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-
- #include "../../config_macros.hpp"
- params[
- ["_vic",objNull,[player]]
- ];
- if (isNull _vic) exitWith {};
- _is_attached=attachedTo _vic;
- if(! (isNull _is_attached) ) then
- {
- _is_attached spawn macro_fnc_name(remove_attached_objects);
- };
- _attached_objectes=attachedObjects _vic;
- {
- detach _x;
- deleteVehicle _x;
- } forEach _attached_objectes;
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