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- #include "script_component.hpp"
- //#define TEXTUREAB \RD501_Helmets\_textures\airborne
- class CfgPatches
- {
- class RD501_patch_helmets
- {
- author=DANKAUTHORS;
- requiredAddons[]=
- {
- macro_lvl1_req
- };
- requiredVersion=0.1;
- units[]={};
- weapons[]={
- macro_new_helmet(infantry,jlts_recruit)
- };
- };
- };
- class CfgWeapons
- {
- class HeadgearItem;
- class H_HelmetB;
- class SWLB_P2_SpecOps_Helmet;
- class 21st_clone_P2_helmet;
- class 3as_P1_Base;
-
- class macro_new_helmet(empire_rg,boi) : H_HelmetB
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- displayName = "[Empire] Royal Guard Helm 01";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneHelmetSCC.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {"RD501_Units\textures\gcw\empire\RG\rg_helmet.paa"};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneHelmetSC.p3d";
- modelSides[] = {6};
- hiddenSelections[] = {"Camo1"};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.6;
- };
- };
- };
- };
- //jlts
- class macro_new_helmet(arc,base_jlts) : H_HelmetB
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- displayName = "[501st] ARC HELM (Base)";
- picture="\MRC\JLTS\characters\CloneArmor2\data\ui\CloneHelmetARC_ui_ca.paa";
- model = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetARC.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {QPATHTOF(_textures\ARC\ARC.paa)};
- hiddenSelectionsMaterials[]= {QPATHTOF(_materials\Clone_helmet_ARC.rvmat)};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformmodel = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetARC.p3d";
- hiddenSelectionsMaterials[]= {QPATHTOF(_materials\Clone_helmet_ARC.rvmat)};
- modelSides[] = {6};
- hiddenSelections[] = {"Camo1"};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.6;
- };
- };
- };
- };
- class macro_new_helmet(barc,base_jlts) : H_HelmetB
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- displayName = "[501st] BARC HELM (Base)";
- picture = "\MRC\JLTS\characters\CloneArmor2\data\ui\CloneHelmetBARC_ui_ca.paa";
- hiddenSelections[] = {"camo1"};
- hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_BARC_co.paa"};
- model = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetBARC.p3d";
- hiddenSelectionsMaterials[]= {"mrc\jlts\characters\clonearmor2\data\clone_helmet_barc.rvmat"};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformModel = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetBARC.p3d";
- hiddenSelectionsMaterials[]= {"mrc\jlts\characters\clonearmor2\data\clone_helmet_barc.rvmat"};
- modelSides[] = {6};
- hiddenSelections[] = {"Camo1"};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.6;
- };
- };
- };
- };
- class macro_new_helmet(arc,sgt_jlts) : H_HelmetB
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- displayName = "[501st] ARC HELM (Sergeant)";
- picture="\MRC\JLTS\characters\CloneArmor2\data\ui\CloneHelmetARC_ui_ca.paa";
- model = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetARC.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {QPATHTOF(_textures\ARC\ARC_CS.paa)};
- hiddenSelectionsMaterials[]= {QPATHTOF(_materials\Clone_helmet_ARC.rvmat)};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformmodel = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetARC.p3d";
- hiddenSelectionsMaterials[]= {QPATHTOF(_materials\Clone_helmet_ARC.rvmat)};
- modelSides[] = {6};
- hiddenSelections[] = {"Camo1"};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.6;
- };
- };
- };
- };
- //infantry
- class macro_new_helmet(infantry,jlts_recruit) : H_HelmetB
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- displayName = "[501st] INF HELM 01 (Base)";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {QPATHTOF(_textures\jlts\inf\recruit_helmet.paa)};
- hiddenSelectionsMaterials[]= {QPATHTOF(_materials\clone_helmet_p2.rvmat)};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformmodel = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
- modelSides[] = {6};
- hiddenSelections[] = {"Camo1"};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.6;
- };
- };
- };
- };
- class macro_new_helmet(infantry,jlts_cadet) : H_HelmetB
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
-
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- displayName = "[501st] INF HELM 02 (Cadet)";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {QPATHTOF(_textures\jlts\inf\cadet_hemlet.paa)};
- hiddenSelectionsMaterials[]= {QPATHTOF(_materials\clone_helmet_p2.rvmat)};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformmodel = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
- modelSides[] = {6};
- hiddenSelections[] = {"Camo1"};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.6;
- };
- };
- };
- };
- class macro_new_helmet(infantry,p1_trooper): H_HelmetB
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- displayName = "[501st] INF P1 HELM 01";
- picture = "3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa";
- model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Unmarked_CO.paa"};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
- hiddenSelections[] = {"camo"};
- modelSides[] = {3,1};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.5;
- };
- };
- };
- };
- class macro_new_helmet(infantry,jlts_trooper) : H_HelmetB
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- displayName = "[501st] INF HELM 03 (Trooper)";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {QPATHTOF(_textures\jlts\inf\trooper_helmet.paa)};
- hiddenSelectionsMaterials[]= {QPATHTOF(_materials\clone_helmet_p2.rvmat)};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformmodel = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
- modelSides[] = {6};
- hiddenSelections[] = {"Camo1"};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.6;
- };
- };
- };
- };
- class macro_new_helmet(infantry,jlts_sgt) : H_HelmetB
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- displayName = "[501st] INF HELM 04 (Sgt)";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {QPATHTOF(_textures\jlts\inf\sgt_helmet.paa)};
- hiddenSelectionsMaterials[]= {QPATHTOF(_materials\clone_helmet_p2.rvmat)};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformmodel = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
- modelSides[] = {6};
- hiddenSelections[] = {"Camo1"};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.6;
- };
- };
- };
- };
- class macro_new_helmet(infantry,jlts_odin) : H_HelmetB
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- RD501_isNV = 1;
- displayName = "[501st] INF HELM ('Odin')";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {QPATHTOF(_textures\Infantry\Odin.paa)};
- hiddenSelectionsMaterials[]= {QPATHTOF(_materials\clone_helmet_p2.rvmat)};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformmodel = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
- modelSides[] = {6};
- hiddenSelections[] = {"Camo1"};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.6;
- };
- };
- };
- };
- class macro_new_helmet(airborne,jlts_trooper): H_HelmetB
- {
- author = "RD501";
- scope = 2;
- scopeArsenal = 2;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- displayName = "[501st] AB HELM 02 (Trooper)";
- model="\MRC\JLTS\characters\CloneArmor\CloneHelmetAB.p3d";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetAB_ui_ca.paa";
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- hiddenSelections[] = {"camo1"};
- hiddenSelectionsTextures[] = {QPATHTOF(_textures\jlts\ab\ab_helmet_trooper.paa)};
- hiddenSelectionsMaterials[]= {QPATHTOF(_materials\clone_helmet_ab.rvmat)};
- class ItemInfo: HeadgearItem
- {
- mass = 10;
- uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneHelmetAB.p3d";
- allowedSlots[] = {801,901,701,605};
- modelSides[] = {6};
- hiddenSelections[] = {"camo1"};
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 60;
- passThrough = 0.5;
- };
- };
- };
- };
- class macro_new_helmet(airborne,jlts_vtrooper): H_HelmetB
- {
- author = "RD501";
- scope = 2;
- scopeArsenal = 2;
- displayName = "[501st] AB HELM 03 (Vet. Trooper)";
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- model="\MRC\JLTS\characters\CloneArmor\CloneHelmetAB.p3d";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetAB_ui_ca.paa";
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- hiddenSelections[] = {"camo1"};
- hiddenSelectionsTextures[] = {QPATHTOF(_textures\jlts\ab\ab_helmet_vtrooper.paa)};
- hiddenSelectionsMaterials[]= {QPATHTOF(_materials\clone_helmet_ab.rvmat)};
- class ItemInfo: HeadgearItem
- {
- mass = 10;
- uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneHelmetAB.p3d";
- allowedSlots[] = {801,901,701,605};
- modelSides[] = {6};
- hiddenSelections[] = {"camo1"};
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 60;
- passThrough = 0.5;
- };
- };
- };
- };
- class macro_new_helmet(airborne,jlts_base): H_HelmetB
- {
- author = "RD501";
- scope = 2;
- scopeArsenal = 2;
- displayName = "[501st] AB HELM 01 (Base)";
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- model="\MRC\JLTS\characters\CloneArmor\CloneHelmetAB.p3d";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetAB_ui_ca.paa";
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- hiddenSelections[] = {"camo1"};
- hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_Helmet_AB_co.paa"};
- hiddenSelectionsMaterials[]= {QPATHTOF(_materials\clone_helmet_ab.rvmat)};
- class ItemInfo: HeadgearItem
- {
- mass = 10;
- uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneHelmetAB.p3d";
- allowedSlots[] = {801,901,701,605};
- modelSides[] = {6};
- hiddenSelections[] = {"camo1"};
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 60;
- passThrough = 0.5;
- };
- };
- };
- };
- //legion
- class macro_new_helmet(infantry,ls_base) : SWLB_P2_SpecOps_Helmet
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- displayName = "[501st] INF HELM LS 01 (Base)";
- model = "SWLB_CEE\data\SWLB_P2_SpecOps_Helmet.p3d";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {"swlb_cee\data\SWLB_P2_SpecOps_CO.paa"};
- hiddenSelectionsMaterials[]= {"swlb_cee\data\SWLB_P2_SpecOps.rvmat"};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformModel = "SWLB_CEE\data\SWLB_P2_SpecOps_Helmet.p3d";
- modelSides[] = {6};
- hiddenSelections[] = {"Camo1"};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.6;
- };
- };
- };
- };
- //lost force/last force
- class macro_new_helmet(infantry,lf_base) : 21st_clone_P2_helmet
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- displayName = "[501st] INF SNOW HELM 01";
- hiddenSelections[] = {"Helmet"};
- hiddenSelectionsTextures[] = {"armor_unit\21\helmet\21_Helmet_co.paa"};
- hiddenSelectionsMaterials[]= {"armor_unit\21\helmet\helm.rvmat"};
- model = "\armor_unit\21\HelmetP2_21.p3d";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformModel = "\armor_unit\21\HelmetP2_21.p3d";
- picture = "armor_unit\21\ui\21_Armor.paa";
- modelSides[] = {6};
- hiddenSelections[] = {"Helmet"};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.6;
- };
- };
- };
- };
- //3as
- class macro_new_helmet(infantry,3AS_base) : 3as_P1_Base
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- displayName = "[501st] INF HELM 3AS P1 01 (base)";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Unmarked_CO.paa"};
- model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
- hiddenSelectionsMaterials[]= {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1.rvmat"};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
- modelSides[] = {6};
- hiddenSelections[] = {"Camo1"};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.6;
- };
- };
- };
- };
- class macro_new_helmet(arc,p1_trooper): H_HelmetB
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- displayName = "[501st] ARC P1 HELM 01 (Trooper)";
- picture = "3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa";
- model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Lieutenant_CO.paa"};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Lieutenant_CO.paa"};
- modelSides[] = {3,1};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.5;
- };
- };
- };
- };
- class macro_new_helmet(arc,p1_nco): H_HelmetB
- {
- scope = 2;
- scopeArsenal = 2;
- author = "RD501";
- weaponPoolAvailable = 1;
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- displayName = "[501st] ARC P1 HELM 02 (NCO)";
- picture = "3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa";
- model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Captain_CO.paa"};
- class ItemInfo: HeadgearItem
- {
- mass = 30;
- uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Captain_CO.paa"};
- modelSides[] = {3,1};
- material = -1;
- explosionShielding = 2.2;
- minimalHit = 0.01;
- passThrough = 0.01;
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 50;
- passThrough = 0.5;
- };
- };
- };
- };
- class macro_new_helmet(mynock,3as_base): H_HelmetB
- {
- author = "RD501";
- scope = 2;
- scopeArsenal = 2;
- displayName = "[501st] MYN HELM 01 (Base)";
- subItems[] = {"G_B_Diving","ItemcTabHCam"};
- model="\3AS\3AS_Characters\Clones\Headgear\3AS_P2_Clone_Helm_Tanker.p3d";
- picture="3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa";
- ace_hearing_protection = 0.85;
- ace_hearing_lowerVolume = 0;
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Tanker\501st_co.paa"};
- class ItemInfo: HeadgearItem
- {
- mass = 10;
- uniformmodel="\3AS\3AS_Characters\Clones\Headgear\3AS_P2_Clone_Helm_Tanker.p3d";
- allowedSlots[] = {801,901,701,605};
- modelSides[] = {6};
- hiddenSelections[] = {"camo"};
- class HitpointsProtectionInfo
- {
- class Head
- {
- hitpointName = "HitHead";
- armor = 60;
- passThrough = 0.5;
- };
- };
- };
- };
- };
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