params["_this","_user"]; _this addAction ["Engage Large Asset Clamp",{ params["_vic"]; _vic allowdamage false; _objects= nearestObjects [player, ["RD501_UGV_01_F","O_JM_TX130_1_RD501","O_JM_TX130r_1_RD501","O_JM_TX130m1_1_RD501","O_JM_TX130m1r_1_RD501","O_JM_TX130m2_1_RD501","O_JM_TX130m2r_1_RD501"], 20]; _vex= _objects select 0; _vex allowdamage false; _vex attachTo [_vic, [0,-2,-7.5]]; removeAllActions _vic; _vic addAction ["Disengage Large Asset Clamp", { params["_vic"]; _objects= nearestObjects [player, ["RD501_UGV_01_F","O_JM_TX130_1_RD501","O_JM_TX130r_1_RD501","O_JM_TX130m1_1_RD501","O_JM_TX130m1r_1_RD501","O_JM_TX130m2_1_RD501","O_JM_TX130m2r_1_RD501"], 20]; _vex= _objects select 0; detach _vex; removeAllActions _vic; sleep 2; _vex allowdamage true; _vic allowdamage true; _this execVM "501st_Republic_Asset_Modification\scripts\Vehicle_Lift.sqf"; _this execVM "501st_Republic_Asset_Modification\scripts\Atte_Lift.sqf"; },[1],0,true,true,"User14"," driver _target == _this "]; },[1],0,true,true,"User15"," driver _target == _this "];