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- #include "../../config_macros.hpp"
- params[
- ["_vic",objNull ,[player]],
- ["_attach_pos",[0,0,0],[[1,2,3]],3]
- ];
- //if we cant use sleep ,spawn this cript
- if (!canSuspend) exitWith {
- _vic spawn macro_fnc_name(atte_uav_init);
- };
- //if not the server,exit
- if (!isServer) exitWith {};
- //give some time for stomper to spawn
- sleep 1;
- //check if still alive or if deleted
- if(isNull _vic || !(alive _vic)) exitWith {
-
- };
- // ITT for troop transport;
- _atte_mens = createVehicle [MACRO_QUOTE(macro_new_vehicle(atte_itt,cabin)), getPosASL _vic, [], 0, ""];
- // Set the name and attach it to the Stomper;
- _atte_mens attachTo [_vic,_attach_pos];
- // make it invisible;
- //(_atte_mens) setobjecttextureglobal [0,""];
- // make it invulnerable remove the ammo
- //_atte_mens hideObjectGlobal true;
- _atte_mens allowDamage false;
- _atte_mens setvehicleammo 0;
- _atte_mens lockDriver true;
- [_atte_mens, 20] call ace_cargo_fnc_setSpace;
- //[_atte_mens, true] remoteExec ["hideObjectglobal", 0];
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