minimalHit=0.0099999998;
  1709. depends="0";
  1710. };
  1711. class HitHands: HitArms
  1712. {
  1713. armor=6;
  1714. material=-1;
  1715. name="hands";
  1716. passThrough=1;
  1717. radius=0.1;
  1718. explosionShielding=1;
  1719. visual="injury_hands";
  1720. minimalHit=0.0099999998;
  1721. depends="HitArms";
  1722. };
  1723. class HitLegs: HitHands
  1724. {
  1725. armor=6;
  1726. material=-1;
  1727. name="legs";
  1728. passThrough=1;
  1729. radius=0.14;
  1730. explosionShielding=3;
  1731. visual="injury_legs";
  1732. minimalHit=0.0099999998;
  1733. depends="0";
  1734. };
  1735. class Incapacitated: HitLegs
  1736. {
  1737. armor=1000;
  1738. material=-1;
  1739. name="body";
  1740. passThrough=1;
  1741. radius=0;
  1742. explosionShielding=3;
  1743. visual="";
  1744. minimalHit=0;
  1745. depends="(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
  1746. };
  1747. class HitLeftArm
  1748. {
  1749. armor=6;
  1750. material=-1;
  1751. name="hand_l";
  1752. passThrough=1;
  1753. radius=0.079999998;
  1754. explosionShielding=3;
  1755. visual="injury_hands";
  1756. minimalHit=0.0099999998;
  1757. };
  1758. class HitRightArm: HitLeftArm
  1759. {
  1760. name="hand_r";
  1761. };
  1762. class HitLeftLeg
  1763. {
  1764. armor=6;
  1765. material=-1;
  1766. name="leg_l";
  1767. passThrough=1;
  1768. radius=0.1;
  1769. explosionShielding=3;
  1770. visual="injury_legs";
  1771. minimalHit=0.0099999998;
  1772. };
  1773. class HitRightLeg: HitLeftLeg
  1774. {
  1775. name="leg_r";
  1776. };
  1777. };
  1778. armor=2;
  1779. armorStructural=4;
  1780. explosionShielding=0.40000001;
  1781. minTotalDamageThreshold=0.001;
  1782. impactDamageMultiplier=0.5;
  1783. };
  1784. class macro_new_uniform_skin_class(501_inf,cadet): macro_new_uniform_skin_class(501_inf,recruit)
  1785. {
  1786. author = "RD501";
  1787. scope = 1;
  1788. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1789. nakedUniform = "U_BasicBody";
  1790. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\Cadet_Armor_Upper.paa,TEXTUREPATH\Republic\clones\Infantry\Cadet_armor_lower.paa};
  1791. };
  1792. class macro_new_uniform_skin_class(501_inf_medic,cadet): macro_new_uniform_skin_class(501_inf,recruit)
  1793. {
  1794. author = "RD501";
  1795. scope = 1;
  1796. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1797. nakedUniform = "U_BasicBody";
  1798. hiddenSelections[] = {"Camo1","Camo2"};
  1799. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\Cadet_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\Cadet_armor_lower.paa};
  1800. };
  1801. class macro_new_uniform_skin_class(501_inf_rto,cadet): macro_new_uniform_skin_class(501_inf,recruit)
  1802. {
  1803. author = "RD501";
  1804. scope = 1;
  1805. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1806. nakedUniform = "U_BasicBody";
  1807. hiddenSelections[] = {"Camo1","Camo2"};
  1808. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\Cadet_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\Cadet_armor_lower.paa};
  1809. };
  1810. class macro_new_uniform_skin_class(501_inf,trooper): macro_new_uniform_skin_class(501_inf,recruit)
  1811. {
  1812. author = "RD501";
  1813. scope = 1;
  1814. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1815. nakedUniform = "U_BasicBody";
  1816. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\trooper_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\trooper_armor_lower.paa};
  1817. };
  1818. class macro_new_uniform_skin_class(501_inf_medic,trooper): macro_new_uniform_skin_class(501_inf,recruit)
  1819. {
  1820. author = "RD501";
  1821. scope = 1;
  1822. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1823. nakedUniform = "U_BasicBody";
  1824. hiddenSelections[] = {"Camo1","Camo2"};
  1825. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\trooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\trooper_armor_lower.paa};
  1826. };
  1827. class macro_new_uniform_skin_class(501_inf_rto,trooper): macro_new_uniform_skin_class(501_inf,recruit)
  1828. {
  1829. author = "RD501";
  1830. scope = 1;
  1831. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1832. nakedUniform = "U_BasicBody";
  1833. hiddenSelections[] = {"Camo1","Camo2"};
  1834. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\trooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\trooper_armor_lower.paa};
  1835. };
  1836. class macro_new_uniform_skin_class(501_inf,strooper): macro_new_uniform_skin_class(501_inf,recruit)
  1837. {
  1838. author = "RD501";
  1839. scope = 1;
  1840. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1841. nakedUniform = "U_BasicBody";
  1842. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  1843. };
  1844. class macro_new_uniform_skin_class(501_inf_medic,strooper): macro_new_uniform_skin_class(501_inf,recruit)
  1845. {
  1846. author = "RD501";
  1847. scope = 1;
  1848. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1849. nakedUniform = "U_BasicBody";
  1850. hiddenSelections[] = {"Camo1","Camo2"};
  1851. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  1852. };
  1853. class macro_new_uniform_skin_class(501_inf_rto,strooper): macro_new_uniform_skin_class(501_inf,recruit)
  1854. {
  1855. author = "RD501";
  1856. scope = 1;
  1857. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1858. nakedUniform = "U_BasicBody";
  1859. hiddenSelections[] = {"Camo1","Camo2"};
  1860. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  1861. };
  1862. class macro_new_uniform_skin_class(501_inf,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
  1863. {
  1864. author = "RD501";
  1865. scope = 1;
  1866. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1867. nakedUniform = "U_BasicBody";
  1868. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  1869. };
  1870. class macro_new_uniform_skin_class(501_inf_medic,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
  1871. {
  1872. author = "RD501";
  1873. scope = 1;
  1874. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1875. nakedUniform = "U_BasicBody";
  1876. hiddenSelections[] = {"Camo1","Camo2"};
  1877. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  1878. };
  1879. class macro_new_uniform_skin_class(501_inf_rto,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
  1880. {
  1881. author = "RD501";
  1882. scope = 1;
  1883. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1884. nakedUniform = "U_BasicBody";
  1885. hiddenSelections[] = {"Camo1","Camo2"};
  1886. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  1887. };
  1888. class macro_new_uniform_skin_class(501_inf,nco): macro_new_uniform_skin_class(501_inf,recruit)
  1889. {
  1890. author = "RD501";
  1891. scope = 1;
  1892. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1893. nakedUniform = "U_BasicBody";
  1894. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\nco_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
  1895. };
  1896. class macro_new_uniform_skin_class(501_inf_medic,nco): macro_new_uniform_skin_class(501_inf,recruit)
  1897. {
  1898. author = "RD501";
  1899. scope = 1;
  1900. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1901. nakedUniform = "U_BasicBody";
  1902. hiddenSelections[] = {"Camo1","Camo2"};
  1903. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\nco_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
  1904. };
  1905. class macro_new_uniform_skin_class(501_inf_rto,nco): macro_new_uniform_skin_class(501_inf,recruit)
  1906. {
  1907. author = "RD501";
  1908. scope = 1;
  1909. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1910. nakedUniform = "U_BasicBody";
  1911. hiddenSelections[] = {"Camo1","Camo2"};
  1912. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
  1913. };
  1914. class macro_new_uniform_skin_class(501_inf,sr_cp): macro_new_uniform_skin_class(501_inf,recruit)
  1915. {
  1916. author = "RD501";
  1917. scope = 1;
  1918. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1919. nakedUniform = "U_BasicBody";
  1920. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_armor_lower.paa};
  1921. };
  1922. class macro_new_uniform_skin_class(501_inf_medic,sr_cp): macro_new_uniform_skin_class(501_inf,recruit)
  1923. {
  1924. author = "RD501";
  1925. scope = 1;
  1926. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1927. nakedUniform = "U_BasicBody";
  1928. hiddenSelections[] = {"Camo1","Camo2"};
  1929. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_medic_armor_lower.paa};
  1930. };
  1931. class macro_new_uniform_skin_class(501_inf_rto,sr_cp): macro_new_uniform_skin_class(501_inf,recruit)
  1932. {
  1933. author = "RD501";
  1934. scope = 1;
  1935. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1936. nakedUniform = "U_BasicBody";
  1937. hiddenSelections[] = {"Camo1","Camo2"};
  1938. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_rto_armor_lower.paa};
  1939. };
  1940. class macro_new_uniform_skin_class(501_inf,cs): macro_new_uniform_skin_class(501_inf,recruit)
  1941. {
  1942. author = "RD501";
  1943. scope = 1;
  1944. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1945. nakedUniform = "U_BasicBody";
  1946. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cs_nco_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
  1947. };
  1948. class macro_new_uniform_skin_class(501_inf_medic,cs): macro_new_uniform_skin_class(501_inf,recruit)
  1949. {
  1950. author = "RD501";
  1951. scope = 1;
  1952. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1953. nakedUniform = "U_BasicBody";
  1954. hiddenSelections[] = {"Camo1","Camo2"};
  1955. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cs_nco_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_medic_armor_lower.paa};
  1956. };
  1957. class macro_new_uniform_skin_class(501_inf_rto,cs): macro_new_uniform_skin_class(501_inf,recruit)
  1958. {
  1959. author = "RD501";
  1960. scope = 1;
  1961. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1962. nakedUniform = "U_BasicBody";
  1963. hiddenSelections[] = {"Camo1","Camo2"};
  1964. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cs_nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cp_nco_rto_armor_lower.paa};
  1965. };
  1966. class macro_new_uniform_skin_class(501_inf,sr_cs): macro_new_uniform_skin_class(501_inf,recruit)
  1967. {
  1968. author = "RD501";
  1969. scope = 1;
  1970. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1971. nakedUniform = "U_BasicBody";
  1972. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_armor_lower.paa};
  1973. };
  1974. class macro_new_uniform_skin_class(501_inf_medic,sr_cs): macro_new_uniform_skin_class(501_inf,recruit)
  1975. {
  1976. author = "RD501";
  1977. scope = 1;
  1978. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1979. nakedUniform = "U_BasicBody";
  1980. hiddenSelections[] = {"Camo1","Camo2"};
  1981. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_medic_armor_lower.paa};
  1982. };
  1983. class macro_new_uniform_skin_class(501_inf_rto,sr_cs): macro_new_uniform_skin_class(501_inf,recruit)
  1984. {
  1985. author = "RD501";
  1986. scope = 1;
  1987. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1988. nakedUniform = "U_BasicBody";
  1989. hiddenSelections[] = {"Camo1","Camo2"};
  1990. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\sr_cs_nco_rto_armor_lower.paa};
  1991. };
  1992. class macro_new_uniform_skin_class(501_inf,csm): macro_new_uniform_skin_class(501_inf,recruit)
  1993. {
  1994. author = "RD501";
  1995. scope = 1;
  1996. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  1997. nakedUniform = "U_BasicBody";
  1998. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\csm_nco_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\csm_nco_armor_lower.paa};
  1999. };
  2000. class macro_new_uniform_skin_class(501_inf,csm_comp): macro_new_uniform_skin_class(501_inf,recruit)
  2001. {
  2002. author = "RD501";
  2003. scope = 1;
  2004. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2005. nakedUniform = "U_BasicBody";
  2006. hiddenSelections[] = {"Camo1","Camo2"};
  2007. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\comp_ncoic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\comp_ncoic_armor_lower.paa};
  2008. };
  2009. class macro_new_uniform_skin_class(501_inf,csm_bn): macro_new_uniform_skin_class(501_inf,recruit)
  2010. {
  2011. author = "RD501";
  2012. scope = 1;
  2013. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2014. nakedUniform = "U_BasicBody";
  2015. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\bn_ncoic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\bn_ncoic_armor_lower.paa};
  2016. };
  2017. class macro_new_uniform_skin_class(501_inf_medic,csm): macro_new_uniform_skin_class(501_inf,recruit)
  2018. {
  2019. author = "RD501";
  2020. scope = 1;
  2021. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2022. nakedUniform = "U_BasicBody";
  2023. hiddenSelections[] = {"Camo1","Camo2"};
  2024. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\bn_ncoic_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\bn_ncoic_medic_armor_lower.paa};
  2025. };
  2026. class macro_new_uniform_skin_class(501_inf_rto,csm): macro_new_uniform_skin_class(501_inf,recruit)
  2027. {
  2028. author = "RD501";
  2029. scope = 1;
  2030. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2031. nakedUniform = "U_BasicBody";
  2032. hiddenSelections[] = {"Camo1","Camo2"};
  2033. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\bn_ncoic_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\bn_ncoic_rto_armor_lower.paa};
  2034. };
  2035. class macro_new_uniform_skin_class(501_inf,2nd_lt): macro_new_uniform_skin_class(501_inf,recruit)
  2036. {
  2037. author = "RD501";
  2038. scope = 1;
  2039. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2040. nakedUniform = "U_BasicBody";
  2041. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\2nd_lt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\2nd_lt_armor_lower.paa};
  2042. };
  2043. class macro_new_uniform_skin_class(501_inf,1st_lt): macro_new_uniform_skin_class(501_inf,recruit)
  2044. {
  2045. author = "RD501";
  2046. scope = 1;
  2047. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2048. nakedUniform = "U_BasicBody";
  2049. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\1st_lt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\1st_lt_armor_lower.paa};
  2050. };
  2051. class macro_new_uniform_skin_class(501_inf,cpt): macro_new_uniform_skin_class(501_inf,recruit)
  2052. {
  2053. author = "RD501";
  2054. scope = 1;
  2055. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2056. nakedUniform = "U_BasicBody";
  2057. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cpt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\cpt_armor_lower.paa};
  2058. };
  2059. class macro_new_uniform_skin_class(501_inf,maj): macro_new_uniform_skin_class(501_inf,recruit)
  2060. {
  2061. author = "RD501";
  2062. scope = 1;
  2063. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2064. nakedUniform = "U_BasicBody";
  2065. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\maj_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\maj_armor_lower.paa};
  2066. };
  2067. class macro_new_uniform_skin_class(501_inf,2nd_lt_alt): macro_new_uniform_skin_class(501_inf,recruit)
  2068. {
  2069. author = "RD501";
  2070. scope = 1;
  2071. model = "\MRC\JLTS\characters\CloneArmor\CloneArmorMC.p3d";
  2072. nakedUniform = "U_BasicBody";
  2073. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  2074. hiddenSelectionsMaterials[] = {"MRC\JLTS\characters\CloneArmor\data\clone_armor1_mc.rvmat", "MRC\JLTS\characters\CloneArmor\data\clone_armor2_clean.rvmat"};
  2075. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\2nd_lt_alt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\2nd_lt_armor_lower.paa, TEXTUREPATH\Republic\clones\Infantry\acc\2nd_lt_chest_rank.paa};
  2076. };
  2077. class macro_new_uniform_skin_class(501_inf,1st_lt_alt): macro_new_uniform_skin_class(501_inf,2nd_lt_alt)
  2078. {
  2079. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\1st_lt_alt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\1st_lt_armor_lower.paa, TEXTUREPATH\Republic\clones\Infantry\acc\1st_lt_chest_rank.paa};
  2080. };
  2081. class macro_new_uniform_skin_class(501_inf,cpt_alt): macro_new_uniform_skin_class(501_inf,2nd_lt_alt)
  2082. {
  2083. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cpt_alt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\cpt_armor_lower.paa, TEXTUREPATH\Republic\clones\Infantry\acc\cpt_chest_rank.paa};
  2084. };
  2085. class macro_new_uniform_skin_class(501_inf,maj_alt): macro_new_uniform_skin_class(501_inf,2nd_lt_alt)
  2086. {
  2087. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\maj_alt_armor_upper.paa, TEXTUREPATH\Republic\clones\Infantry\maj_alt_armor_lower.paa, TEXTUREPATH\Republic\clones\Infantry\acc\maj_chest_rank.paa};
  2088. };
  2089. class macro_new_uniform_skin_class(501_inf,phase1_nco): macro_new_uniform_skin_class(501_inf,recruit)
  2090. {
  2091. author = "RD501";
  2092. scope = 1;
  2093. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2094. nakedUniform = "U_BasicBody";
  2095. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\p1_nco_armor_upper.paa, TEXTUREPATH\Republic\clones\auxillary\p1_nco_armor_lower.paa};
  2096. };
  2097. class macro_new_uniform_skin_class(501_inf,snow): macro_new_uniform_skin_class(501_inf,recruit)
  2098. {
  2099. model = "\armor_unit\21\21.p3d";
  2100. hiddenSelections[] = {"Camo1","Camo2","CamoB"};
  2101. hiddenSelectionsMaterials[] = {"armor_unit\21\camo1.rvmat","armor_unit\21\camo2.rvmat","armor_unit\21\under.rvmat"};
  2102. hiddenSelectionsTextures[] = {"RD501_Units\textures\Republic\clones\auxillary\snow_trooper_armor_upper.paa","RD501_Units\textures\Republic\clones\auxillary\snow_trooper_armor_lower.paa","armor_unit\21\21_Undersuit_co.paa"};
  2103. };
  2104. class macro_new_uniform_skin_class(501_inf,snow_nco): macro_new_uniform_skin_class(501_inf,snow)
  2105. {
  2106. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\snow_trooper_armor_upper.paa,TEXTUREPATH\Republic\clones\auxillary\snow_nco_armor_lower.paa,"armor_unit\21\21_Undersuit_co.paa"};
  2107. };
  2108. class macro_new_uniform_skin_class(501_inf,snow_medic): macro_new_uniform_skin_class(501_inf,snow)
  2109. {
  2110. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\snow_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\auxillary\snow_nco_armor_lower.paa,"armor_unit\21\21_Undersuit_co.paa"};
  2111. };
  2112. class macro_new_uniform_skin_class(501_inf,snow_rto): macro_new_uniform_skin_class(501_inf,snow)
  2113. {
  2114. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\auxillary\snow_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\auxillary\snow_nco_armor_lower.paa,"armor_unit\21\21_Undersuit_co.paa"};
  2115. };
  2116. ///Airborne///
  2117. class macro_new_uniform_skin_class(501_ab,cadet): macro_new_uniform_skin_class(501_inf,recruit)
  2118. {
  2119. author = "RD501";
  2120. scope = 1;
  2121. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2122. nakedUniform = "U_BasicBody";
  2123. hiddenSelections[] = {"Camo1","Camo2"};
  2124. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cadet_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cadet_armor_lower.paa};
  2125. };
  2126. class macro_new_uniform_skin_class(501_ab_medic,cadet): macro_new_uniform_skin_class(501_inf,recruit)
  2127. {
  2128. author = "RD501";
  2129. scope = 1;
  2130. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2131. nakedUniform = "U_BasicBody";
  2132. hiddenSelections[] = {"Camo1","Camo2"};
  2133. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cadet_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cadet_armor_lower.paa};
  2134. };
  2135. class macro_new_uniform_skin_class(501_ab_rto,cadet): macro_new_uniform_skin_class(501_inf,recruit)
  2136. {
  2137. author = "RD501";
  2138. scope = 1;
  2139. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2140. nakedUniform = "U_BasicBody";
  2141. hiddenSelections[] = {"Camo1","Camo2"};
  2142. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cadet_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cadet_armor_lower.paa};
  2143. };
  2144. class macro_new_uniform_skin_class(501_ab,trooper): macro_new_uniform_skin_class(501_inf,recruit)
  2145. {
  2146. author = "RD501";
  2147. scope = 1;
  2148. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2149. nakedUniform = "U_BasicBody";
  2150. hiddenSelections[] = {"Camo1","Camo2"};
  2151. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_trooper_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_trooper_armor_lower.paa};
  2152. };
  2153. class macro_new_uniform_skin_class(501_ab_medic,trooper): macro_new_uniform_skin_class(501_inf,recruit)
  2154. {
  2155. author = "RD501";
  2156. scope = 1;
  2157. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2158. nakedUniform = "U_BasicBody";
  2159. hiddenSelections[] = {"Camo1","Camo2"};
  2160. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_trooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_trooper_armor_lower.paa};
  2161. };
  2162. class macro_new_uniform_skin_class(501_ab_rto,trooper): macro_new_uniform_skin_class(501_inf,recruit)
  2163. {
  2164. author = "RD501";
  2165. scope = 1;
  2166. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2167. nakedUniform = "U_BasicBody";
  2168. hiddenSelections[] = {"Camo1","Camo2"};
  2169. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_trooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_trooper_armor_lower.paa};
  2170. };
  2171. class macro_new_uniform_skin_class(501_ab,strooper): macro_new_uniform_skin_class(501_inf,recruit)
  2172. {
  2173. author = "RD501";
  2174. scope = 1;
  2175. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2176. nakedUniform = "U_BasicBody";
  2177. hiddenSelections[] = {"Camo1","Camo2"};
  2178. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_strooper_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_strooper_armor_lower.paa};
  2179. };
  2180. class macro_new_uniform_skin_class(501_ab_medic,strooper): macro_new_uniform_skin_class(501_inf,recruit)
  2181. {
  2182. author = "RD501";
  2183. scope = 1;
  2184. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2185. nakedUniform = "U_BasicBody";
  2186. hiddenSelections[] = {"Camo1","Camo2"};
  2187. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_strooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_strooper_armor_lower.paa};
  2188. };
  2189. class macro_new_uniform_skin_class(501_ab_rto,strooper): macro_new_uniform_skin_class(501_inf,recruit)
  2190. {
  2191. author = "RD501";
  2192. scope = 1;
  2193. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2194. nakedUniform = "U_BasicBody";
  2195. hiddenSelections[] = {"Camo1","Camo2"};
  2196. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_strooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_strooper_armor_lower.paa};
  2197. };
  2198. class macro_new_uniform_skin_class(501_ab,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
  2199. {
  2200. author = "RD501";
  2201. scope = 1;
  2202. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2203. nakedUniform = "U_BasicBody";
  2204. hiddenSelections[] = {"Camo1","Camo2"};
  2205. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_vtrooper_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_vtrooper_armor_lower.paa};
  2206. };
  2207. class macro_new_uniform_skin_class(501_ab_medic,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
  2208. {
  2209. author = "RD501";
  2210. scope = 1;
  2211. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2212. nakedUniform = "U_BasicBody";
  2213. hiddenSelections[] = {"Camo1","Camo2"};
  2214. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_vtrooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_vtrooper_armor_lower.paa};
  2215. };
  2216. class macro_new_uniform_skin_class(501_ab_rto,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
  2217. {
  2218. author = "RD501";
  2219. scope = 1;
  2220. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2221. nakedUniform = "U_BasicBody";
  2222. hiddenSelections[] = {"Camo1","Camo2"};
  2223. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_vtrooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_vtrooper_armor_lower.paa};
  2224. };
  2225. class macro_new_uniform_skin_class(501_ab,cpl): macro_new_uniform_skin_class(501_inf,recruit)
  2226. {
  2227. author = "RD501";
  2228. scope = 1;
  2229. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2230. nakedUniform = "U_BasicBody";
  2231. hiddenSelections[] = {"Camo1","Camo2"};
  2232. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cpl_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cpl_armor_lower.paa};
  2233. };
  2234. class macro_new_uniform_skin_class(501_ab_medic,cpl): macro_new_uniform_skin_class(501_inf,recruit)
  2235. {
  2236. author = "RD501";
  2237. scope = 1;
  2238. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2239. nakedUniform = "U_BasicBody";
  2240. hiddenSelections[] = {"Camo1","Camo2"};
  2241. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cpl_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cpl_armor_lower.paa};
  2242. };
  2243. class macro_new_uniform_skin_class(501_ab_rto,cpl): macro_new_uniform_skin_class(501_inf,recruit)
  2244. {
  2245. author = "RD501";
  2246. scope = 1;
  2247. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2248. nakedUniform = "U_BasicBody";
  2249. hiddenSelections[] = {"Camo1","Camo2"};
  2250. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cpl_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cpl_armor_lower.paa};
  2251. };
  2252. class macro_new_uniform_skin_class(501_ab,scpl): macro_new_uniform_skin_class(501_inf,recruit)
  2253. {
  2254. author = "RD501";
  2255. scope = 1;
  2256. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2257. nakedUniform = "U_BasicBody";
  2258. hiddenSelections[] = {"Camo1","Camo2"};
  2259. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scpl_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scpl_armor_lower.paa};
  2260. };
  2261. class macro_new_uniform_skin_class(501_ab_medic,scpl): macro_new_uniform_skin_class(501_inf,recruit)
  2262. {
  2263. author = "RD501";
  2264. scope = 1;
  2265. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2266. nakedUniform = "U_BasicBody";
  2267. hiddenSelections[] = {"Camo1","Camo2"};
  2268. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scpl_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scpl_armor_lower.paa};
  2269. };
  2270. class macro_new_uniform_skin_class(501_ab_rto,scpl): macro_new_uniform_skin_class(501_inf,recruit)
  2271. {
  2272. author = "RD501";
  2273. scope = 1;
  2274. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2275. nakedUniform = "U_BasicBody";
  2276. hiddenSelections[] = {"Camo1","Camo2"};
  2277. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scpl_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scpl_armor_lower.paa};
  2278. };
  2279. class macro_new_uniform_skin_class(501_ab,cs): macro_new_uniform_skin_class(501_inf,recruit)
  2280. {
  2281. author = "RD501";
  2282. scope = 1;
  2283. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2284. nakedUniform = "U_BasicBody";
  2285. hiddenSelections[] = {"Camo1","Camo2"};
  2286. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cs_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cs_armor_lower.paa};
  2287. };
  2288. class macro_new_uniform_skin_class(501_ab_medic,cs): macro_new_uniform_skin_class(501_inf,recruit)
  2289. {
  2290. author = "RD501";
  2291. scope = 1;
  2292. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2293. nakedUniform = "U_BasicBody";
  2294. hiddenSelections[] = {"Camo1","Camo2"};
  2295. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cs_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cs_armor_lower.paa};
  2296. };
  2297. class macro_new_uniform_skin_class(501_ab_rto,cs): macro_new_uniform_skin_class(501_inf,recruit)
  2298. {
  2299. author = "RD501";
  2300. scope = 1;
  2301. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2302. nakedUniform = "U_BasicBody";
  2303. hiddenSelections[] = {"Camo1","Camo2"};
  2304. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cs_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cs_armor_lower.paa};
  2305. };
  2306. class macro_new_uniform_skin_class(501_ab,scs): macro_new_uniform_skin_class(501_inf,recruit)
  2307. {
  2308. author = "RD501";
  2309. scope = 1;
  2310. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2311. nakedUniform = "U_BasicBody";
  2312. hiddenSelections[] = {"Camo1","Camo2"};
  2313. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scs_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scs_armor_lower.paa};
  2314. };
  2315. class macro_new_uniform_skin_class(501_ab_medic,scs): macro_new_uniform_skin_class(501_inf,recruit)
  2316. {
  2317. author = "RD501";
  2318. scope = 1;
  2319. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2320. nakedUniform = "U_BasicBody";
  2321. hiddenSelections[] = {"Camo1","Camo2"};
  2322. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scs_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scs_armor_lower.paa};
  2323. };
  2324. class macro_new_uniform_skin_class(501_ab_rto,scs): macro_new_uniform_skin_class(501_inf,recruit)
  2325. {
  2326. author = "RD501";
  2327. scope = 1;
  2328. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2329. nakedUniform = "U_BasicBody";
  2330. hiddenSelections[] = {"Camo1","Camo2"};
  2331. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scs_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scs_armor_lower.paa};
  2332. };
  2333. class macro_new_uniform_skin_class(501_ab,csm): macro_new_uniform_skin_class(501_inf,recruit)
  2334. {
  2335. author = "RD501";
  2336. scope = 1;
  2337. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2338. nakedUniform = "U_BasicBody";
  2339. hiddenSelections[] = {"Camo1","Camo2"};
  2340. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_csm_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_csm_armor_lower.paa};
  2341. };
  2342. class macro_new_uniform_skin_class(501_avi,cxc): macro_new_uniform_skin_class(501_inf,recruit)
  2343. {
  2344. author = "RD501";
  2345. scope = 2;
  2346. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2347. nakedUniform = "U_BasicBody";
  2348. hiddenSelections[] = {"Camo1","Camo2"};
  2349. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxc_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxc_armor_lower.paa};
  2350. };
  2351. class macro_new_uniform_skin_class(501_avi,scxc): macro_new_uniform_skin_class(501_inf,recruit)
  2352. {
  2353. author = "RD501";
  2354. scope = 2;
  2355. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2356. nakedUniform = "U_BasicBody";
  2357. hiddenSelections[] = {"Camo1","Camo2"};
  2358. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxcs_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxcs_armor_lower.paa};
  2359. };
  2360. class macro_new_uniform_skin_class(501_avi,cxx): macro_new_uniform_skin_class(501_inf,recruit)
  2361. {
  2362. author = "RD501";
  2363. scope = 2;
  2364. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2365. nakedUniform = "U_BasicBody";
  2366. hiddenSelections[] = {"Camo1","Camo2"};
  2367. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxx_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxx_armor_lower.paa};
  2368. };
  2369. class macro_new_uniform_skin_class(501_avi,scxx): macro_new_uniform_skin_class(501_inf,recruit)
  2370. {
  2371. author = "RD501";
  2372. scope = 2;
  2373. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2374. nakedUniform = "U_BasicBody";
  2375. hiddenSelections[] = {"Camo1","Camo2"};
  2376. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxxs_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxxs_armor_lower.paa};
  2377. };
  2378. class macro_new_uniform_skin_class(501_avi,cxp): macro_new_uniform_skin_class(501_inf,recruit)
  2379. {
  2380. author = "RD501";
  2381. scope = 2;
  2382. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2383. nakedUniform = "U_BasicBody";
  2384. hiddenSelections[] = {"Camo1","Camo2"};
  2385. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxp_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxp_armor_lower.paa};
  2386. };
  2387. class macro_new_uniform_skin_class(501_avi,cxs): macro_new_uniform_skin_class(501_inf,recruit)
  2388. {
  2389. author = "RD501";
  2390. scope = 2;
  2391. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2392. nakedUniform = "U_BasicBody";
  2393. hiddenSelections[] = {"Camo1","Camo2"};
  2394. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxs_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxs_armor_lower.paa};
  2395. };
  2396. class macro_new_uniform_skin_class(501_avi,cx1): macro_new_uniform_skin_class(501_inf,recruit)
  2397. {
  2398. author = "RD501";
  2399. scope = 2;
  2400. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2401. nakedUniform = "U_BasicBody";
  2402. hiddenSelections[] = {"Camo1","Camo2"};
  2403. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cx1_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cx1_armor_lower.paa};
  2404. };
  2405. class macro_new_uniform_skin_class(501_avi,cx2): macro_new_uniform_skin_class(501_inf,recruit)
  2406. {
  2407. author = "RD501";
  2408. scope = 2;
  2409. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2410. nakedUniform = "U_BasicBody";
  2411. hiddenSelections[] = {"Camo1","Camo2"};
  2412. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cx2_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cx2_armor_lower.paa};
  2413. };
  2414. class macro_new_uniform_skin_class(501_avi,cx3): macro_new_uniform_skin_class(501_inf,recruit)
  2415. {
  2416. author = "RD501";
  2417. scope = 2;
  2418. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2419. nakedUniform = "U_BasicBody";
  2420. hiddenSelections[] = {"Camo1","Camo2"};
  2421. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cx_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cx_armor_lower.paa};
  2422. };
  2423. class macro_new_uniform_skin_class(501_avi,Lightning): macro_new_uniform_skin_class(501_inf,recruit)
  2424. {
  2425. author = "RD501";
  2426. scope = 2;
  2427. model = "\3as\3as_Characters\clones\uniforms\Model\3AS_Pilot_Uniform.p3d";
  2428. modelSides[]={2};
  2429. nakedUniform = "U_BasicBody";
  2430. HiddenSelections[] = {"Camo","Camo1"};
  2431. hiddenSelectionsTextures[] = {"\3as\3as_Characters\clones\uniforms\data\camo\Pilot_Uniform_LOW_POLY_Camo_co.paa","\3as\3as_Characters\clones\uniforms\data\camo1\Pilot_Uniform_LOW_POLY_Camo1_co.paa"};
  2432. hiddenSelectionsMaterials[] = {"\3as\3as_Characters\clones\uniforms\data\camo\Pilot_Uniform_LOW_POLY_Camo_co.paa","\3as\3as_Characters\clones\uniforms\data\camo1\Pilot_Uniform_LOW_POLY_Camo1_co.paa"};
  2433. };
  2434. //
  2435. class macro_new_uniform_skin_class(empire_rg,boi): macro_new_uniform_skin_class(501_inf,recruit)
  2436. {
  2437. author = "RD501";
  2438. scope = 2;
  2439. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2440. nakedUniform = "U_BasicBody";
  2441. hiddenSelections[] = {"Camo1","Camo2"};
  2442. hiddenSelectionsTextures[] = {TEXTUREPATH\gcw\empire\rg\rg_armour_upper.paa,TEXTUREPATH\gcw\empire\rg\rg_armour_lower.paa};
  2443. };
  2444. class macro_new_uniform_skin_class(501_arc,01): macro_new_uniform_skin_class(501_inf,recruit)
  2445. {
  2446. author = "RD501";
  2447. scope = 2;
  2448. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2449. nakedUniform = "U_BasicBody";
  2450. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_armour_upper_01.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2451. };
  2452. class macro_new_uniform_skin_class(501_arc,02): macro_new_uniform_skin_class(501_inf,recruit)
  2453. {
  2454. author = "RD501";
  2455. scope = 2;
  2456. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2457. nakedUniform = "U_BasicBody";
  2458. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_armour_upper_02.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_02.paa};
  2459. };
  2460. class macro_new_uniform_skin_class(501_arc,phase1_01): macro_new_uniform_skin_class(501_inf,recruit)
  2461. {
  2462. author = "RD501";
  2463. scope = 2;
  2464. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2465. nakedUniform = "U_BasicBody";
  2466. hiddenSelectionsTextures[] = {"\3AS\3as_JLTS\Uniforms\data\Phase1\Phase1_Lieutenant_upper_CO.paa"};
  2467. };
  2468. class macro_new_uniform_skin_class(501_arc,phase1_02): macro_new_uniform_skin_class(501_arc,phase1_01)
  2469. {
  2470. author = "RD501";
  2471. scope = 2;
  2472. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2473. nakedUniform = "U_BasicBody";
  2474. hiddenSelectionsTextures[] = {"\3AS\3as_JLTS\Uniforms\data\Phase1\Phase1_Captain_upper_CO.paa"};
  2475. };
  2476. class macro_new_uniform_skin_class(501_utc,01): macro_new_uniform_skin_class(501_inf,recruit)
  2477. {
  2478. author = "RD501";
  2479. scope = 2;
  2480. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2481. nakedUniform = "U_BasicBody";
  2482. hiddenSelections[] = {"Camo1","Camo2"};
  2483. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_blue_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2484. };
  2485. class macro_new_uniform_skin_class(501_utc,02): macro_new_uniform_skin_class(501_inf,recruit)
  2486. {
  2487. author = "RD501";
  2488. scope = 2;
  2489. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2490. nakedUniform = "U_BasicBody";
  2491. hiddenSelections[] = {"Camo1","Camo2"};
  2492. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_green_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2493. };
  2494. class macro_new_uniform_skin_class(501_utc,03): macro_new_uniform_skin_class(501_inf,recruit)
  2495. {
  2496. author = "RD501";
  2497. scope = 2;
  2498. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2499. nakedUniform = "U_BasicBody";
  2500. hiddenSelections[] = {"Camo1","Camo2"};
  2501. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_indigo_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2502. };
  2503. class macro_new_uniform_skin_class(501_utc,04): macro_new_uniform_skin_class(501_inf,recruit)
  2504. {
  2505. author = "RD501";
  2506. scope = 2;
  2507. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2508. nakedUniform = "U_BasicBody";
  2509. hiddenSelections[] = {"Camo1","Camo2"};
  2510. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_orange_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2511. };
  2512. class macro_new_uniform_skin_class(501_utc,05): macro_new_uniform_skin_class(501_inf,recruit)
  2513. {
  2514. author = "RD501";
  2515. scope = 2;
  2516. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2517. nakedUniform = "U_BasicBody";
  2518. hiddenSelections[] = {"Camo1","Camo2"};
  2519. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_pink_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2520. };
  2521. class macro_new_uniform_skin_class(501_utc,06): macro_new_uniform_skin_class(501_inf,recruit)
  2522. {
  2523. author = "RD501";
  2524. scope = 2;
  2525. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2526. nakedUniform = "U_BasicBody";
  2527. hiddenSelections[] = {"Camo1","Camo2"};
  2528. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_red_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2529. };
  2530. class macro_new_uniform_skin_class(501_utc,07): macro_new_uniform_skin_class(501_inf,recruit)
  2531. {
  2532. author = "RD501";
  2533. scope = 2;
  2534. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2535. nakedUniform = "U_BasicBody";
  2536. hiddenSelections[] = {"Camo1","Camo2"};
  2537. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_violet_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2538. };
  2539. class macro_new_uniform_skin_class(501_utc,08): macro_new_uniform_skin_class(501_inf,recruit)
  2540. {
  2541. author = "RD501";
  2542. scope = 2;
  2543. model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
  2544. nakedUniform = "U_BasicBody";
  2545. hiddenSelections[] = {"Camo1","Camo2"};
  2546. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_yellow_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
  2547. };
  2548. //Squad Specific Senior Trooper
  2549. class macro_new_uniform_skin_class(501_inf,strooper_11): macro_new_uniform_skin_class(501_inf,recruit)
  2550. {
  2551. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2552. };
  2553. class macro_new_uniform_skin_class(501_inf,strooper_12): macro_new_uniform_skin_class(501_inf,recruit)
  2554. {
  2555. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2556. };
  2557. class macro_new_uniform_skin_class(501_inf,strooper_13): macro_new_uniform_skin_class(501_inf,recruit)
  2558. {
  2559. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2560. };
  2561. class macro_new_uniform_skin_class(501_inf,strooper_21): macro_new_uniform_skin_class(501_inf,recruit)
  2562. {
  2563. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2564. };
  2565. class macro_new_uniform_skin_class(501_inf,strooper_22): macro_new_uniform_skin_class(501_inf,recruit)
  2566. {
  2567. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2568. };
  2569. class macro_new_uniform_skin_class(501_inf,strooper_23): macro_new_uniform_skin_class(501_inf,recruit)
  2570. {
  2571. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2572. };
  2573. class macro_new_uniform_skin_class(501_inf,strooper_31): macro_new_uniform_skin_class(501_inf,recruit)
  2574. {
  2575. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2576. };
  2577. class macro_new_uniform_skin_class(501_inf,strooper_32): macro_new_uniform_skin_class(501_inf,recruit)
  2578. {
  2579. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2580. };
  2581. class macro_new_uniform_skin_class(501_inf,strooper_33): macro_new_uniform_skin_class(501_inf,recruit)
  2582. {
  2583. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2584. };
  2585. class macro_new_uniform_skin_class(501_inf_medic,strooper_11_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2586. {
  2587. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_strooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2588. };
  2589. class macro_new_uniform_skin_class(501_inf_medic,strooper_12_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2590. {
  2591. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_strooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2592. };
  2593. class macro_new_uniform_skin_class(501_inf_medic,strooper_13_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2594. {
  2595. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_strooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2596. };
  2597. class macro_new_uniform_skin_class(501_inf_medic,strooper_21_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2598. {
  2599. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_strooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2600. };
  2601. class macro_new_uniform_skin_class(501_inf_medic,strooper_22_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2602. {
  2603. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_strooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2604. };
  2605. class macro_new_uniform_skin_class(501_inf_medic,strooper_23_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2606. {
  2607. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_strooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2608. };
  2609. class macro_new_uniform_skin_class(501_inf_medic,strooper_31_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2610. {
  2611. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_strooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2612. };
  2613. class macro_new_uniform_skin_class(501_inf_medic,strooper_32_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2614. {
  2615. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_strooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2616. };
  2617. class macro_new_uniform_skin_class(501_inf_medic,strooper_33_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2618. {
  2619. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_strooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2620. };
  2621. class macro_new_uniform_skin_class(501_inf_medic,strooper_11_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2622. {
  2623. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_strooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2624. };
  2625. class macro_new_uniform_skin_class(501_inf_medic,strooper_12_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2626. {
  2627. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_strooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2628. };
  2629. class macro_new_uniform_skin_class(501_inf_medic,strooper_13_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2630. {
  2631. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_strooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2632. };
  2633. class macro_new_uniform_skin_class(501_inf_medic,strooper_21_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2634. {
  2635. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_strooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2636. };
  2637. class macro_new_uniform_skin_class(501_inf_medic,strooper_22_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2638. {
  2639. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_strooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2640. };
  2641. class macro_new_uniform_skin_class(501_inf_medic,strooper_23_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2642. {
  2643. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_strooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2644. };
  2645. class macro_new_uniform_skin_class(501_inf_medic,strooper_31_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2646. {
  2647. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_strooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2648. };
  2649. class macro_new_uniform_skin_class(501_inf_medic,strooper_32_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2650. {
  2651. hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\cyc3_strooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2652. };
  2653. class macro_new_uniform_skin_class(501_inf_medic,strooper_33_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2654. {
  2655. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_strooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2656. };
  2657. class macro_new_uniform_skin_class(501_inf_rto,strooper_11): macro_new_uniform_skin_class(501_inf,recruit)
  2658. {
  2659. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2660. };
  2661. class macro_new_uniform_skin_class(501_inf_rto,strooper_12): macro_new_uniform_skin_class(501_inf,recruit)
  2662. {
  2663. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2664. };
  2665. class macro_new_uniform_skin_class(501_inf_rto,strooper_13): macro_new_uniform_skin_class(501_inf,recruit)
  2666. {
  2667. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2668. };
  2669. class macro_new_uniform_skin_class(501_inf_rto,strooper_21): macro_new_uniform_skin_class(501_inf,recruit)
  2670. {
  2671. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2672. };
  2673. class macro_new_uniform_skin_class(501_inf_rto,strooper_22): macro_new_uniform_skin_class(501_inf,recruit)
  2674. {
  2675. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2676. };
  2677. class macro_new_uniform_skin_class(501_inf_rto,strooper_23): macro_new_uniform_skin_class(501_inf,recruit)
  2678. {
  2679. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2680. };
  2681. class macro_new_uniform_skin_class(501_inf_rto,strooper_31): macro_new_uniform_skin_class(501_inf,recruit)
  2682. {
  2683. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2684. };
  2685. class macro_new_uniform_skin_class(501_inf_rto,strooper_32): macro_new_uniform_skin_class(501_inf,recruit)
  2686. {
  2687. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2688. };
  2689. class macro_new_uniform_skin_class(501_inf_rto,strooper_33): macro_new_uniform_skin_class(501_inf,recruit)
  2690. {
  2691. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
  2692. };
  2693. //Squad Specific Veteran Trooper
  2694. class macro_new_uniform_skin_class(501_inf,vtrooper_11): macro_new_uniform_skin_class(501_inf,recruit)
  2695. {
  2696. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2697. };
  2698. class macro_new_uniform_skin_class(501_inf,vtrooper_12): macro_new_uniform_skin_class(501_inf,recruit)
  2699. {
  2700. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2701. };
  2702. class macro_new_uniform_skin_class(501_inf,vtrooper_13): macro_new_uniform_skin_class(501_inf,recruit)
  2703. {
  2704. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2705. };
  2706. class macro_new_uniform_skin_class(501_inf,vtrooper_21): macro_new_uniform_skin_class(501_inf,recruit)
  2707. {
  2708. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2709. };
  2710. class macro_new_uniform_skin_class(501_inf,vtrooper_22): macro_new_uniform_skin_class(501_inf,recruit)
  2711. {
  2712. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2713. };
  2714. class macro_new_uniform_skin_class(501_inf,vtrooper_23): macro_new_uniform_skin_class(501_inf,recruit)
  2715. {
  2716. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2717. };
  2718. class macro_new_uniform_skin_class(501_inf,vtrooper_31): macro_new_uniform_skin_class(501_inf,recruit)
  2719. {
  2720. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2721. };
  2722. class macro_new_uniform_skin_class(501_inf,vtrooper_32): macro_new_uniform_skin_class(501_inf,recruit)
  2723. {
  2724. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2725. };
  2726. class macro_new_uniform_skin_class(501_inf,vtrooper_33): macro_new_uniform_skin_class(501_inf,recruit)
  2727. {
  2728. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2729. };
  2730. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_11_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2731. {
  2732. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_vtrooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2733. };
  2734. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_12_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2735. {
  2736. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_vtrooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2737. };
  2738. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_13_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2739. {
  2740. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava1_vtrooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2741. };
  2742. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_21_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2743. {
  2744. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_vtrooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2745. };
  2746. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_22_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2747. {
  2748. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_vtrooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2749. };
  2750. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_23_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2751. {
  2752. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava2_vtrooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2753. };
  2754. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_31_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2755. {
  2756. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_vtrooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2757. };
  2758. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_32_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2759. {
  2760. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_vtrooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2761. };
  2762. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_33_ava): macro_new_uniform_skin_class(501_inf,recruit)
  2763. {
  2764. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\ava3_vtrooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2765. };
  2766. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_11_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2767. {
  2768. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_vtrooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2769. };
  2770. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_12_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2771. {
  2772. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_vtrooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2773. };
  2774. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_13_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2775. {
  2776. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc1_vtrooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2777. };
  2778. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_21_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2779. {
  2780. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_vtrooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2781. };
  2782. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_22_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2783. {
  2784. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_vtrooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2785. };
  2786. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_23_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2787. {
  2788. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc2_vtrooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2789. };
  2790. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_31_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2791. {
  2792. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_vtrooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2793. };
  2794. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_32_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2795. {
  2796. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_vtrooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2797. };
  2798. class macro_new_uniform_skin_class(501_inf_medic,vtrooper_33_cyc): macro_new_uniform_skin_class(501_inf,recruit)
  2799. {
  2800. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\cyc3_vtrooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2801. };
  2802. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_11): macro_new_uniform_skin_class(501_inf,recruit)
  2803. {
  2804. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2805. };
  2806. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_12): macro_new_uniform_skin_class(501_inf,recruit)
  2807. {
  2808. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2809. };
  2810. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_13): macro_new_uniform_skin_class(501_inf,recruit)
  2811. {
  2812. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2813. };
  2814. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_21): macro_new_uniform_skin_class(501_inf,recruit)
  2815. {
  2816. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2817. };
  2818. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_22): macro_new_uniform_skin_class(501_inf,recruit)
  2819. {
  2820. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2821. };
  2822. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_23): macro_new_uniform_skin_class(501_inf,recruit)
  2823. {
  2824. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2825. };
  2826. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_31): macro_new_uniform_skin_class(501_inf,recruit)
  2827. {
  2828. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2829. };
  2830. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_32): macro_new_uniform_skin_class(501_inf,recruit)
  2831. {
  2832. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2833. };
  2834. class macro_new_uniform_skin_class(501_inf_rto,vtrooper_33): macro_new_uniform_skin_class(501_inf,recruit)
  2835. {
  2836. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
  2837. };
  2838. //Squad Specific ARC Trooper
  2839. class macro_new_uniform_skin_class(501_arc,01_11): macro_new_uniform_skin_class(501_arc,01)
  2840. {
  2841. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2842. };
  2843. class macro_new_uniform_skin_class(501_arc,01_12): macro_new_uniform_skin_class(501_arc,01)
  2844. {
  2845. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2846. };
  2847. class macro_new_uniform_skin_class(501_arc,01_13): macro_new_uniform_skin_class(501_arc,01)
  2848. {
  2849. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2850. };
  2851. class macro_new_uniform_skin_class(501_arc,01_21): macro_new_uniform_skin_class(501_arc,01)
  2852. {
  2853. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2854. };
  2855. class macro_new_uniform_skin_class(501_arc,01_22): macro_new_uniform_skin_class(501_arc,01)
  2856. {
  2857. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2858. };
  2859. class macro_new_uniform_skin_class(501_arc,01_23): macro_new_uniform_skin_class(501_arc,01)
  2860. {
  2861. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2862. };
  2863. class macro_new_uniform_skin_class(501_arc,01_31): macro_new_uniform_skin_class(501_arc,01)
  2864. {
  2865. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2866. };
  2867. class macro_new_uniform_skin_class(501_arc,01_32): macro_new_uniform_skin_class(501_arc,01)
  2868. {
  2869. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2870. };
  2871. class macro_new_uniform_skin_class(501_arc,01_33): macro_new_uniform_skin_class(501_arc,01)
  2872. {
  2873. hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower_01.paa};
  2874. };
  2875. };
  2876. class CfgUnitInsignia
  2877. {
  2878. class rd501_ava1
  2879. {
  2880. displayName = "Avalanche 1";
  2881. author = "RD501";
  2882. texture = "RD501_Units\textures\Republic\clones\insignia\ava1.paa";
  2883. material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
  2884. };
  2885. class rd501_ava2
  2886. {
  2887. displayName = "Avalanche 2";
  2888. author = "RD501";
  2889. texture = "RD501_Units\textures\Republic\clones\insignia\ava2.paa";
  2890. material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
  2891. };
  2892. class rd501_ava3
  2893. {
  2894. displayName = "Avalanche 3";
  2895. author = "RD501";
  2896. texture = "RD501_Units\textures\Republic\clones\insignia\ava3.paa";
  2897. material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
  2898. };
  2899. class rd501_cyc1
  2900. {
  2901. displayName = "Cyclone 1";
  2902. author = "RD501";
  2903. texture = "RD501_Units\textures\Republic\clones\insignia\cyc1.paa";
  2904. material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
  2905. };
  2906. class rd501_cyc2
  2907. {
  2908. displayName = "Cyclone 2";
  2909. author = "RD501";
  2910. texture = "RD501_Units\textures\Republic\clones\insignia\cyc2.paa";
  2911. material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
  2912. };
  2913. class rd501_cyc3
  2914. {
  2915. displayName = "Cyclone 3";
  2916. author = "RD501";
  2917. texture = "RD501_Units\textures\Republic\clones\insignia\cyc3.paa";
  2918. material = "\MRC\JLTS\Core_mod\data\insignias\insignia_CloneArmor.rvmat";
  2919. };
  2920. };