#define NEW_501_Pilot_HELM(classname,displayname,texture)\
	class macro_new_helmet(pilot,classname): macro_new_helmet(pilot,base)\
	{\
		scope = 2;\
		author = "RD501";\
		displayName = [501st] AVI HELM ('##displayname##');\
		hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\aviation\##texture};\
		subItems[] = {"G_B_Diving"};\
	};

#define NEW_WARDEN_HELM(classname,displayname,texture)\
	class macro_new_helmet(warden,classname): macro_new_helmet(warden,501st)\
	{\
		scope = 2;\
		author = "RD501";\
		displayName = [501st] WRDN HELM ('##displayname##');\
		hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\aviation\##texture};\
		subItems[] = {"G_B_Diving"};\
	};

#define NEW_3AS_Pilot_HELM(classname,displayname,texture)\
	class macro_new_helmet(3as_pilot,classname): macro_new_helmet(3as_pilot,base)\
	{\
		scope = 2;\
		author = "RD501";\
		displayName = [501st] AVI HELM ('##displayname##');\
		hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\aviation\##texture};\
		subItems[] = {"G_B_Diving"};\
	};