class _transport_dc15a { weapon = macro_new_weapon(DC,15a); count = 5; }; class _transport_dc15s { weapon = macro_new_weapon(DC,r15s); count = 5; }; class _transport_dc15c { weapon = macro_new_weapon(DC,15c); count = 5; }; class _transport_dc15l { weapon = macro_new_weapon(DC,15l); count = 2; }; class _transport_z6 { weapon = macro_new_weapon_nofam(rz6); count = 2; }; class _transport_dc15gl { weapon = macro_new_weapon(DC,15cgl); count = 2; }; class _transport_valken38x { weapon = macro_new_weapon_nofam(valken38x); count = 2; }; class _transport_rps6 { weapon = macro_new_weapon(launcher,rps6); count = 2; }; class _transport_rps1 { weapon = macro_new_weapon(launcher,rps1); count = 2; }; class _transport_rps4 { weapon = macro_new_weapon(launcher,RPS4); count = 2; }; class _transport_plx { weapon = macro_new_weapon(Launcher,PLX1); count = 1; }; class _transport_z1000 { weapon = macro_new_weapon_nofam(z1000); count = 1; }; class _transport_dc15x { weapon = macro_new_weapon(DC,r15x); count = 1; }; class _transport_rgl6 { weapon = macro_new_weapon_nofam(rgl6); count = 1; };