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@@ -0,0 +1,85 @@
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+
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+#define _ARMA_
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+
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+class StageTI
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+{
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+ texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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+};
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+ambient[] = {1,1,1,1};
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+diffuse[] = {1,1,1,1};
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+forcedDiffuse[] = {0,0,0,1};
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+emmisive[]={0,0,0,1};
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+specular[] = {0.2,0.2,0.2,1};
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+specularPower = 50;
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+PixelShaderID = "Super";
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+VertexShaderID = "Super";
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+class Stage1
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+{
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+ texture = "SWOP_clones\data\clonePilotHelmet_n.paa";
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+ uvSource = "tex";
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+ class uvTransform
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+ {
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+ aside[] = {1,0,0};
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+ up[] = {0,1,0};
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+ dir[] = {0,0,0};
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+ pos[] = {0,0,0};
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+ };
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+};
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+class Stage2
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+{
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+ texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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+ uvSource = "tex";
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+ class uvTransform
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+ {
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+ aside[] = {10,0,0};
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+ up[] = {0,10,0};
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+ dir[] = {0,0,0};
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+ pos[] = {0,0,0};
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+ };
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+};
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+class Stage3
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+{
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+ texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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+ uvSource = "tex";
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+ class uvTransform
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+ {
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+ aside[] = {1,0,0};
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+ up[] = {0,1,0};
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+ dir[] = {0,0,0};
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+ pos[] = {0,0,0};
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+ };
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+};
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+class Stage4
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+{
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+ texture = "SWOP_clones\data\clonePilotHelmet_as.paa";
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+ uvSource = "tex";
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+ class uvTransform
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+ {
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+ aside[] = {1,0,0};
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+ up[] = {0,1,0};
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+ dir[] = {0,0,1};
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+ pos[] = {0,0,1};
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+ };
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+};
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+class Stage5
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+{
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+ texture = "SWOP_clones\data\clonePilotHelmet_smdi.paa";
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+ uvSource = "tex";
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+ class uvTransform
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+ {
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+ aside[] = {1,0,0};
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+ up[] = {0,1,0};
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+ dir[] = {0,0,1};
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+ pos[] = {0,0,1};
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+ };
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+};
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+class Stage6
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+{
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+ texture = "#(ai,64,64,1)fresnel(1.53,2.44)";
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+ uvSource = "none";
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+};
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+class Stage7
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+{
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+ texture = "A3\data_f\env_land_co.paa";
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+ uvSource = "none";
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+};
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