params[ ["_unit",objNull ,[player]] ]; if(isNull _unit) exitWith { }; _unit setvariable ["ace_medical_unitDamageThreshold", [3,2.1,2.5], true]; //*Zatama 15.06.18 _unit setskill ["aimingAccuracy",0.8]; _unit setskill ["spotDistance",0.8]; _unit setskill ["aimingShake",0.91]; // format: [ HEAD, TORSO, LIMBS ] // Default values: [1, 1, 1 * 1.7]