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@@ -109,10 +109,10 @@ class CfgWeapons
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ace_hearing_protection = 0.85;
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ace_hearing_lowerVolume = 0;
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subItems[] = {"G_B_Diving","ItemcTabHCam"};
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- displayName = "[501st] BARC HELM (Base)";
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+ displayName = "[501st] INF MED HELM 06 (CM-C)";
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picture = "\MRC\JLTS\characters\CloneArmor2\data\ui\CloneHelmetBARC_ui_ca.paa";
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hiddenSelections[] = {"camo1"};
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- hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor2\data\Clone_helmet_BARC_co.paa"};
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+ hiddenSelectionsTextures[] = {"\RD501_Helmets\_textures\jlts\inf\cm_c_barc_helmet.paa"};
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model = "\MRC\JLTS\characters\CloneArmor2\CloneHelmetBARC.p3d";
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hiddenSelectionsMaterials[]= {"mrc\jlts\characters\clonearmor2\data\clone_helmet_barc.rvmat"};
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class ItemInfo: HeadgearItem
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@@ -249,41 +249,6 @@ class CfgWeapons
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};
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};
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};
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- class macro_new_helmet(infantry,p1_trooper): H_HelmetB
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- {
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- scope = 2;
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- scopeArsenal = 2;
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- author = "RD501";
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- weaponPoolAvailable = 1;
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- ace_hearing_protection = 0.85;
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- ace_hearing_lowerVolume = 0;
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- subItems[] = {"G_B_Diving","ItemcTabHCam"};
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- displayName = "[501st] INF P1 HELM 01";
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- picture = "3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa";
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- model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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- hiddenSelections[] = {"camo"};
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- hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Unmarked_CO.paa"};
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- class ItemInfo: HeadgearItem
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- {
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- mass = 30;
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- uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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- hiddenSelections[] = {"camo"};
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- modelSides[] = {3,1};
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- material = -1;
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- explosionShielding = 2.2;
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- minimalHit = 0.01;
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- passThrough = 0.01;
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- class HitpointsProtectionInfo
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- {
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- class Head
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- {
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- hitpointName = "HitHead";
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- armor = 50;
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- passThrough = 0.5;
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- };
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- };
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- };
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- };
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class macro_new_helmet(infantry,jlts_trooper) : H_HelmetB
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{
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scope = 2;
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@@ -501,11 +466,11 @@ class CfgWeapons
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ace_hearing_protection = 0.85;
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ace_hearing_lowerVolume = 0;
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subItems[] = {"G_B_Diving","ItemcTabHCam"};
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- displayName = "[501st] INF HELM LS 01 (Base)";
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+ displayName = "[501st] INF RTO HELM 01 (Alt)";
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model = "SWLB_CEE\data\SWLB_P2_SpecOps_Helmet.p3d";
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picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
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hiddenSelections[] = {"Camo1"};
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- hiddenSelectionsTextures[] = {"swlb_cee\data\SWLB_P2_SpecOps_CO.paa"};
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+ hiddenSelectionsTextures[] = {"\RD501_Helmets\_textures\LS\rto_alt_helmet.paa"};
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hiddenSelectionsMaterials[]= {"swlb_cee\data\SWLB_P2_SpecOps.rvmat"};
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class ItemInfo: HeadgearItem
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{
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@@ -538,9 +503,46 @@ class CfgWeapons
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ace_hearing_protection = 0.85;
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ace_hearing_lowerVolume = 0;
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subItems[] = {"G_B_Diving","ItemcTabHCam"};
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- displayName = "[501st] INF SNOW HELM 01";
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+ displayName = "[501st] INF SNOW HELM 01 (Trooper)";
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+ hiddenSelections[] = {"Helmet"};
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+ hiddenSelectionsTextures[] = {"\RD501_Helmets\_textures\LF\snow_trooper_helmet.paa"};
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+ hiddenSelectionsMaterials[]= {"armor_unit\21\helmet\helm.rvmat"};
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+ model = "\armor_unit\21\HelmetP2_21.p3d";
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+ picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
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+ class ItemInfo: HeadgearItem
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+ {
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+ mass = 30;
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+ uniformModel = "\armor_unit\21\HelmetP2_21.p3d";
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+ picture = "armor_unit\21\ui\21_Armor.paa";
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+ modelSides[] = {6};
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+ hiddenSelections[] = {"Helmet"};
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+ material = -1;
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+ explosionShielding = 2.2;
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+ minimalHit = 0.01;
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+ passThrough = 0.01;
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+ class HitpointsProtectionInfo
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+ {
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+ class Head
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+ {
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+ hitpointName = "HitHead";
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+ armor = 50;
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+ passThrough = 0.6;
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+ };
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+ };
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+ };
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+ };
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+ class macro_new_helmet(infantry,lf_base) : 21st_clone_P2_helmet
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+ {
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+ scope = 2;
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+ scopeArsenal = 2;
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+ author = "RD501";
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+ weaponPoolAvailable = 1;
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+ ace_hearing_protection = 0.85;
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+ ace_hearing_lowerVolume = 0;
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+ subItems[] = {"G_B_Diving","ItemcTabHCam"};
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+ displayName = "[501st] INF SNOW HELM 02 (NCO)";
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hiddenSelections[] = {"Helmet"};
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- hiddenSelectionsTextures[] = {"armor_unit\21\helmet\21_Helmet_co.paa"};
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+ hiddenSelectionsTextures[] = {"\RD501_Helmets\_textures\LF\snow_nco_helmet.paa"};
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hiddenSelectionsMaterials[]= {"armor_unit\21\helmet\helm.rvmat"};
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model = "\armor_unit\21\HelmetP2_21.p3d";
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picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
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@@ -567,7 +569,7 @@ class CfgWeapons
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};
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};
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//3as
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- class macro_new_helmet(infantry,3AS_base) : 3as_P1_Base
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+ class macro_new_helmet(infantry,p1_trooper): H_HelmetB
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{
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scope = 2;
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scopeArsenal = 2;
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@@ -576,18 +578,52 @@ class CfgWeapons
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ace_hearing_protection = 0.85;
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ace_hearing_lowerVolume = 0;
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subItems[] = {"G_B_Diving","ItemcTabHCam"};
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- displayName = "[501st] INF HELM 3AS P1 01 (base)";
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- hiddenSelections[] = {"Camo1"};
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+ displayName = "[501st] INF P1 HELM 01 (Trooper)";
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+ picture = "3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa";
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+ model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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+ hiddenSelections[] = {"camo"};
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hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Unmarked_CO.paa"};
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+ class ItemInfo: HeadgearItem
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+ {
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+ mass = 30;
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+ uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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+ hiddenSelections[] = {"camo"};
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+ modelSides[] = {3,1};
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+ material = -1;
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+ explosionShielding = 2.2;
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+ minimalHit = 0.01;
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+ passThrough = 0.01;
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+ class HitpointsProtectionInfo
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+ {
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+ class Head
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+ {
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+ hitpointName = "HitHead";
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+ armor = 50;
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+ passThrough = 0.5;
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+ };
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+ };
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+ };
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+ };
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+ class macro_new_helmet(infantry,p1_trooper_nco): macro_new_helmet(infantry,p1_trooper)
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+ {
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+ scope = 2;
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+ scopeArsenal = 2;
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+ author = "RD501";
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+ weaponPoolAvailable = 1;
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+ ace_hearing_protection = 0.85;
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+ ace_hearing_lowerVolume = 0;
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+ subItems[] = {"G_B_Diving","ItemcTabHCam"};
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+ displayName = "[501st] INF P1 HELM 02 (NCO)";
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+ picture = "3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa";
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model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
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- hiddenSelectionsMaterials[]= {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1.rvmat"};
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+ hiddenSelections[] = {"camo"};
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+ hiddenSelectionsTextures[] = {"\RD501_Helmets\_textures\3AS\p1_nco_helmet.paa"};
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class ItemInfo: HeadgearItem
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{
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mass = 30;
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uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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- modelSides[] = {6};
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- hiddenSelections[] = {"Camo1"};
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+ hiddenSelections[] = {"camo"};
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+ modelSides[] = {3,1};
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material = -1;
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explosionShielding = 2.2;
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minimalHit = 0.01;
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@@ -598,7 +634,7 @@ class CfgWeapons
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{
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hitpointName = "HitHead";
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armor = 50;
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- passThrough = 0.6;
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+ passThrough = 0.5;
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};
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};
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};
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