//////////////////////////////////////////////////////////////////// //DeRap: C:/Users/namenai/Desktop/data_f/Lights/Weapon_Chemlight_blue_body.rvmat //Produced from mikero's Dos Tools Dll version 7.16 //https://armaservices.maverick-applications.com/Products/MikerosDosTools/default //'now' is Sun Jun 30 21:32:59 2019 : 'file' last modified on Fri Feb 09 01:02:23 2018 //////////////////////////////////////////////////////////////////// #define _ARMA_ class StageTI { texture = "a3\data_f\default_vehicle_ti_ca.paa"; }; ambient[] = {0.5,0.5,0.5,5.0}; diffuse[] = {0,0,0,1}; forcedDiffuse[] = {0.12,0.12,0.12,1.0}; emmisive[] = {1,1,1,1}; specular[] = {1,1,1,1}; specularPower = 1; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage4 { texture = "#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage5 { texture = "#(argb,8,8,3)color(1,0.2,1,0,SMDI)"; uvSource = "tex"; class uvTransform { aside[] = {5.0,0.0,0.0}; up[] = {0.0,5.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(7.0,0.9)"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage7 { texture = "a3\data_f\env_co.paa"; useWorldEnvMap = "true"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; };