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- //Normal Infantry ones
- #define NEW_501_Inf_Helm(classname,displayname,texture)\
- class macro_new_helmet(infantry,classname) : macro_new_helmet(infantry,base)\
- {\
- scope = 2;\
- displayName = Clonetrooper helmet (501st '##displayname##');\
- hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\infantry\##texture};\
- };
- //ARC
- #define NEW_501_ARC_Helm(classname,displayname,texture)\
- class macro_new_helmet(arc,classname) : macro_new_helmet(arc,base_jlts)\
- {\
- scope = 2;\
- displayName = Clonetrooper helmet (501st '##displayname##');\
- hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\arc\##texture};\
- };
- //Lumanated Visor
- #define NEW_501_Lumanated_Visor_Helm(classname,displayname,texture)\
- class macro_new_helmet(infantry_lumanated,classname) : macro_new_helmet(infantry,lum_base)\
- {\
- scope = 2;\
- displayName = Clonetrooper helmet (501st '##displayname##');\
- hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\infantry\##texture};\
- };
-
- //Normal Infantry ones JLTS
- #define NEW_501_Inf_Helm_JLTS(classname,displayname,texture)\
- class macro_new_helmet(infantry,classname) : macro_new_helmet(infantry,jlts_recruit)\
- {\
- scope = 2;\
- displayName = [501st] INF HELM ('##displayname##');\
- hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\infantry\##texture};\
- };
- //ARC JLTS
- #define NEW_501_ARC_Helm_JLTS(classname,displayname,texture)\
- class macro_new_helmet(arc,classname) : macro_new_helmet(arc,base_jlts)\
- {\
- scope = 2;\
- displayName = [501st] ARC HELM ('##displayname##');\
- hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\arc\##texture};\
- };
- //BARC JLTS
- #define NEW_501_BARC_Helm_JLTS(classname,displayname,texture)\
- class macro_new_helmet(arc,classname) : macro_new_helmet(barc,base_jlts)\
- {\
- scope = 2;\
- displayName = [501st] INF MED HELM 06 (##displayname##);\
- hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\jlts\inf\##texture};\
- };
- //Mynock 3AS
- #define NEW_501_MYN_Helm_JLTS(classname,displayname,texture)\
- class macro_new_helmet(mynock,classname) : macro_new_helmet(mynock,base_3as)\
- {\
- scope = 2;\
- displayName = [501st] MYN HELM ('##displayname##');\
- hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\Mynock\##texture};\
- };
- //Lumanated Visor JLTS
- #define NEW_501_Lumanated_Visor_Helm_JLTS(classname,displayname,texture)\
- class macro_new_helmet(infantry_lumanated,classname) : macro_new_helmet(infantry,jlts_lum_base)\
- {\
- scope = 2;\
- displayName = [501st] INF HELM ('##displayname##');\
- hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\infantry\##texture};\
- };
- //LS shit
- #define NEW_501_Inf_Helm_LS(classname,displayname,texture)\
- class macro_new_helmet(infantry,classname) : macro_new_helmet(infantry,ls_base)\
- {\
- scope = 2;\
- displayName = [501st] INF RTO HELM ('##displayname##');\
- hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\LS\##texture};\
- };
- //LF helms
- #define NEW_501_Inf_Helm_LF(classname,displayname,texture)\
- class macro_new_helmet(infantry,classname) : macro_new_helmet(infantry,lf_base)\
- {\
- scope = 2;\
- displayName = [501st] INF SNOW HELM (##displayname##);\
- hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\LF\##texture};\
- };
- //3AS helms
- #define NEW_501_Inf_Helm_3AS(classname,displayname,texture)\
- class macro_new_helmet(infantry,classname) : macro_new_helmet(infantry,3AS_base)\
- {\
- scope = 2;\
- displayName = Clonetrooper helmet (501st '##displayname##');\
- hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\3AS\##texture};\
- };
- //JLTSv2
- #define NEW_501_Inf_Helm_JLTS2(classname,displayname,texture)\
- class macro_new_helmet(infantry,classname) : macro_new_helmet(infantry,jlts_recruit)\
- {\
- scope = 2;\
- displayName = [501st] INF MED HELM 03 (##displayname##);\
- hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\jlts\inf\##texture};\
- };
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