#define TEXTURE \RD501_Helmets\_textures\airborne #define NEW_501_AB_HELM(classname,displayname,texture)\ class macro_new_helmet(airborne,classname): macro_new_helmet(airborne,base)\ {\ scope = 2;\ displayName = Clone airborne helmet (##displayname##);\ hiddenSelectionsTextures[] = {TEXTURE##\##texture};\ }; #define NEW_501_AB_HELM_JLTS(classname,displayname,texture)\ class macro_new_helmet(airborne,classname): macro_new_helmet(airborne,jlts_base)\ {\ scope = 2;\ displayName = [501st] AB HELM (##displayname##);\ hiddenSelectionsTextures[] = {TEXTURE##\##texture};\ };