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@@ -22,6 +22,9 @@ class CfgWeapons
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{
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class HeadgearItem;
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class H_HelmetB;
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+ class SWLB_P2_SpecOps_Helmet;
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+ class 21st_clone_P2_helmet;
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+ class 3as_P1_Base;
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//pilots
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class macro_new_helmet(pilot,base): H_HelmetB//RD501_501st_Pilot_Base
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@@ -115,6 +118,7 @@ class CfgWeapons
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};
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};
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};
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+ //jlts
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class macro_new_helmet(arc,base_jlts) : H_HelmetB
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{
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scope = 2;
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@@ -153,6 +157,44 @@ class CfgWeapons
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};
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};
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};
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+ class macro_new_helmet(barc,base_jlts) : H_HelmetB
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+ {
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+ scope = 2;
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+ scopeArsenal = 2;
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+ author = "RD501";
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+ weaponPoolAvailable = 1;
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+ subItems[] = {"G_B_Diving"};
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+ ace_hearing_protection = 0.85;
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+ ace_hearing_lowerVolume = 0;
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+ subItems[] = {"G_B_Diving","ItemcTabHCam"};
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+ displayName = "[501st] BARC HELM (Base)";
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+ picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
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+ hiddenSelections[] = {"camo1"};
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+ hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_Helmet_P2_co.paa"};
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+ model = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
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+ hiddenSelectionsMaterials[]= {"mrc\jlts\characters\clonearmor2\data\clone_helmet_barc.rvmat"};
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+ class ItemInfo: HeadgearItem
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+ {
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+ mass = 30;
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+ uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneHelmetP2.p3d";
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+ hiddenSelectionsMaterials[]= {"mrc\jlts\characters\clonearmor2\data\clone_helmet_barc.rvmat"};
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+ modelSides[] = {6};
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+ hiddenSelections[] = {"Camo1"};
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+ material = -1;
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+ explosionShielding = 2.2;
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+ minimalHit = 0.01;
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+ passThrough = 0.01;
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+ class HitpointsProtectionInfo
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+ {
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+ class Head
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+ {
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+ hitpointName = "HitHead";
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+ armor = 50;
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+ passThrough = 0.6;
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+ };
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+ };
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+ };
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+ };
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class macro_new_helmet(arc,sgt_jlts) : H_HelmetB
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{
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scope = 2;
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@@ -508,6 +550,118 @@ class CfgWeapons
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};
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};
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};
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+ //legion
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+ class macro_new_helmet(infantry,ls_base) : SWLB_P2_SpecOps_Helmet
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+ {
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+ scope = 2;
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+ scopeArsenal = 2;
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+ author = "RD501";
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+ weaponPoolAvailable = 1;
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+ ace_hearing_protection = 0.85;
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+ ace_hearing_lowerVolume = 0;
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+ subItems[] = {"G_B_Diving","ItemcTabHCam"};
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+ displayName = "[501st] INF HELM LS 01 (Base)";
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+ model = "SWLB_CEE\data\SWLB_P2_SpecOps_Helmet.p3d";
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+ picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
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+ hiddenSelections[] = {"Camo1"};
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+ hiddenSelectionsTextures[] = {"swlb_cee\data\SWLB_P2_SpecOps_CO.paa"};
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+ hiddenSelectionsMaterials[]= {"swlb_cee\data\SWLB_P2_SpecOps.rvmat"};
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+ class ItemInfo: HeadgearItem
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+ {
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+ mass = 30;
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+ uniformModel = "SWLB_CEE\data\SWLB_P2_SpecOps_Helmet.p3d";
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+ modelSides[] = {6};
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+ hiddenSelections[] = {"Camo1"};
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+ material = -1;
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+ explosionShielding = 2.2;
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+ minimalHit = 0.01;
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+ passThrough = 0.01;
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+ class HitpointsProtectionInfo
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+ {
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+ class Head
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+ {
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+ hitpointName = "HitHead";
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+ armor = 50;
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+ passThrough = 0.6;
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+ };
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+ };
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+ };
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+ };
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+ //lost force/last force
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+ class macro_new_helmet(infantry,lf_base) : 21st_clone_P2_helmet
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+ {
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+ scope = 2;
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+ scopeArsenal = 2;
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+ author = "RD501";
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+ weaponPoolAvailable = 1;
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+ ace_hearing_protection = 0.85;
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+ ace_hearing_lowerVolume = 0;
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+ subItems[] = {"G_B_Diving","ItemcTabHCam"};
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+ displayName = "[501st] INF SNOW HELM 01";
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+ hiddenSelections[] = {"Camo1"};
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+ hiddenSelectionsTextures[] = {"armor_unit\21\helmet\21_Helmet_co.paa"};
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+ hiddenSelectionsMaterials[]= {"armor_unit\armor_unit\21\helmet\helm.rvmat"};
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+ model = "\armor_unit\21\HelmetP2_21.p3d";
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+ picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
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+ class ItemInfo: HeadgearItem
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+ {
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+ mass = 30;
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+ uniformModel = "\armor_unit\21\HelmetP2_21.p3d";
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+ picture = "armor_unit\21\ui\21_Armor.paa";
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+ modelSides[] = {6};
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+ hiddenSelections[] = {"Camo1"};
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+ material = -1;
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+ explosionShielding = 2.2;
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+ minimalHit = 0.01;
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+ passThrough = 0.01;
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+ class HitpointsProtectionInfo
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+ {
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+ class Head
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+ {
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+ hitpointName = "HitHead";
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+ armor = 50;
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+ passThrough = 0.6;
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+ };
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+ };
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+ };
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+ };
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+ //3as
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+ class macro_new_helmet(infantry,3AS_base) : 3as_P1_Base
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+ {
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+ scope = 2;
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+ scopeArsenal = 2;
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+ author = "RD501";
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+ weaponPoolAvailable = 1;
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+ ace_hearing_protection = 0.85;
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+ ace_hearing_lowerVolume = 0;
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+ subItems[] = {"G_B_Diving","ItemcTabHCam"};
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+ displayName = "[501st] INF HELM 3AS P1 01 (base)";
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+ hiddenSelections[] = {"Camo1"};
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+ hiddenSelectionsTextures[] = {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1_Unmarked_CO.paa"};
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+ model = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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+ picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneHelmetP2_ui_ca.paa";
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+ hiddenSelectionsMaterials[]= {"3AS\3AS_Characters\Clones\Headgear\Textures\Phase1\Phase1.rvmat"};
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+ class ItemInfo: HeadgearItem
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+ {
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+ mass = 30;
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+ uniformModel = "\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d";
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+ modelSides[] = {6};
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+ hiddenSelections[] = {"Camo1"};
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+ material = -1;
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+ explosionShielding = 2.2;
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+ minimalHit = 0.01;
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+ passThrough = 0.01;
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+ class HitpointsProtectionInfo
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+ {
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+ class Head
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+ {
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+ hitpointName = "HitHead";
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+ armor = 50;
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+ passThrough = 0.6;
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+ };
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+ };
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+ };
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+ };
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class macro_new_helmet(arc,p1_trooper): H_HelmetB
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{
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scope = 2;
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