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- ambient[]={0.5,0.5,0.5,5};
- diffuse[]={0,0,0,1};
- forcedDiffuse[]={0.5,0.5,0.5,0};
- emmisive[]={5000,5000,5000,2500};
- specular[]={0,0,0,0};
- specularPower=0;
- renderFlags[]=
- {
- "NoZWrite",
- "AddBlend"
- };
- PixelShaderID="Normal";
- VertexShaderID="Basic";
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