//Get this addons macro //get the macro for the air subaddon //get generlized macros #include "../../../RD501_main/config_macros.hpp" //General name of the vehicle #define vehicle_addon LAAT #define patch_name MODNAME##vehicle_addon##_Patches #define vehicle_classname MODNAME##_##vehicle_addon #define macro_new_vehicle(laat,name) vehicle_classname##_##name #define reskined_laat_mk3(classname,displayname,texturebody,texturewing)\ class macro_new_vehicle(laat,classname):macro_new_vehicle(laat,Mk3)\ {\ forceInGarage = 0;\ displayName=LAAT/I MK.III - ('##displayname##') ;\ hiddenSelectionsTextures[]={macro_vehicle_textures##\LAAT\##texturebody,macro_vehicle_textures##\LAAT\##texturewing};\ }; #define reskined_laat_mk4_full_path(classname,displayname,texturebody,texturewing)\ class macro_new_vehicle(laat,classname):macro_new_vehicle(laat,Mk4)\ {\ forceInGarage = 0;\ displayName=LAAT/I MK.IV - ('##displayname##') ;\ hiddenSelectionsTextures[]={texturebody,texturewing};\ }; class CfgPatches { class macro_patch_name(LAAT) { addonRootClass=macro_patch_name(vehicles) requiredAddons[]= { macro_patch_name(vehicles), "3AS_LAAT" }; requiredVersion=0.1; units[]= { macro_new_vehicle(laat,Mk1), macro_new_vehicle(laat,Mk1_lights), macro_new_vehicle(laat,Mk2), macro_new_vehicle(laat,Mk2_lights), macro_new_vehicle(laat,LE), macro_new_vehicle(laat,C) }; weapons[]= { }; }; }; #include "../../common/sensor_templates.hpp" class DefaultEventhandlers; class CfgVehicles { #include "inheritance.hpp" class macro_new_vehicle(laat,Mk1):3as_LAAT_Mk1 { displayName="LAAT/I MK.I"; #include "common_stuff_tcw.hpp" RD501_magclamp_small_1[] = {0.0,1.0,-1.0}; class UserActions: UserActions { #include "user_action.hpp" }; hiddenSelectionsTextures[]= { "RD501_Vehicles\textures\LAAT\laat_wings_doors_basecolor.paa", "RD501_Vehicles\textures\LAAT\laat_base_basecolor.paa", "3AS\3as_Laat\LAATI\Textures\LAAT_guns_CO.paa", "3AS\3as_Laat\LAATI\Textures\LAAT_Inside_CO.paa" }; class Turrets: Turrets { class Gunner: Copilot { minelev=-60; minturn=-240; maxelev=40; maxturn=-120; #include "../../common/common_optics.hpp" weapons[]= { macro_new_weapon(generic,republic_aircraft_cannon), "Laserdesignator_pilotCamera" }; magazines[]= { "Laserbatteries", macro_new_mag(generic_aircraft_gun_green,1000), macro_new_mag(generic_aircraft_gun_green,1000), macro_new_mag(generic_aircraft_gun_green,1000) }; #include "../../common/common_optics.hpp" memorypointgunneroptics="FIXME"; }; class LeftDoorgun: LeftDoorgun { weapons[]= { macro_new_weapon(turret,laat_ball_beam_l), "Laserdesignator_pilotCamera" }; magazines[]= { "Laserbatteries", macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300), macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300), macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300) }; #include "../../common/common_optics.hpp" memorypointgunneroptics="FIXME"; }; class RightDoorGun: RightDoorGun { weapons[]= { macro_new_weapon(turret,laat_ball_beam_r), "Laserdesignator_pilotCamera" }; magazines[]= { "Laserbatteries", macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300), macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300), macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300) }; #include "../../common/common_optics.hpp" memorypointgunneroptics="FIXME"; }; class CargoTurret_01: CargoTurret_01{}; class CargoTurret_02: CargoTurret_02{}; class CargoTurret_03: CargoTurret_03{}; class CargoTurret_04: CargoTurret_04{}; class CargoTurret_05: CargoTurret_05{}; class CargoTurret_06: CargoTurret_06{}; }; }; class macro_new_vehicle(laat,Mk1_lights):3as_LAAT_Mk1Lights { displayName="LAAT/I MK.I (Lights)"; #include "common_stuff_tcw.hpp" RD501_magclamp_small_1[] = {0.0,1.0,-1.0}; class UserActions: UserActions { #include "user_action.hpp" }; hiddenSelectionsTextures[]= { "RD501_Vehicles\textures\LAAT\laat_wings_doors_basecolor.paa", "RD501_Vehicles\textures\LAAT\laat_base_basecolor.paa", "3AS\3as_Laat\LAATI\Textures\LAAT_guns_CO.paa", "3AS\3as_Laat\LAATI\Textures\LAAT_Inside_CO.paa" }; class Turrets: Turrets { class Gunner: Copilot { minelev=-60; minturn=-240; maxelev=40; maxturn=-120; weapons[]= { macro_new_weapon(generic,republic_aircraft_cannon), "Laserdesignator_pilotCamera" }; magazines[]= { "Laserbatteries", macro_new_mag(generic_aircraft_gun_green,1000), macro_new_mag(generic_aircraft_gun_green,1000), macro_new_mag(generic_aircraft_gun_green,1000) }; #include "../../common/common_optics.hpp" }; class CargoTurret_01: CargoTurret_01{}; class CargoTurret_02: CargoTurret_02{}; class CargoTurret_03: CargoTurret_03{}; class CargoTurret_04: CargoTurret_04{}; class CargoTurret_05: CargoTurret_05{}; class CargoTurret_06: CargoTurret_06{}; }; }; class macro_new_vehicle(laat,Mk2):3as_LAAT_Mk2 { displayName="LAAT/I MK.II"; #include "common_stuff_tcw.hpp" RD501_magclamp_small_1[] = {0.0,1.0,-1.0}; class UserActions: UserActions { #include "user_action.hpp" }; hiddenSelectionsTextures[]= { "RD501_Vehicles\textures\LAAT\laat_wings_doors_basecolor.paa", "RD501_Vehicles\textures\LAAT\laat_base_basecolor.paa", "3AS\3as_Laat\LAATI\Textures\LAAT_guns_CO.paa", "3AS\3as_Laat\LAATI\Textures\LAAT_Inside_CO.paa" }; class Turrets: Turrets { class Gunner: Copilot { minelev=-60; minturn=-240; maxelev=40; maxturn=-120; weapons[]= { macro_new_weapon(generic,republic_aircraft_cannon), "Laserdesignator_pilotCamera" }; magazines[]= { "Laserbatteries", macro_new_mag(generic_aircraft_gun_green,1000), macro_new_mag(generic_aircraft_gun_green,1000), macro_new_mag(generic_aircraft_gun_green,1000) }; #include "../../common/common_optics.hpp" }; class CargoTurret_01: CargoTurret_01{}; class CargoTurret_02: CargoTurret_02{}; }; }; class macro_new_vehicle(laat,Mk2_lights):3as_LAAT_Mk2Lights { displayName="LAAT/I MK.II (Lights)"; #include "common_stuff_tcw.hpp" RD501_magclamp_small_1[] = {0.0,1.0,-1.0}; class UserActions: UserActions { #include "user_action.hpp" }; hiddenSelectionsTextures[]= { "RD501_Vehicles\textures\LAAT\laat_wings_doors_basecolor.paa", "RD501_Vehicles\textures\LAAT\laat_base_basecolor.paa", "3AS\3as_Laat\LAATI\Textures\LAAT_guns_CO.paa", "3AS\3as_Laat\LAATI\Textures\LAAT_Inside_CO.paa" }; class Turrets: Turrets { class Gunner: Copilot { minelev=-60; minturn=-240; maxelev=40; maxturn=-120; weapons[]= { macro_new_weapon(generic,republic_aircraft_cannon), "Laserdesignator_pilotCamera" }; magazines[]= { "Laserbatteries", macro_new_mag(generic_aircraft_gun_green,1000), macro_new_mag(generic_aircraft_gun_green,1000), macro_new_mag(generic_aircraft_gun_green,1000) }; #include "../../common/common_optics.hpp" }; class CargoTurret_01: CargoTurret_01{}; class CargoTurret_02: CargoTurret_02{}; }; }; class macro_new_vehicle(laat,LE):3AS_Patrol_LAAT_Republic { displayName="Republic LAAT/LE"; scope=2; author="RD501"; forceInGarage = 1; RD501_magclamp_large_offset[] = {0.0, 0.0, -4.5}; RD501_magclamp_small_offset[] = {0.0, 0.0, -4.5}; faction = macro_republic_faction editorSubcategory = macro_editor_cat_air(Republic_heli) vehicleClass = macro_editor_vehicle_type_air(Republic) transportSoldier=14; class UserActions { class ThrusterEngage { displayName = ""; displayNameDefault = ""; textToolTip = ""; position = "pilotview"; radius = 20; priority = 0; onlyForPlayer = 1; condition = "((player == driver this) AND (alive this))"; statement = "this execVM ""\RD501_Main\functions\impulse\fnc_impulseIncrease_LE.sqf"""; shortcut="User19" }; class ThrusterDisengage: ThrusterEngage { priority = 0; displayName = ""; displayNameDefault = ""; textToolTip = ""; condition = "((player == driver this) AND (alive this))"; statement = "this execVM ""\RD501_Main\functions\impulse\fnc_impulseDecrease_LE.sqf"""; shortcut="User20" }; }; RD501_magclamp_small_1[] = {0.0,1.0,-1.0}; enableManualFire=1; weapons[]= { macro_new_weapon(generic,republic_aircraft_cannon), "Bomb_Leaflets", macro_new_weapon(wynd,ugm), macro_basic_air_weapons }; magazines[]= { macro_basic_air_mags, "1Rnd_Leaflets_Civ_F", "1Rnd_Leaflets_Civ_F", "1Rnd_Leaflets_Civ_F", "1Rnd_Leaflets_Civ_F", macro_new_mag(ugm,10), macro_new_mag(generic_aircraft_gun_green,1000) }; class Turrets: Turrets { class Gunner: Copilot { outGunnerMayFire=1; commanding=-1; primaryGunner=1; weapons[]= { macro_new_weapon(generic,republic_aircraft_cannon), "Laserdesignator_pilotCamera" }; magazines[]= { "Laserbatteries", macro_new_mag(generic_aircraft_gun_green,1000) }; #include "../../common/common_optics.hpp" }; }; }; class macro_new_vehicle(laat,C):3AS_LAATC { displayName="Republic LAAT/C"; scope=2; author="RD501"; forceInGarage = 1; faction = macro_republic_faction editorSubcategory = macro_editor_cat_air(Republic_heli) vehicleClass = macro_editor_vehicle_type_air(Republic) class UserActions { class ThrusterEngage { displayName = ""; displayNameDefault = ""; textToolTip = ""; position = "pilotview"; radius = 20; priority = 0; onlyForPlayer = 1; condition = "((player == driver this) AND (alive this))"; statement = "this execVM ""\RD501_Main\functions\impulse\fnc_impulseIncrease.sqf"""; shortcut="User19" }; class ThrusterDisengage: ThrusterEngage { priority = 0; displayName = ""; displayNameDefault = ""; textToolTip = ""; condition = "((player == driver this) AND (alive this))"; statement = "this execVM ""\RD501_Main\functions\impulse\fnc_impulseDecrease.sqf"""; shortcut="User20" }; }; RD501_magclamp_small_1[] = {-7.0,-2.0,-4.5}; RD501_magclamp_large[] = {0.0,-2.0,-4.0}; RD501_magclamp_small_2[] = {7.0,-2.0,-4.5}; RD501_magclamp_small_forbidden = 1; RD501_magclamp_large_offset[] = {0.0,1.0,-4.5}; enableManualFire=1; weapons[]= { macro_new_weapon(generic,republic_aircraft_cannon), macro_new_weapon(cannon,laat), macro_basic_air_weapons }; magazines[]= { macro_basic_air_mags, macro_new_mag(generic_aircraft_gun_green,1000), macro_new_mag(laat_cannon,100), }; }; };