class StageTI { texture="a3\air_f_jets\uav_05\data\uav05_fuselage_01_ti.paa"; }; ambient[]={0.5,0.5,0.5,1}; diffuse[]={0.7,0.7,0.7,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0.7,0.7,0.7,0.1}; specularPower=25; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="a3\air_f_jets\uav_05\data\uav05_fuselage_01_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="a3\air_f_jets\uav_05\data\uav05_fuselage_01_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,1}; }; }; class Stage5 { texture="a3\air_f_jets\uav_05\data\uav05_fuselage_01_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,1}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(4.5,1.1)"; uvSource="none"; }; class Stage7 { texture="a3\data_f\env_land_co.paa"; useWorldEnvMap="true"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };