Hobnob 0fe8d24b2e Replaced all instances of macro_patch_name with non-macro equivalents 3 年 前
..
config.cpp 0fe8d24b2e Replaced all instances of macro_patch_name with non-macro equivalents 3 年 前
fn_onhit.sqf 8625390002 Cleaned up unused dependencies 3 年 前
fn_onhitemp.sqf 8625390002 Cleaned up unused dependencies 3 年 前
fn_showhintemp.sqf 8625390002 Cleaned up unused dependencies 3 年 前
readme.md 8625390002 Cleaned up unused dependencies 3 年 前

readme.md

RD501 EMP adjustments

Goal

While JLTS' EMP system works great, its weapon swap feature was deemed to taxing on the servers, especially considering the possibility of cluster-EMP that might hit hundreds of units.

To still have EMP effect guns, but avoid the switching, all guns not configured otherwise will jam when hit by EMP.

Config

Default (no config params): Gun jams on EMP

To go back to JLTS behaviour:

  • JLTS_hasElectronics = 1
  • JLTS_hasEMPProtection = 0
  • RD501_fryOnEMP = 1

If RD501_fryOnEMP is not set to 1, the gun will still jam, thus having the desired behaviour on default JLTS guns without having to edit their config.