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- class StageTI
- {
- texture="#(argb,8,8,3)color(0.5,0,0,0,TI)";
- };
- ambient[]={0.5,0.5,0.5,1};
- diffuse[]={0.7,0.7,0.7,1};
- forcedDiffuse[]={0,0,0,0};
- emmisive[]={0,0,0,1};
- specular[]={0.7,0.7,0.7,0.1};
- specularPower=25;
- PixelShaderID="Super";
- VertexShaderID="Super";
- class Stage1
- {
- texture="212th\Armor\212th_Helms\textures\Engineer_Helm_NOHQ.paa";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
- class Stage2
- {
- texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={10,0,0};
- up[]={0,10,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
- class Stage3
- {
- texture="#(argb,8,8,3)color(0,0,0,0,MC)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
- class Stage4
- {
- texture="212th\Armor\212th_Helms\textures\Engineer_Helm_AS.paa";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,1};
- pos[]={0,0,0};
- };
- };
- class Stage5
- {
- texture="RD501_Helmets\_textures\aviation\warden\warden_smdi.paa";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,1};
- pos[]={0,0,0};
- };
- };
- class Stage6
- {
- texture="#(ai,64,64,1)fresnel(1.53,2.44)";
- uvSource="none";
- };
- class Stage7
- {
- texture="A3\data_f\env_land_co.paa";
- uvSource="none";
- };
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