laser.rvmat 247 B

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  1. ambient[]={0.5,0.5,0.5,5};
  2. diffuse[]={0,0,0,1};
  3. forcedDiffuse[]={0.5,0.5,0.5,0};
  4. emmisive[]={5000,5000,5000,2500};
  5. specular[]={0,0,0,0};
  6. specularPower=0;
  7. renderFlags[]=
  8. {
  9. "NoZWrite",
  10. "AddBlend"
  11. };
  12. PixelShaderID="Normal";
  13. VertexShaderID="Basic";