#include "..\RD501_Main\config_macros.hpp" class CfgPatches { class RD501_patch_Airborne_Helmet_Model { author = ""; units[] = {}; weapons[] = {}; requiredAddons[]= { "RD501_patch_main" }; }; }; class CfgWeapons { class H_HelmetB; class HeadgearItem; class macro_new_helmet(pilot,base): H_HelmetB { scope = 2; scopeArsenal = 2; author = "RD501"; weaponPoolAvailable = 1; ace_hearing_protection = 0.85; ace_hearing_lowerVolume = 0; displayName = "[501st] PLT HELM (Base)"; model = "\501st_helmets\AB\AB_helmet_p1.p3d"; hiddenSelections[] = { "camo1", "mat" }; hiddenSelectionsTextures[]= { "RD501_Helmets\_textures\aviation\clonePilotHelmet_co.paa" }; hiddenSelectionsMaterials[]= { "", "501st_Helmets\AB\data\pilot_jlts.rvmat" }; class ItemInfo: HeadgearItem { mass = 30; uniformmodel = "\501st_helmets\AB\AB_helmet_p1.p3d";//"SWOP_clones\helmet\CloneHelmetPilot.p3d"; modelSides[] = {6}; hiddenSelections[] = { "camo1", "mat" }; material = -1; explosionShielding = 2.2; minimalHit = 0.01; passThrough = 0.01; class HitpointsProtectionInfo { class Head { hitpointName = "HitHead"; armor = 50; passThrough = 0.6; }; }; }; subItems[] = {"G_B_Diving","ItemcTabHCam"}; }; };