ambient[]={50,50,50,1};
diffuse[]={0,0,0,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={10,10,10,0};
specular[]={0,0,0,1};
specularPower=8;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
	texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="#(argb,8,8,3)color(1,1,1,0,DT)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={8,0,0};
		up[]={0,8,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class Stage3
{
	texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class Stage4
{
	texture="#(argb,8,8,3)color(1,1,1,1,AS)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class Stage5
{
	texture="#(argb,8,8,3)color(1,0.1,0.1,1,SMDI)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class Stage6
{
	texture="#(ai,16,2,2)fresnel(10.4,8.3)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class Stage7
{
	texture="a3\data_f\env_land_co.paa";
	useWorldEnvMap="true";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};