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- #include "\a3\editor_f\Data\Scripts\dikCodes.h"
- #include "../../config_macros.hpp"
- macro_grp_fnc_name(magclamp,handle_universal) = {
- params ["_mc_pos", "_attached_var", "_forbid_param", "_offset_param"];
- if (isNull objectParent player) exitWith {};
- private _vehicle = vehicle player;
- if !((driver _vehicle) == player or (gunner _vehicle) == player) exitWith {};
- private _position = (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> _mc_pos) call BIS_fnc_getCfgDataArray;
- if (count _position == 0) exitWith {};
- private _attached = _vehicle getVariable[_attached_var,objNull];
- if(isNull _attached) then {
- private _objects = nearestObjects [player, ["Car","Tank","Motorcycle","StaticWeapon","Air","Ship","Object","Thing"], 20];
- private _target_index = 0;
- private _target = _objects select _target_index;
- private _is_attached = _target getVariable["RD501_mc_is_attached",false];
- private _cant_be_clamped = (configFile >> "CfgVehicles" >> (typeOf _target) >> _forbid_param) call BIS_fnc_getCfgDataBool;
- while {_target == _vehicle || _target isKindOf "Man" || _is_attached || _cant_be_clamped} do {
- _target_index = _target_index + 1;
- _target = _objects select _target_index;
- _is_attached = _target getVariable["RD501_mc_is_attached",false];
- _cant_be_clamped = (configFile >> "CfgVehicles" >> (typeOf _target) >> _forbid_param) call BIS_fnc_getCfgDataBool;
- };
- if (isNull _target) exitWith {};
- private _offset = (configFile >> "CfgVehicles" >> (typeOf _target) >> _offset_param) call BIS_fnc_getCfgDataArray;
- if (count _offset == 3) then {
- _position = [(_position select 0) + (_offset select 0), (_position select 1) + (_offset select 1), (_position select 2) + (_offset select 2)];
- };
- _target attachTo [_vehicle, _position];
- _vehicle setVariable[_attached_var,_target,true];
- _target setVariable["RD501_mc_is_attached",true,true];
- } else {
- detach _attached;
- _vehicle setVariable[_attached_var,objNull,true];
- if (_mc_pos == "RD501_magclamp_large") then
- {
- _vehicle setVariable["RD501_mc_stop_refuel",true,true];
- };
- _attached setVariable["RD501_mc_is_attached",false,true];
- };
- };
- macro_grp_fnc_name(magclamp,handle_small_1_pressed) = {
- ["RD501_magclamp_small_1",
- "RD501_mc_attached_small_1",
- "RD501_magclamp_small_forbidden",
- "RD501_magclamp_small_offset"] call macro_grp_fnc_name(magclamp,handle_universal);
- };
- macro_grp_fnc_name(magclamp,handle_large_pressed) = {
- ["RD501_magclamp_large",
- "RD501_mc_attached_large",
- "RD501_magclamp_large_forbidden",
- "RD501_magclamp_large_offset"] call macro_grp_fnc_name(magclamp,handle_universal);
- };
- macro_grp_fnc_name(magclamp,handle_small_2_pressed) = {
- ["RD501_magclamp_small_2",
- "RD501_mc_attached_small_2",
- "RD501_magclamp_small_forbidden",
- "RD501_magclamp_small_offset"] call macro_grp_fnc_name(magclamp,handle_universal);
- };
- macro_grp_fnc_name(magclamp,handle_drop_all) = {
- if (isNull objectParent player) exitWith {};
- private _vehicle = vehicle player;
- if !((driver _vehicle) == player or (gunner _vehicle) == player) exitWith {};
- private _attached = _vehicle getVariable["RD501_mc_attached_small_1",objNull];
- if(isNull _attached) then {} else {
- detach _attached;
- _vehicle setVariable["RD501_mc_attached_small_1",objNull,true];
- _attached setVariable["RD501_mc_is_attached",false,true];
- };
- _attached = _vehicle getVariable["RD501_mc_attached_large",objNull];
- if(isNull _attached) then {} else {
- detach _attached;
- _vehicle setVariable["RD501_mc_stop_refuel",true,true];
- _vehicle setVariable["RD501_mc_attached_large",objNull,true];
- _attached setVariable["RD501_mc_is_attached",false,true];
- };
- _attached = _vehicle getVariable["RD501_mc_attached_small_2",objNull];
- if(isNull _attached) then {} else {
- detach _attached;
- _vehicle setVariable["RD501_mc_attached_small_2",objNull,true];
- _attached setVariable["RD501_mc_is_attached",false,true];
- };
- };
- // add keybinds
- ["RD501 Magclamp","small_1",["First Small Clamp (Laat/I, Laat/C Left)","Activate/Deactivate left Magclamp on Laat/C or main Magclamp on Laat/I"],{
- [player] call macro_grp_fnc_name(magclamp,handle_small_1_pressed);
- },"",[DIK_7,[false,false,false]],false] call cba_fnc_addKeybind;
- ["RD501 Magclamp","large",["Large Clamp (Laat/C Center)","Activate/Deactivate center Magclamp on Laat/C"],{
- [player] call macro_grp_fnc_name(magclamp,handle_large_pressed);
- },"",[DIK_8,[false,false,false]],false] call cba_fnc_addKeybind;
- ["RD501 Magclamp","small_2",["Second Small Clamp (Laat/C Right)","Activate/Deactivate right Magclamp on Laat/C"],{
- [player] call macro_grp_fnc_name(magclamp,handle_small_2_pressed);
- },"",[DIK_9,[false,false,false]],false] call cba_fnc_addKeybind;
- ["RD501 Magclamp","detach_all",["Detach All","Detach all clamped vehicles"],{
- [player] call macro_grp_fnc_name(magclamp,handle_drop_all);
- },"",[DIK_0,[false,false,false]],false] call cba_fnc_addKeybind;
- // refuel target function
- ["RD501_mc_set_fuel", {
- _vehicle = (vehicle this);
- if (isNull _vehicle) exitWith {};
- _vehicle setFuel _this;
- }, []] call CBA_fnc_addEventHandlerArgs;
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