class CfgSkeletons { class Default { skeletonInherit = ""; skeletonBones[] = {}; isDiscrete = 1; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class acclamator: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "body_1", "body_2", "body_3", "body_4", "body_5", "body_6", "engine", "glass", "interior_1", "interior_2", "interior_3", "interior_4", "landing_feet", "landing_legs", "ramp", }; class Animations{}; }; };