#include "../RD501_main/config_macros.hpp" #define TEXTUREAB \RD501_Helmets\_textures\airborne class CfgPatches { class RD501_patch_helmets { author=DANKAUTHORS; requiredAddons[]= { macro_lvl1_req }; requiredVersion=0.1; units[]={}; weapons[]={ macro_new_helmet(infantry,jlts_recruit) }; }; }; class CfgWeapons { class HeadgearItem; class H_HelmetB; class SWLB_P2_SpecOps_Helmet; class 21st_clone_P2_helmet; class 3as_P1_Base; class macro_new_helmet(empire_rg,boi) : H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; subItems[] = {"G_B_Diving","ItemcTabHCam"}; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; displayName = "[Empire] Royal Guard Helm 01"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa"; model="\MRC\JLTS\characters\CloneArmor\CloneHelmetSCC.p3d"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"RD501_Units\textures\gcw\empire\RG\rg_helmet.paa"}; class ItemInfo: HeadgearItem { mass = 30; uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneHelmetSC.p3d"; modelSides[] = {6}; hiddenSelections[] = {"Camo1"}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; }; //jlts class macro_new_helmet(arc,base_jlts) : H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; subItems[] = {"G_B_Diving","ItemcTabHCam"}; displayName = "[501st] ARC HELM (Base)"; picture="\MRC\JLTS\characters\CloneArmor2\data\ui\CloneHelmetARC_ui_ca.paa"; model = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetARC.p3d"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"RD501_Helmets\_textures\ARC\ARC.paa"}; hiddenSelectionsMaterials[]= {"RD501_Helmets\_materials\Clone_helmet_ARC"}; class ItemInfo: HeadgearItem { mass = 30; uniformmodel = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetARC.p3d"; hiddenSelectionsMaterials[]= {"RD501_Helmets\_materials\Clone_helmet_ARC.rvmat"}; modelSides[] = {6}; hiddenSelections[] = {"Camo1"}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; }; class macro_new_helmet(barc,base_jlts) : H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; subItems[] = {"G_B_Diving","ItemcTabHCam"}; displayName = "[501st] BARC HELM (Base)"; picture = "\MRC\JLTS\characters\CloneArmor2\data\ui\CloneHelmetBARC_ui_ca.paa"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_BARC_co.paa"}; model = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetBARC.p3d"; hiddenSelectionsMaterials[]= {"mrc\jlts\characters\clonearmor2\data\clone_helmet_barc.rvmat"}; class ItemInfo: HeadgearItem { mass = 30; uniformModel = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetBARC.p3d"; hiddenSelectionsMaterials[]= {"mrc\jlts\characters\clonearmor2\data\clone_helmet_barc.rvmat"}; modelSides[] = {6}; hiddenSelections[] = {"Camo1"}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; }; class macro_new_helmet(arc,sgt_jlts) : H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; subItems[] = {"G_B_Diving","ItemcTabHCam"}; displayName = "[501st] ARC HELM (Sergeant)"; picture="\MRC\JLTS\characters\CloneArmor2\data\ui\CloneHelmetARC_ui_ca.paa"; model = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetARC.p3d"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"RD501_Helmets\_textures\ARC\ARC_CS.paa"}; hiddenSelectionsMaterials[]= {"RD501_Helmets\_materials\Clone_helmet_ARC"}; class ItemInfo: HeadgearItem { mass = 30; uniformmodel = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetARC.p3d"; hiddenSelectionsMaterials[]= {"RD501_Helmets\_materials\Clone_helmet_ARC.rvmat"}; modelSides[] = {6}; hiddenSelections[] = {"Camo1"}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; }; //infantry class macro_new_helmet(infantry,jlts_recruit) : H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; subItems[] = {"G_B_Diving","ItemcTabHCam"}; displayName = "[501st] INF HELM 01 (Base)"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa"; model="\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"\RD501_Helmets\_textures\jlts\inf\recruit_helmet.paa"}; hiddenSelectionsMaterials[]= {"RD501_Helmets\_materials\clone_helmet_p2.rvmat"}; class ItemInfo: HeadgearItem { mass = 30; uniformmodel = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d"; modelSides[] = {6}; hiddenSelections[] = {"Camo1"}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; }; class macro_new_helmet(infantry,jlts_cadet) : H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; subItems[] = {"G_B_Diving","ItemcTabHCam"}; displayName = "[501st] INF HELM 02 (Cadet)"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa"; model="\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"\RD501_Helmets\_textures\jlts\inf\cadet_helmet.paa"}; hiddenSelectionsMaterials[]= {"RD501_Helmets\_materials\clone_helmet_p2.rvmat"}; class ItemInfo: HeadgearItem { mass = 30; uniformmodel = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d"; modelSides[] = {6}; hiddenSelections[] = {"Camo1"}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; }; class macro_new_helmet(infantry,p1_trooper): H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; subItems[] = {"G_B_Diving","ItemcTabHCam"}; displayName = "[501st] INF P1 HELM 01"; picture = "3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa"; model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Unmarked_CO.paa"}; class ItemInfo: HeadgearItem { mass = 30; uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d"; hiddenSelections[] = {"camo"}; modelSides[] = {3,1}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.5; }; }; }; }; class macro_new_helmet(infantry,jlts_trooper) : H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; subItems[] = {"G_B_Diving","ItemcTabHCam"}; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; displayName = "[501st] INF HELM 03 (Trooper)"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa"; model="\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"\RD501_Helmets\_textures\jlts\inf\trooper_helmet.paa"}; hiddenSelectionsMaterials[]= {"RD501_Helmets\_materials\clone_helmet_p2.rvmat"}; class ItemInfo: HeadgearItem { mass = 30; uniformmodel = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d"; modelSides[] = {6}; hiddenSelections[] = {"Camo1"}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; }; class macro_new_helmet(infantry,jlts_sgt) : H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; subItems[] = {"G_B_Diving","ItemcTabHCam"}; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; displayName = "[501st] INF HELM 04 (Sgt)"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa"; model="\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"\RD501_Helmets\_textures\jlts\inf\sgt_helmet.paa"}; hiddenSelectionsMaterials[]= {"RD501_Helmets\_materials\clone_helmet_p2.rvmat"}; class ItemInfo: HeadgearItem { mass = 30; uniformmodel = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d"; modelSides[] = {6}; hiddenSelections[] = {"Camo1"}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; }; class macro_new_helmet(infantry,jlts_odin) : H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; subItems[] = {"G_B_Diving","ItemcTabHCam"}; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; RD501_isNV = 1; displayName = "[501st] INF HELM ('Odin')"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa"; model="\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"\RD501_Helmets\_textures\Infantry\Odin.paa"}; hiddenSelectionsMaterials[]= {"RD501_Helmets\_materials\clone_helmet_p2.rvmat"}; class ItemInfo: HeadgearItem { mass = 30; uniformmodel = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d"; modelSides[] = {6}; hiddenSelections[] = {"Camo1"}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; }; class macro_new_helmet(airborne,jlts_trooper): H_HelmetB { author = "RD501"; scope = 2; scopeArsenal = 2; subItems[] = {"G_B_Diving","ItemcTabHCam"}; displayName = "[501st] AB HELM 02 (Trooper)"; model="\MRC\JLTS\characters\CloneArmor\CloneHelmetAB.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetAB_ui_ca.paa"; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\RD501_Helmets\_textures\jlts\ab\ab_helmet_trooper.paa"}; hiddenSelectionsMaterials[]= {"RD501_Helmets\_materials\clone_helmet_ab.rvmat"}; class ItemInfo: HeadgearItem { mass = 10; uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneHelmetAB.p3d"; allowedSlots[] = {801,901,701,605}; modelSides[] = {6}; hiddenSelections[] = {"camo1"}; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 60; passThrough = 0.5; }; }; }; }; class macro_new_helmet(airborne,jlts_vtrooper): H_HelmetB { author = "RD501"; scope = 2; scopeArsenal = 2; displayName = "[501st] AB HELM 03 (Vet. Trooper)"; subItems[] = {"G_B_Diving","ItemcTabHCam"}; model="\MRC\JLTS\characters\CloneArmor\CloneHelmetAB.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetAB_ui_ca.paa"; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\RD501_Helmets\_textures\jlts\ab\ab_helmet_vtrooper.paa"}; hiddenSelectionsMaterials[]= {"RD501_Helmets\_materials\clone_helmet_ab.rvmat"}; class ItemInfo: HeadgearItem { mass = 10; uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneHelmetAB.p3d"; allowedSlots[] = {801,901,701,605}; modelSides[] = {6}; hiddenSelections[] = {"camo1"}; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 60; passThrough = 0.5; }; }; }; }; class macro_new_helmet(airborne,jlts_base): H_HelmetB { author = "RD501"; scope = 2; scopeArsenal = 2; displayName = "[501st] AB HELM 01 (Base)"; subItems[] = {"G_B_Diving","ItemcTabHCam"}; model="\MRC\JLTS\characters\CloneArmor\CloneHelmetAB.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetAB_ui_ca.paa"; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_Helmet_AB_co.paa"}; hiddenSelectionsMaterials[]= {"RD501_Helmets\_materials\clone_helmet_ab.rvmat"}; class ItemInfo: HeadgearItem { mass = 10; uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneHelmetAB.p3d"; allowedSlots[] = {801,901,701,605}; modelSides[] = {6}; hiddenSelections[] = {"camo1"}; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 60; passThrough = 0.5; }; }; }; }; //legion class macro_new_helmet(infantry,ls_base) : SWLB_P2_SpecOps_Helmet { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; subItems[] = {"G_B_Diving","ItemcTabHCam"}; displayName = "[501st] INF HELM LS 01 (Base)"; model = "SWLB_CEE\data\SWLB_P2_SpecOps_Helmet.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"swlb_cee\data\SWLB_P2_SpecOps_CO.paa"}; hiddenSelectionsMaterials[]= {"swlb_cee\data\SWLB_P2_SpecOps.rvmat"}; class ItemInfo: HeadgearItem { mass = 30; uniformModel = "SWLB_CEE\data\SWLB_P2_SpecOps_Helmet.p3d"; modelSides[] = {6}; hiddenSelections[] = {"Camo1"}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; }; //lost force/last force class macro_new_helmet(infantry,lf_base) : 21st_clone_P2_helmet { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; subItems[] = {"G_B_Diving","ItemcTabHCam"}; displayName = "[501st] INF SNOW HELM 01"; hiddenSelections[] = {"Helmet"}; hiddenSelectionsTextures[] = {"armor_unit\21\helmet\21_Helmet_co.paa"}; hiddenSelectionsMaterials[]= {"armor_unit\21\helmet\helm.rvmat"}; model = "\armor_unit\21\HelmetP2_21.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa"; class ItemInfo: HeadgearItem { mass = 30; uniformModel = "\armor_unit\21\HelmetP2_21.p3d"; picture = "armor_unit\21\ui\21_Armor.paa"; modelSides[] = {6}; hiddenSelections[] = {"Helmet"}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; }; //3as class macro_new_helmet(infantry,3AS_base) : 3as_P1_Base { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; subItems[] = {"G_B_Diving","ItemcTabHCam"}; displayName = "[501st] INF HELM 3AS P1 01 (base)"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Unmarked_CO.paa"}; model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa"; hiddenSelectionsMaterials[]= {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1.rvmat"}; class ItemInfo: HeadgearItem { mass = 30; uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d"; modelSides[] = {6}; hiddenSelections[] = {"Camo1"}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; }; class macro_new_helmet(arc,p1_trooper): H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; subItems[] = {"G_B_Diving","ItemcTabHCam"}; displayName = "[501st] ARC P1 HELM 01 (Trooper)"; picture = "3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa"; model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Lieutenant_CO.paa"}; class ItemInfo: HeadgearItem { mass = 30; uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Lieutenant_CO.paa"}; modelSides[] = {3,1}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.5; }; }; }; }; class macro_new_helmet(arc,p1_nco): H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; subItems[] = {"G_B_Diving","ItemcTabHCam"}; displayName = "[501st] ARC P1 HELM 02 (NCO)"; picture = "3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa"; model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Captain_CO.paa"}; class ItemInfo: HeadgearItem { mass = 30; uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Captain_CO.paa"}; modelSides[] = {3,1}; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.5; }; }; }; }; class macro_new_helmet(mynock,3as_base): H_HelmetB { author = "RD501"; scope = 2; scopeArsenal = 2; displayName = "[501st] MYN HELM 01 (Base)"; subItems[] = {"G_B_Diving","ItemcTabHCam"}; model="\3AS\3AS_Characters\Clones\Headgear\3AS_P2_Clone_Helm_Tanker.p3d"; picture="3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa"; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Tanker\501st_co.paa"}; class ItemInfo: HeadgearItem { mass = 10; uniformmodel="\3AS\3AS_Characters\Clones\Headgear\3AS_P2_Clone_Helm_Tanker.p3d"; allowedSlots[] = {801,901,701,605}; modelSides[] = {6}; hiddenSelections[] = {"camo"}; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 60; passThrough = 0.5; }; }; }; }; };