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- class macro_new_weapon(DC,15a_LE_proto):SCI_DC15XM//SWOP_DC15ABlasterRifle_mod1
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- {
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- weaponPoolAvailable = 1;
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-
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- scope=2;
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- scopeArsenal=2;
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-
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- // class Secondary:Secondary
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- // {
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- // class Single;
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- // };
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- dlc = "RD501";
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- author= "RD501";
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- baseWeapon = macro_new_weapon(DC,15a_LE_proto);
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-
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- //changes
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- muzzles[] = {"this"};
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- magazineWell[]={Republic_Universal_Magazine_Well};
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- magazines[]={macro_new_mag(proto_DC15a_LE,20)};
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- //initSpeed = -1.5;
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- picture = "\SW_CloneWarsWeapons\DCrifles\icons\DC15A.paa";
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- displayName="[PROTOTYPE] DC15A Long Engagement Rifle";
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- macro_ace_heating
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- canShootInWater = 1;
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- recoil = macro_new_recoil(dc15a_rifle)
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- modes[] = {"Single"};
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- opticsZoomMin= macro_scope_magnification(12);
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- opticsZoomMax= macro_scope_magnification(6);
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- opticsZoomInit= macro_scope_magnification(6);
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- //discretefov[] = {macro_scope_magnification(6),macro_scope_magnification(12),macro_scope_magnification(24),macro_scope_magnification(48)};
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- distanceZoomMin=100;
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- distanceZoomMax=2000;
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- maxZeroing=2000;
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- discreteInitIndex=0;
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- discreteDistance[]={100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600};
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- modelOptics = "Scope\a180.p3d";
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-
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-
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- visionMode[]=
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- {
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- "Normal",
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- "NVG",
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- "TI"
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- };
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- thermalMode[]={0};
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- hasbipod=1;
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- class Single:Single
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- {
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- class BaseSoundModeType
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- {
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- weaponSoundEffect = "DefaultRifle";
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- closure1[] = {};
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- closure2[] = {};
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- soundClosure[] = {};
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- };
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- class StandardSound: BaseSoundModeType
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- {
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- weaponSoundEffect = "DefaultRifle";
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- begin1[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_auto.ogg", 1, 0.5, 1800};
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- begin2[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_auto.ogg", 1, 0.5, 1800};
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- begin3[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_auto.ogg", 1, 0.5, 1800};
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- soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin3", 0.33};
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- beginwater1[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_single_bajoagua.ogg", 1, 1, 400};
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- beginwater2[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_single_bajoagua.ogg", 1.05, 1, 400};
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- beginwater3[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_single_bajoagua.ogg", 0.95, 1, 400};
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- soundBeginWater[] = {"beginwater1", 0.33, "beginwater2", 0.33, "beginwater3", 0.34};
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- class SoundTails
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- {
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- class TailInterior
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\Katiba\Katiba_tail_interior", 2.23872, 1, 1800};
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- frequency = 1;
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- volume = "interior";
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- };
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- class TailTrees
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\Katiba\Katiba_tail_trees", 1, 1, 1800};
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- frequency = 1;
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- volume = "(1-interior/1.4)*trees";
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- };
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- class TailForest
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\Katiba\Katiba_tail_forest", 1, 1, 1800};
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- frequency = 1;
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- volume = "(1-interior/1.4)*forest";
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- };
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- class TailMeadows
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\Katiba\Katiba_tail_meadows", 1, 1, 1800};
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- frequency = 1;
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- volume = "(1-interior/1.4)*(meadows/2 max sea/2)";
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- };
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- class TailHouses
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- {
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- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\Katiba\Katiba_tail_houses", 1, 1, 1800};
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- frequency = 1;
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- volume = "(1-interior/1.4)*houses";
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- };
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- };
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- };
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-
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- reloadTime = macro_dc15a_le_rof
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- dispersion = macro_dc15a_le_acc
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- recoil = "recoil_single_mx";
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- recoilProne = "recoil_single_prone_mx";
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-
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- };
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-
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- };
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-
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- // class macro_new_weapon(DC,15a_LE_stageI_v2):SCI_arifle_DC15LE_F//SWOP_DC15ABlasterRifle_mod1
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- // {
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- // weaponPoolAvailable = 1;
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-
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- // scope=2;
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- // scopeArsenal=2;
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-
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- // // class Secondary:Secondary
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- // // {
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- // // class Single;
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- // // };
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- // dlc = "RD501";
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- // author= "RD501";
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- // baseWeapon = macro_new_weapon(DC,15a_LE_stageI_v2);
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-
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- // //changes
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- // muzzles[] = {"this"};
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- // magazineWell[]={Republic_Universal_Magazine_Well};
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- // magazines[]={macro_new_mag(DC15a_LE,20)};
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- // //initSpeed = -1.5;
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- // picture = "\SW_CloneWarsWeapons\DCrifles\icons\DC15A.paa";
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- // displayName="[Stage I] DC15A Long Engagement Rifle v2";
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- // macro_ace_heating
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- // canShootInWater = 1;
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- // recoil = macro_new_recoil(dc15a_rifle)
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- // modes[] = {"Single"};
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- // opticsZoomMin= macro_scope_magnification(12);
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- // opticsZoomMax= macro_scope_magnification(6);
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- // opticsZoomInit= macro_scope_magnification(6);
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- // distanceZoomMin=100;
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- // distanceZoomMax=2000;
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- // maxZeroing=2000;
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- // discreteInitIndex=0;
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- // discreteDistance[]={100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600};
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-
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- // visionMode[]=
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- // {
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- // "Normal",
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- // "NVG",
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- // "TI"
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- // };
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- // thermalMode[]={0};
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- // hasbipod=1;
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- // class Single:Single
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- // {
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- // class BaseSoundModeType
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- // {
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- // weaponSoundEffect = "DefaultRifle";
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- // closure1[] = {};
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- // closure2[] = {};
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- // soundClosure[] = {};
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- // };
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- // class StandardSound: BaseSoundModeType
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- // {
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- // weaponSoundEffect = "DefaultRifle";
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- // begin1[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_auto.ogg", 1, 0.5, 1800};
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- // begin2[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_auto.ogg", 1, 0.5, 1800};
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- // begin3[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_auto.ogg", 1, 0.5, 1800};
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- // soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin3", 0.33};
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- // beginwater1[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_single_bajoagua.ogg", 1, 1, 400};
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- // beginwater2[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_single_bajoagua.ogg", 1.05, 1, 400};
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- // beginwater3[] = {"SW_CloneWarsWeapons\DCrifles\sounds\dc15A_single_bajoagua.ogg", 0.95, 1, 400};
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- // soundBeginWater[] = {"beginwater1", 0.33, "beginwater2", 0.33, "beginwater3", 0.34};
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- // class SoundTails
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- // {
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- // class TailInterior
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- // {
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- // sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\Katiba\Katiba_tail_interior", 2.23872, 1, 1800};
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- // frequency = 1;
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- // volume = "interior";
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- // };
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- // class TailTrees
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- // {
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- // sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\Katiba\Katiba_tail_trees", 1, 1, 1800};
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- // frequency = 1;
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- // volume = "(1-interior/1.4)*trees";
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- // };
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- // class TailForest
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- // {
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- // sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\Katiba\Katiba_tail_forest", 1, 1, 1800};
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- // frequency = 1;
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- // volume = "(1-interior/1.4)*forest";
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- // };
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- // class TailMeadows
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- // {
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- // sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\Katiba\Katiba_tail_meadows", 1, 1, 1800};
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- // frequency = 1;
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- // volume = "(1-interior/1.4)*(meadows/2 max sea/2)";
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- // };
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- // class TailHouses
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- // {
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- // sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\Katiba\Katiba_tail_houses", 1, 1, 1800};
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- // frequency = 1;
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- // volume = "(1-interior/1.4)*houses";
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- // };
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- // };
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- // };
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-
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- // reloadTime = macro_dc15a_le_rof
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- // dispersion = macro_dc15a_le_acc
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- // recoil = "recoil_single_mx";
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- // recoilProne = "recoil_single_prone_mx";
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-
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- // };
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-
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- // class OpticsModes
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- // {
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- // class Scope
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- // {
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- // opticsID=1;
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- // useModelOptics=1;
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- // opticsPPEffects[]=
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- // {
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- // "OpticsCHAbera5",
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- // "OpticsBlur5"
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- // };
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- // opticsDisablePeripherialVision=0.67000002;
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- // opticsZoomMin=0.0099999998;
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- // opticsZoomMax=0.090000004;
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- // opticsZoomInit=0.090000004;
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- // memoryPointCamera="opticView";
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- // visionMode[]=
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- // {
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- // "Normal",
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- // "NVG",
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- // "TI"
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- // };
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- // thermalMode[]={2};
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- // opticsFlare="true";
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- // weaponInfoType="RscWeaponRangeFinder";
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- // distanceZoomMin=300;
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- // distanceZoomMax=300;
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- // cameraDir="";
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- // };
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- // };
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- // };
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