#include "../RD501_main/config_macros.hpp" class CfgPatches { class macro_patch_name(zeus) { requiredAddons[] = { macro_lvl2_req }; requiredVersion = 0.1; units[] = { macro_new_ordnance(ProtonBomb), macro_new_ordnance(AV7), macro_new_ordnance(AV7_Cluster), macro_new_ordnance(ModuleSquadShield), macro_new_ordnance(ModuleDioxis), macro_new_ordnance(Dioxis_Cluster), macro_new_ordnance(ModuleShadow) }; weapons[] = {}; }; }; class CfgVehicles { class ModuleOrdnance_F; class ModuleChemlight_F; class macro_new_ordnance(ModuleSquadShield): ModuleChemlight_F { author = "RD501"; _generalMacro = macro_new_ordnance(ModuleSquadShield) scope = 1; scopeCurator = 2; category = "Ordnance"; displayName = "Squad Shield"; portrait = "RD501_Zeus\icons\wide_kite_64.paa"; ammo = "SW_SquadShield_ammoCARGA"; delete Arguments; }; class macro_new_ordnance(ModuleDioxis): ModuleChemlight_F { author = "RD501"; _generalMacro = macro_new_ordnance(ModuleDioxis) scope = 1; scopeCurator = 2; category = "Ordnance"; displayName = "Dioxis Cloud"; portrait = "RD501_Zeus\icons\biohazard_64.paa"; ammo = macro_new_ordnance_ammo(Dioxis_long) delete Arguments; }; class macro_new_ordnance(ModuleShadow): ModuleChemlight_F { author = "RD501"; _generalMacro = macro_new_ordnance(ModuleShadow) scope = 1; scopeCurator = 2; category = "Ordnance"; displayName = "Shadow Virus"; portrait = "RD501_Zeus\icons\biohazard_64.paa"; ammo = macro_new_ordnance_ammo(Shadow_long) delete Arguments; }; class macro_new_ordnance(ProtonBomb): ModuleOrdnance_F { author = "RD501"; _generalMacro = macro_new_ordnance(ProtonBomb) scope = 1; scopeCurator = 2; isGlobal = 1; category = "Ordnance"; displayName = "Proton Mortar"; portrait = "\a3\Modules_F_Curator\Data\portraitOrdnanceMortar_ca.paa"; ammo = macro_new_ordnance_ammo(ProtonBomb) delete Arguments; simulation = "house"; // model = "\a3\Modules_F_Curator\Ordnance\surfaceMortar.p3d"; model = "\a3\Modules_F_Curator\Ordnance\surfacehowitzer.p3d"; curatorCost = 1; }; class macro_new_ordnance(AV7): macro_new_ordnance(ProtonBomb) { author = "RD501"; _generalMacro = macro_new_ordnance(AV7) scope = 1; scopeCurator = 2; isGlobal = 1; category = "Ordnance"; displayName = "AV-7 Strike"; portrait = "\a3\Modules_F_Curator\Data\portraitOrdnanceMortar_ca.paa"; ammo = macro_new_ordnance_ammo(AV7) delete Arguments; simulation = "house"; model = "\a3\Modules_F_Curator\Ordnance\surfaceRocket.p3d"; curatorCost = 1; }; class macro_new_ordnance(AV7_Cluster): macro_new_ordnance(ProtonBomb) { author = "RD501"; _generalMacro = macro_new_ordnance(AV7_Cluster) scope = 1; scopeCurator = 2; isGlobal = 1; category = "Ordnance"; displayName = "AV-7 Cluster Strike"; portrait = "\a3\Modules_F_Curator\Data\portraitOrdnanceMortar_ca.paa"; ammo = macro_new_ordnance_ammo(AV7Cluster) delete Arguments; simulation = "house"; model = "\a3\Modules_F_Curator\Ordnance\surfacehowitzer.p3d"; curatorCost = 1; }; class macro_new_ordnance(Dioxis_Cluster): macro_new_ordnance(ProtonBomb) { author = "RD501"; _generalMacro = macro_new_ordnance(Dioxis_Cluster) scope = 1; scopeCurator = 2; isGlobal = 1; category = "Ordnance"; displayName = "AV-7 Dioxis Strike"; portrait = "\a3\Modules_F_Curator\Data\portraitOrdnanceMortar_ca.paa"; ammo = macro_new_ordnance_ammo(DioxisCluster) delete Arguments; simulation = "house"; model = "\a3\Modules_F_Curator\Ordnance\surfacehowitzer.p3d"; curatorCost = 1; }; }; class CfgAmmo { class ModuleOrdnanceHowitzer_F_ammo; class ModuleOrdnanceMortar_F_ammo; class ModuleOrdnanceRocket_F_ammo; class SWOP_SCAR_Dioxis; class RD501_ShadowMag; class macro_new_ordnance_ammo(Dioxis_long): SWOP_SCAR_Dioxis { timeToLive = 300; }; class macro_new_ordnance_ammo(Shadow_long): RD501_ShadowMag { timeToLive = 300; }; class macro_new_ordnance_ammo(ProtonBomb): ModuleOrdnanceMortar_F_ammo { caliber = 1000; hit = 165; airFriction = 0; allowAgainstInfantry = 1; audibleFire = 100.0; canLock = 0; cost = 10000; deflecting = 0; explosive = 1; fuseDistance = 35; indirectHit = 52; indirectHitRange = 14; maxSpeed = 1000; typicalSpeed = 1000; sideAirFriction = 0; simulation = "ShotShell"; suppressionRadiusBulletClose = 100; suppressionRadiusHit = 100; timeToLive = 180; model = "\ywing\pro_bomb.p3d"; tracerStartTime = 0; supersonicCrackNear[] = {"A3\sounds_f\weapons\hits\sscrack1",1.0,1,40}; supersonicCrackFar[] = {"A3\sounds_f\weapons\hits\sscrack2",1.0,1,100}; visibleFire = 100; visibleFireTime = 300; CraterEffects = "HEShellCrater"; effectFlare = "FlareShell"; effectsMissileInit = "RocketBackEffectsStaticRPGBlue"; EffectFly = "ArtilleryTrailsBlue"; CraterWaterEffects = "ImpactEffectsWaterHE"; ExplosionEffects = "ProtonbombAmmoExplosion"; }; class macro_new_ordnance_ammo(AV7Cluster): ModuleOrdnanceRocket_F_ammo { submunitionConeType[] = {"poissonDisc", 10}; caliber = 1000; hit = 500; airFriction = 0; artilleryCharge = 1; artillerydispersion = 1; allowAgainstInfantry = 1; audibleFire = 250.0; canLock = 0; cost = 10000; deflecting = 0; explosive = 1; fuseDistance = 25; model = "SW_AV7\ion.p3d"; indirectHit = 300; indirectHitRange = 30; maxSpeed = 1000; typicalSpeed = 1000; sideAirFriction = 0; submunitionAmmo[] = {macro_new_ordnance_ammo(AV7),1}; submunitionConeAngle = 25; simulation = "shotSubmunitions"; suppressionRadiusBulletClose = 100; suppressionRadiusHit = 100; timeToLive = 120; tracerStartTime = 0; supersonicCrackNear[] = {"A3\sounds_f\weapons\hits\sscrack1",1.0,1,40}; supersonicCrackFar[] = {"A3\sounds_f\weapons\hits\sscrack2",1.0,1,100}; visibleFire = 100; visibleFireTime = 300; CraterEffects = "HEShellCrater"; effectFlare = "FlareShell"; effectsMissileInit = "RocketBackEffectsStaticRPGBlue"; EffectFly = "ArtilleryTrailsBlue"; CraterWaterEffects = "ImpactEffectsWaterHE"; ExplosionEffects = "ProtonbombAmmoExplosion"; }; class macro_new_ordnance_ammo(DioxisCluster): ModuleOrdnanceRocket_F_ammo { caliber = 1000; hit = 5; airFriction = 0; artilleryCharge = 1; artillerydispersion = 1; allowAgainstInfantry = 1; audibleFire = 250.0; canLock = 0; cost = 10000; deflecting = 0; explosive = 1; fuseDistance = 35; model = "SW_AV7\ion.p3d"; indirectHit = 3; indirectHitRange = 10; maxSpeed = 1000; typicalSpeed = 1000; sideAirFriction = 0; submunitionConeType[] = {"poissonDisc", 10}; submunitionAmmo[] = {"SWOP_SCAR_Dioxis",1}; submunitionConeAngle = 60; simulation = "shotSubmunitions"; suppressionRadiusBulletClose = 100; suppressionRadiusHit = 100; timeToLive = 120; tracerStartTime = 0; supersonicCrackNear[] = {"A3\sounds_f\weapons\hits\sscrack1",1.0,1,40}; supersonicCrackFar[] = {"A3\sounds_f\weapons\hits\sscrack2",1.0,1,100}; visibleFire = 100; visibleFireTime = 300; CraterEffects = "HEShellCrater"; effectsSmoke = "Dioxis_Smoke"; effectFlare = "FlareShell"; effectsMissileInit = "RocketBackEffectsStaticRPGBlue"; EffectFly = "ArtilleryTrailsBlue"; CraterWaterEffects = "ImpactEffectsWaterHE"; ExplosionEffects = "ProtonbombAmmoExplosion"; }; class macro_new_ordnance_ammo(AV7): ModuleOrdnanceHowitzer_F_ammo { caliber = 1000; hit = 500; airFriction = 0; artilleryCharge = 1; artillerydispersion = 1; allowAgainstInfantry = 1; audibleFire = 250.0; canLock = 0; cost = 10000; deflecting = 0; explosive = 1; fuseDistance = 35; model = "SW_AV7\ion.p3d"; indirectHit = 300; indirectHitRange = 30; maxSpeed = 1000; typicalSpeed = 1000; sideAirFriction = 0; submunitionAmmo = ""; submunitionConeAngle = 25; simulation = "shotSubmunitions"; suppressionRadiusBulletClose = 100; suppressionRadiusHit = 100; timeToLive = 120; tracerStartTime = 0; supersonicCrackNear[] = {"A3\sounds_f\weapons\hits\sscrack1",1.0,1,40}; supersonicCrackFar[] = {"A3\sounds_f\weapons\hits\sscrack2",1.0,1,100}; visibleFire = 100; visibleFireTime = 300; CraterEffects = "HEShellCrater"; effectFlare = "FlareShell"; effectsMissileInit = "RocketBackEffectsStaticRPGBlue"; EffectFly = "ArtilleryTrailsBlue"; CraterWaterEffects = "ImpactEffectsWaterHE"; ExplosionEffects = "ProtonbombAmmoExplosion"; }; };